[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/feed/attachments_base.php on line 95: Undefined array key 45818
My Board A short text to describe your forum 2010-11-18T05:55:48+00:00 https://forum.killanet.net/app.php/feed/forum/302 2010-11-18T05:55:48+00:00 2010-11-18T05:55:48+00:00 https://forum.killanet.net/viewtopic.php?p=46671#p46671 <![CDATA[Game Dev • FireStorm (GPL)]]>
Egg-Lift Talisman provides a quick and easy trinket upgrade. There's no procs, no use ability, just pure,

awesome strength [url=http://www.storeingame.com/]WOW Gold[/url]. By the way, if you want to buy cheap WOW

gold and order for power leveling, you can click our excellent website to search for your desired services

[url=http://www.storeingame.com/Buy-Aion-Gold/]Aion Gold[/url]. Once you trade here, you will find it is

quite safe, convenient and fast to place an order and deliver the order [url=http://www.zyy.com/]Buy WOW

Gold[/url]. Come on [url=http://www.site-link-directory.com]Aion Leveling[/url]! What are you waiting for?

Statistics: Posted by flowergreen29 — Thu Nov 18, 2010 5:55 am


]]>
2010-11-18T05:55:02+00:00 2010-11-18T05:55:02+00:00 https://forum.killanet.net/viewtopic.php?p=46670#p46670 <![CDATA[Game Dev • +7 Balance Engine [commercial]]]>
at all in WOW Hyjal [url=http://www.storeingame.com/]WOW Gold[/url], currently. The spectral gryphon that

you can fly back to your corpse moves at incredibly slow speeds, which I imagine is a bug that will be

fixed before launch [url=http://www.zyy.com/]Buy WOW Gold[/url]. As far as weaponry goes, check out the

Poisonfire Greatsword, which I got as a quest reward option literally within two quests of dropping into

WOW Hyjal. If you have a WOW level 251 epic weapon, you'll probably be able to justify keeping it for a

bit longer [url=http://www.storeingame.com/Buy-Aion-Gold/]Aion Gold[/url], if only because it'll have more

gem slots and usually a slightly higher max damage, but if you're still holding on to, say, a Keen

Obsidian Edged Blade [url=http://www.site-link-directory.com]Aion Leveling[/url], you're going to want to

consider throwing it out. Don't worry, dual-wielding death knights, you're not left out either.

Statistics: Posted by flowergreen29 — Thu Nov 18, 2010 5:55 am


]]>
2010-11-18T05:52:39+00:00 2010-11-18T05:52:39+00:00 https://forum.killanet.net/viewtopic.php?p=46669#p46669 <![CDATA[Game Dev • Peon SDK (BSD License)]]>
mobs at a time, I found myself taking quite a while to bring them down and almost always spamming Death

Strike near the end [url=http://www.zyy.com/]Buy WOW Gold[/url]. Of course, I'd imagine someone who had,

say [url=http://www.storeingame.com/Buy-Aion-Gold/]Aion Gold[/url], a Heroic Bryntroll might have had less

trouble that way, but for now, I'd suggest not being so cocky as thinking your AOE abilities in Wrath will

translate completely intact over to Cataclysm. Of course, I was also generally alive at the end of it,

too, so not all is lost; we do still have the ability, it's just little longer and hairier to get through

it [url=http://www.site-link-directory.com]Aion Leveling[/url].

Statistics: Posted by flowergreen29 — Thu Nov 18, 2010 5:52 am


]]>
2010-04-15T15:12:08+00:00 2010-04-15T15:12:08+00:00 https://forum.killanet.net/viewtopic.php?p=46550#p46550 <![CDATA[Game Dev • Scaleform GFx Bundled with Unreal Engine]]>
Epic Games brings Scaleform's industry-leading user interface solutions to every Unreal Engine 3 licensee free of charge

CARY, NC and GREENBELT, MD – April 15, 2010 – Epic Games, Inc., developers of the industry-leading Unreal Engine, and Scaleform® Corporation (Scaleform), the leading provider of Flash®-based middleware and user interface (UI) solutions for the video game and consumer electronic industries, today announced that Scaleform GFx will be bundled free of any additional charges with all current and future versions of Unreal Engine 3. In addition, Epic Games will use Scaleform’s technology to speed the design of innovative UIs for its own highly anticipated titles, including Gears of War 3.

Scaleform GFx has long been integrated with the award-winning Unreal Engine, although both middleware technologies were previously sold separately. The new partnership between Epic Games and Scaleform will ensure that all versions of Unreal Engine 3 will include Scaleform GFx and its many groundbreaking features without any additional work or licensing fees. The partnership will also ensure that fans of Epic Games’ titles will experience the latest in immersive UI design, including Scaleform's new 3Di rendering and stereoscopic 3D interfaces, high performance heads-up displays (HUDs) and richly animated menus.

“At Epic, we pride ourselves on delivering best-of-breed graphics, performance, and an unrivaled toolset with our Unreal Engine,” said Tim Sweeney, CEO of Epic Games and chief architect of the Unreal Engine. “Scaleform GFx is the clear leader in user interface design for casual and triple-A games alike with its unmatched versatility, performance enhancing features and new 3Di technology, making it a ‘must-have’ for our upcoming titles, and a tremendous added value for all Unreal licensees. We've also been long time admirers of the Scaleform team and the superior technology that they’ve been providing to game developers for many years, and even more impressed with their upcoming roadmap of feature improvements. We’re thrilled to have GFx bundled with the Unreal Engine for many years to come.”

“We’re extremely excited that Epic Games has chosen to bundle our technology in their industry-leading game engine and use GFx to enhance their award-winning game franchises,” said Brendan Iribe, co-founder, president and CEO of Scaleform. “Epic is an innovator in game design and 3D engine middleware technology. Their long-term confidence in Scaleform GFx is a strong endorsement of our proven track record, increasing ubiquity, and overall leadership in the game market.”

"Making Unreal Engine 3 a complete out-of-the-box solution for all developers is one of our core goals," said Mark Rein, vice president of Epic Games. "It quickly became evident that Scaleform GFx is far and away the best UI solution in the market and will remain without equal for years to come. Providing GFx as a fully integrated and standard component of the Unreal Engine is another example of how Epic continues to invest and improve our technology for all of our licensees."

Scaleform GFx will continue to be available as a standalone UI solution that supports other middleware technologies on the market.

Statistics: Posted by Tami — Thu Apr 15, 2010 3:12 pm


]]>
2010-02-23T15:47:04+00:00 2010-02-23T15:47:04+00:00 https://forum.killanet.net/viewtopic.php?p=46404#p46404 <![CDATA[Game Dev • Dolby Axon Voice Chat Software Now Available for All Multiplayer Online Games]]>
“The Dolby Axon desktop client proves that online chat can be easy to use and still have the features and sound quality that gamers demand,” said Matt Tullis, Marketing Director for Games at Dolby Laboratories. “Adding surround sound is a natural direction for us, and it transforms online voice chat into a more natural and realistic conversation.”

Available at [url=\"http://axon.dolby.com\"]http://axon.dolby.com[/url], the free basic software features:

* High-quality sound—Key Dolby audio technologies, including noise reduction, automatic dialogue leveling, echo cancellation, and clipping detection
* Simple interface—Easy-to-use interface based on friend lists
* Complete access control—Invitation-only chat rooms
* Clan organization—Friend lists and groups enable users to keep tabs on everyone
* Data efficiency—Crystal clear audio quality at very low bandwidth

Users can upgrade their Dolby Axon desktop experience with the Surround Pass, which enables:

* Surround sound—Know instantly who is talking based on the direction of that person’s voice.
* Visual interface—See who is in the chat room and who is talking through the visual representation of the chat room.
* Divide and conquer—Divide chat participants into smaller groups quickly for easier communication.
* Permanent chat rooms—Create up to three permanent rooms for friends/guilds so everyone knows where to meet.
* Larger chat rooms—Have up to 50 people active in a chat.
* Upgrade everyone—Enter any chat room and automatically provide surround sound capability to everyone in it.

The Surround Pass is available for an annual subscription fee of $19.99. All new Dolby Axon users will be given a free 30-day upgrade to the Dolby Axon Surround Pass for a limited time.

Statistics: Posted by Tami — Tue Feb 23, 2010 3:47 pm


]]>
2009-12-17T18:04:21+00:00 2009-12-17T18:04:21+00:00 https://forum.killanet.net/viewtopic.php?p=46238#p46238 <![CDATA[Game Dev • Game Creators Offering Free Software]]>
UK based games software publisher, The Gamer Creators are celebrating their 10 year anniversary by offering DarkBASIC Professional language and FPS Creator as free downloads to games development enthusiasts.

Over a period of ten years, The Game Creators have garnered a worldwide reputation for creating affordable, cutting edge game creation tools which enable anyone to create their own computer games. Their flagship product is DarkBASIC Professional, one of the most advanced games development packages on the marketplace.

To commemorate their ten year milestone, The Game Creators are offering DarkBASIC Professional as a free download from their site - www.darkbasicpro.com DarkBASIC Professional makes it possible to create innovative 2D or 3D games which feature all the benefits of Microsofts DirectX 9 technology. DarkBASIC Professional is at the core of commercially successful titles.

In addition to DarkBASIC Professional, games development enthusiasts can also download a free version of FPS Creator, software which enables the creation of rich, engaging 3D First Person Shooter games by people with no previous programming or 3D modelling experience. By offering the software for free, The Game Creators are confident it will empower and inspire the next generation of game developers.

“By lowering the barrier to entry even further, we hope to encourage even more people to discover the joy of creating games whilst offering the same wealth of features” commented Financial Director, Rick Vanner.

Users can download a free version of FPS Creator, which comes with some restrictions. You will get the same editor and design features that are built in to the full version. Multiplayer and the ability to build a standalone game are disabled, although the option to upgrade at any time is available through The Game Creator Store, directly accessible through the editor.

“If you have yet to take the plunge into coding, now is a great time to start. You can download the online ad-supported version of DarkBASIC Professional right now and gain instant access to a language previously priced at seventy dollars” added Vanner.

Link to download DBPro FREE
[url=\"http://files.thegamecreators.com/darkbasicprofessional/free/DarkBasicProOnlineFree.zip\"]http://files.thegamecreators.com/darkbasic...oOnlineFree.zip[/url]

Link to download FPSC FREE version
[url=\"http://www.fpscreator.com/free_download.html\"]http://www.fpscreator.com/free_download.html[/url]

Statistics: Posted by Tami — Thu Dec 17, 2009 6:04 pm


]]>
2009-11-16T17:07:58+00:00 2009-11-16T17:07:58+00:00 https://forum.killanet.net/viewtopic.php?p=46080#p46080 <![CDATA[Game Dev • Epic Games Announces Unreal Development Kit Powered by Unreal Engine 3]]>
Epic Games has released a hotfix for the Unreal Development Kit (UDK) November beta version. UDK is the free edition of the award-winning Unreal Engine 3, and all users are encouraged to download the updated software build at www.udk.com/udkdownload.html.

UDK November Beta 2 includes the following repairs and improvements:

* Shader compiler no longer crashes when the log is not writable.
* Game/editor will run without having to first check for existing script files.
* Windows XP: Emissive lights causing purple lighting have been fixed.
* Windows 7: Added new SpeedTree binaries to address OS-specific issue.
* Added check to confirm GPU meets minimum requirements.
* Implemented fix for some SpeedTree trees causing crashes.
* Added fix for invalid characters being allowed in journal files causing database corruption.
* Incorporated fix for making a game in non-English and then running it on another non-English machine.
* Installer
* If a prerequisite fails to install, the install will still continue and warn at the end.
* Enhanced the check for a valid install path.
* If the installer is skipped, the EULA comes up once.
* Fixed CZE install not finding the EULA.
* Fixed problem if temp install folders were deleted between install and uninstall.
* Fixed problem if maps were named in non-ASCII characters.


Details are available at the Unreal Developer Network (UDN):
[url=\"https://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes\"]https://udn.epicgames.com/Three/Development...ildUpgradeNotes[/url]

Epic Games also maintains links to download mirrors, technical documentation and support resources at www.udk.com/forums.

Statistics: Posted by Tami — Mon Nov 16, 2009 5:07 pm


]]>
2009-11-05T17:08:48+00:00 2009-11-05T17:08:48+00:00 https://forum.killanet.net/viewtopic.php?p=46042#p46042 <![CDATA[Game Dev • Epic Games Announces Unreal Development Kit Powered by Unreal Engine 3]]>
CARY, N.C. (November 5, 2009) – Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at [url=\"http://www.udk.com\"]www.udk.com[/url], where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.

An unprecedented milestone in game development, the release of UDK awards free access to the same world-class tools and technology used by many of the world’s best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free.

There is no charge for noncommercial or educational use of UDK. Over 100 academic campuses currently use Unreal Technology as part of teaching game development-related courses, and colleges with plans to incorporate UDK into their curricula include the University of Pennsylvania, North Carolina State University, The Art Institute system of schools, Drexel University, Westwood College, DeVry University and Atlantic College, with many others to be announced.

Individuals and companies wishing to develop software for commercial purposes should refer to licensing terms at [url=\"http://www.udk.com/licensing\"]www.udk.com/licensing[/url]. Commercial terms have been structured to make it easy for independent developers, start-up firms and seasoned professionals to use UDK with minimal financial barrier from concept to deployment. UDK is currently for PC use only, although console support is under consideration. Developers approved to make games for Xbox 360® and PLAYSTATION®3 may inquire for more information by emailing udklicensing@epicgames.com.

Benefits of UDK include the following:

• Immediate access to Unreal Engine 3, the critically acclaimed 3D game engine technology for cross-platform game development.
• Easy content creation with the Unreal Editor, a fully integrated suite of top-tier development tools, which comes complete with:
o Unreal Content Browser, a revolutionary tool for browsing, searching and organizing game assets with collaborative metadata tagging system.
o UnrealScript object-oriented programming language and Unreal Kismet, a visual scripting system that enables rapid prototyping on the fly.
o Unreal Matinee, a powerful tool with movie director-class controls for building in-game cinematics and gorgeous cut scenes.
o Unreal Cascade, an advanced particle physics and environmental effects editor that aids the creation of fire, fog, explosions and other visuals.
o NVIDIA® PhysX®-powered physics system with Unreal PhAT visual modeling tool for creating character and object physics rigs.
o Unreal Lightmass, a global illumination system that dramatically lights and shadows with minimal effort required by artists and designers.
o AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.
• Time saved thanks to technology integrations with leading game development middleware tools including SpeedTree®, Bink Video®, and FaceFX®.
• Output of standalone applications: Games created with UDK run entirely on their own with no additional software required. This means anyone can make UDK content and distribute it for free.

“I’m excited about the possibilities the Unreal Development Kit opens to those who are looking to get into the game business but don’t otherwise have the means to acquire world-class technology and tools like ours,” said Mark Rein, vice president of Epic Games. “UDK is Unreal Engine 3, which has been used to create games in a wide range of genres, as well as military simulations, 3D architectural walkthroughs, animated movies and more. Users are only limited by their imaginations. Go ahead make something Unreal!”

Psyonix Studios (www.psyonix.com), a game studio based in San Diego, Calif., created the first proof-of-concept game using UDK in less than two months using a two-man team of one artist and one programmer. “Whizzle” is a downloadable vertical scroller in which players swim through underwater levels as an adorable sea creature that collects items and frees allies from captivity. To read more about “Whizzle,” view the developer diary video, or download technical documentation, visit www.udk.com/showcase-whizzle.html.

Until now, noncommercial access to the Unreal Engine 3 toolset has been available only through the PC versions of games such as Epic’s “Unreal Tournament 3” and “Gears of War” games. Users made new game experiences, called modifications or “mods,” by changing existing game assets or creating original content through the Unreal Editor tools that ship with every game copy. Many of these mods have been showcased through the $1 Million Intel Make Something Unreal Contest (www.makesomethingunreal.com), which awards over $1 million in cash and prizes to aspiring game developers. While mods require running the original game for interaction with user-created content, UDK provides a standalone experience every time, meaning a smaller digital footprint and no additional software requirements.

“The Ball,” an award-winning “Unreal Tournament 3” mod by Toltec Studios (www.toltecstudios.com), is available now as a free UDK-powered download at www.udk.com/showcase-the-ball.html. Anyone authoring mods for Epic’s PC games can port their original content over to UDK.

Support for UDK includes over 200 pages of newly unlocked documentation at the Unreal Developer Network (udn.epicgames.com), dedicated forums (www.udk.com/forums), as well as other resources available through the UDK web site, www.udk.com. 3D Buzz also hosts hundreds of free video tutorials for using Unreal Engine 3 technology at www.3dbuzz.com.

Furthermore, Sams Publishing and 3D Buzz recently published two definitive guides for learning the Unreal Engine toolset, “Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3” and “Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3.” Both books are bundled with a free, downloadable copy of “Unreal Tournament 3” for PC.

About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360® and PLAYSTATION®3 optimizations, massive world support, and a highly mature tool pipeline. Unreal Engine 3's consistently evolving toolset is designed to accelerate developers' productivity for PC and console games, visualization applications, training simulations, and linear animated content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at www.unrealtechnology.com.

Statistics: Posted by Tami — Thu Nov 05, 2009 5:08 pm


]]>
2009-08-28T00:54:40+00:00 2009-08-28T00:54:40+00:00 https://forum.killanet.net/viewtopic.php?p=45822#p45822 <![CDATA[Game Dev • Kodu from Microsoft Research]]> Statistics: Posted by Josh — Fri Aug 28, 2009 12:54 am


]]>
2009-08-27T22:01:22+00:00 2009-08-27T22:01:22+00:00 https://forum.killanet.net/viewtopic.php?p=45821#p45821 <![CDATA[Game Dev • Kodu from Microsoft Research]]> /blum.gif\' class=\'bbc_emoticon\' alt=\':P\' />

Statistics: Posted by Tami — Thu Aug 27, 2009 10:01 pm


]]>
2009-08-27T21:43:36+00:00 2009-08-27T21:43:36+00:00 https://forum.killanet.net/viewtopic.php?p=45820#p45820 <![CDATA[Game Dev • Kodu from Microsoft Research]]> Statistics: Posted by Josh — Thu Aug 27, 2009 9:43 pm


]]>
2009-08-27T02:42:12+00:00 2009-08-27T02:42:12+00:00 https://forum.killanet.net/viewtopic.php?p=45818#p45818 <![CDATA[Game Dev • Kodu from Microsoft Research]]> kodu.jpgThe Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner.[b]Key Features[/b]Kodu provides an end-to-end creative environment for designing, building, and playing your own new games. * High-level language incorporates real-world primitives: collision, color, vision * Uses Xbox 360 Game Controller for input — no keyboard required * Runs on XBox 360 and PC * Interactive terrain editor * Bridge and path builder * Terrain editor - create worlds of arbitrary shape and size * 20 different characters with different abilitiesFor Updates & More Info: [url=\"http://community.research.microsoft.com/blogs/kodu/default.aspx\"]The Kodu Blog[/url][url=\"http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855024c/\"]Kodu on Xbox Marketplace[/url] Download to your 360 for only 400 MS Points

Statistics: Posted by Tami — Thu Aug 27, 2009 2:42 am


]]>
2009-06-13T08:01:52+00:00 2009-06-13T08:01:52+00:00 https://forum.killanet.net/viewtopic.php?p=45728#p45728 <![CDATA[Game Dev • NavPower 2.0 Pathfinding Middleware]]> Statistics: Posted by Twister — Sat Jun 13, 2009 8:01 am


]]>
2009-06-09T15:53:56+00:00 2009-06-09T15:53:56+00:00 https://forum.killanet.net/viewtopic.php?p=45718#p45718 <![CDATA[Game Dev • NavPower 2.0 Pathfinding Middleware]]>
Mountain View , CA - June 9, 2009 - Middleware developer BabelFlux LLC announced today the release of [url=\"http://www.navpower.com\"]NavPower 2.0[/url], a leading edge AI pathfinding and movement package optimized for console and PC platforms. NavPower provides one of the fastest available navmesh auto-generation libraries and a runtime system which automatically stitches together hundreds of navmeshes, allowing characters to seamlessly traverse large, open worlds.

NavPower 2.0 includes new features and enhancements that continue to improve on the core themes of high performance, quality navigation and ease of integration. NavPower 2.0 provides:
• Faster Runtime Performance: Enhanced multi-core, multi-thread support allows up to 90% of the runtime CPU load to be offloaded from the main game thread.
• Automatic Navmesh Stitching: The NavPower system automatically stitches together hundreds of navmeshes at runtime, providing continuous pathfinding across large worlds, while keeping the authoring simple.
• Easy to Integrate: NavPower's simple SDK allows developers to integrate its pathfinding technologies into their game within days. Raw level geometry is fed directly into the build process, accelerating development.

"The response to NavPower has been incredible since our launch last year," said Maria Tran, NavPower Director of Marketing. "In the past 12 months, NavPower has been incorporated into over a dozen games including the high profile releases of Tomb Raider: Underworld and Afro Samurai."

“On the technology side, one of the things that studios evaluating NavPower keep emphasizing is the speed and quality of the NavPower navmesh auto-generation process," said David Miles, NavPower CTO. “This is critically important for large, open world games and with NavPower 2.0 we've improved the build performance and quality even further."

Statistics: Posted by Tami — Tue Jun 09, 2009 3:53 pm


]]>
2009-06-04T15:38:54+00:00 2009-06-04T15:38:54+00:00 https://forum.killanet.net/viewtopic.php?p=45707#p45707 <![CDATA[Game Dev • [varied] FXStudio Special Effects Sequencer]]>
Revised pricing strategy is now per-seat for easier budgeting.

BELLEVUE, WA – JUNE 4, 2009 - [url=\"http://www.aristen.com\"]Aristen, Inc.[/url] today announced the launch of [url=\"http://www.fxstudio.com\"]FxStudio[/url]™ Professional, a new version of FxStudio, its cross-platform special effects sequencing solution for the PC, Xbox 360, PS3, and Wii platforms. The company also announced the launch of a new FxStudio Student Edition for the PC.

“Since the launch of FxStudio late last year we’ve been working hard to add some great new features and make a number of improvements to the system,” said Aristen CEO Andrew Kaplan. “With the release of FxStudio Professional and FxStudio Student Edition we have answered the call of the independent and casual game developers who are looking for a world-class content pipeline at a price point they can afford.”

FxStudio Professional; What’s New

FxStudio provides a special effects content pipeline solution for both large and small studios, publishers, AAA, independent, and casual game developers. The three main modules included in FxStudio are:

FxStudio Designer, a full-featured special effect sequencing tool for artists;

FxStudio Preview, which drives productivity and quality by elimination iteration time (effect sequences are created and evaluated in near-real time); and

FxStudio Runtime, which creates and manages special effect instances (platform-specific runtime modules provide the API and data-management facilities).

FxStudio Professional includes updates of these three modules plus:

Developers have the ability to pause effects and “scrub” to any point in their timeline;

Advanced curve control provides smooth ramping values and multiple curve support in a single control;

A wide variety of new and professionally crafted sample effects that demonstrate the wide range of effects FxStudio is capable of producing. Sample effects come complete with implementation source code and original artwork making it even easier for developers to visualize the possibilities.

Aristen has also implemented support for A/B looping allowing artists to hone in on specific segments of their effect. This enhancement advances the zero iteration time development environment resulting in improved productivity and quality.

FxStudio is licensed on a per-seat basis. Please visit www.fxstudio.com for details.

New FxStudio Student Edition for PC

Aristen also announced a low-cost FxStudio Student Edition for at-home hobbyists and student game developers. FxStudio SE provides nearly all the same powerful content pipeline for your PC as the full version of FxStudio.

For more information about FxStudio Professional and FxStudio Student Edition, visit www.aristen.com and www.fxstudio.com

Statistics: Posted by Tami — Thu Jun 04, 2009 3:38 pm


]]>