Page 1 of 1
Guild Wars 2007 Game Updates
Posted: Thu May 31, 2007 10:18 am
by Tami
Update - Friday May 25
Bug Fixes
* Fixed a bug that disconnected some players immediately after they selected a character from the log-in screen.
* Fixed a bug that prevented some players from clicking on template announcements in the Chat panel.
Update - Thursday May 24
Automated Tournaments
* Players can now speak with Tolkano [Tournament] to spend their Tournament Reward Points on various armor and weapon skins.
* The Automated Tournament clock now changes appearance when it is time to join the current round.
Item Updates
Armor Insignias and Bonuses
* Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
o Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses are meant to replace the previous inherent armor bonuses and require several additional changes:
o From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
o All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
o All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
o Numerous armor sets have been renamed to avoid redundancy with insignia names.
* Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.
Ascended Armor Changes and Additions
* The following changes were made to Ascended armor sets:
o The armor sets crafted in Droknar's Forge have been divided between the two armorers in a more organized fashion.
o Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
o A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
* In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
* Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.
Miscellaneous Item Changes
* The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
* To help prevent trade scams, "The Heart of Ice" Prophecies quest item no longer shares icon art with sapphires.
Elite Mission Updates
Urgoz's Warren
* Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
* Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
* Urgoz no longer drops his unique items himself.
* Fixed an exploit where creatures successfully using suicide skills in Urgoz’s Warren still gave loot and experience.
The Deep
* Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest will grant each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
* Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
* Kanaxai no longer drops his unique items himself.
The Underworld and Fissure of Woe
* Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.
Help Panel
Players can now access a Help panel by pressing F10 on their keyboard or by typing /help. This new panel contains links to the official Guild Wars Wiki, where players can both obtain and contribute information about their current quests, skills, locations, and guilds.
* The /help emote has changed to /helpme. /help is now used to open the Help panel.
* Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)
Bug Fixes
* Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
* Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
* Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.
Miscellaneous
* Made preparations for the GvG Double Reward Weekend event.
* Bow descriptions have been updated to include bow type.
* The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Sun Jun 03, 2007 10:59 pm
by Tami
Update - Friday June 1
Bug Fixes
* Fixed a bug that caused players to return to the character selection screen immediately after creating a new character.
* Fixed a bug that prevented players from upgrading certain tournament reward items.
Miscellaneous
* Drago Stoneherder now drops a Stoneherder's Flatbow in addition to his other two unique bows.
* Updated some creatures so that they no longer have two elite skills in Hard Mode.
* Increased the survivability of the Seer for players attempting the Hell's Precipice bonus mission in Hard Mode.
Guild Wars 2007 Game Updates
Posted: Thu Jun 07, 2007 10:40 pm
by Tami
Update - Thursday June 7
Bug Fixes
* Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
* Removed inaccurate changes to several skill and attribute descriptions.
* Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.
Miscellaneous
* To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.
* Made additional preparations for the Alliance Battle weekend event.
* Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.
Guild Wars 2007 Game Updates
Posted: Fri Jun 15, 2007 5:15 pm
by Tami
Update - Friday June 15
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin
* Beguiling Haze: increased the Dazed duration to 3..9 seconds.
* Expose Defenses: increased recharge time to 15 seconds.
* Expunge Enchantments: now removes an additional Enchantment.
* Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
* Recall: now ends if the target moves out of Compass range.
* Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
* Siphon Strength: decreased Energy cost to 10.
Elementalist
* Ash Blast: increased damage to 20..65.
* Ebon Hawk: increased damage to 10..100.
* Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
* Shockwave: decreased recharge time to 15 seconds.
* Stoneflesh Aura: decreased duration to 5..15 seconds.
Mesmer
* Arcane Conundrum: now affects adjacent allies.
* Clumsiness: reduced recharge time to 4 seconds.
* Conjure Nightmare: increased duration to 2..17 seconds.
* Conjure Phantasm: increased duration to 2..17 seconds.
* Ether Feast: reduced casting time to 1 second.
* Fast Casting: each rank now decreases Signet activation time by 3%.
* Imagined Burden: increased duration to 10..30 seconds.
* Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
* Mantra of Persistence: decreased duration bonus to 20..50%.
* Power Block: now affects Chants as well as Spells.
* Power Drain: now affects Chants as well as Spells.
* Power Flux: now affects Chants as well as Spells.
* Power Leak: now affects Chants as well as Spells.
* Power Leech: now affects Chants as well as Spells.
* Power Return: now affects Chants as well as Spells.
* Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
* Shared Burden: increased duration to 5..25 seconds.
Monk
* Balthazar's Pendulum: decreased casting time to .25 seconds.
* Empathic Removal: decreased recharge time to 7 seconds.
* Shield Guardian: decreased casting time to .25 seconds.
* Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
* Strength of Honor: increased damage to 3..15.
Necromancer
* Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
* Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
* Spiteful Spirit: increased Energy cost to 15.
* Well of Blood: decreased casting time to 1 second.
* Well of Darkness: decreased casting time to 1 second.
* Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
* Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
* Well of Weariness: decreased Energy cost to 5.
Paragon
* Defensive Anthem: increased casting time to 2 seconds.
* "Never Surrender!": increased duration to 15 seconds.
Ranger
* Barrage: fixed a bug that caused it to remove Glyphs.
* Crippling Shot: decreased Energy cost to 10.
* Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
* Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.
Ritualist
* Spawning Power: each rank now adds 2% to weapon spell duration.
* Weapon of Warding: decreased duration to 3..8 seconds.
Warrior
* Agonizing Chop: decreased activation time to .5 seconds.
* Battle Rage: increased movement speed to 33%.
* Dwarven Battle Stance: decreased recharge time to 20 seconds.
* Warrior's Endurance: increased duration to 5..35 seconds.
* Yeti Smash: decreased adrenaline cost to 6 strikes.
PvE Skills
We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.
Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).
* To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
* Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
* To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.
Title Updates
In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:
* The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
* The Faction Transfer and Faction Rewards NPCs have been combined.
* Exchanging faction points for amber or jade now gives progress toward these titles.
* The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
* Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.
Targeting Refinements
* Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
* Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
* The Target Display now has a button that clears your target.
Miscellaneous
* Victory or Death is now a Skill instead of a Shout.
* Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
* The Jade Isle map has been updated.
* Heroes now receive the Victory or Death buff.
* Reduced the rate in which the shrines increase the morale meter in Hero battles.
* The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
* Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
* Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
* Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
* Additional Storage Vaults have been added to several outposts.
Bug Fixes
* Heroes can no longer walk through pets in PvP.
* Heroes' skills now correctly disable when their pet dies.
* The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.
Guild Wars 2007 Game Updates
Posted: Wed Jun 20, 2007 9:31 pm
by Tami
Update - Tuesday June 19
Skill Updates
Assassin
* Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.
Elementalist
* Frozen Burst: decreased duration to 3..8 seconds.
* Mark of Rodgort: increased recharge time to 15 seconds.
* Searing Flames: decreased damage to 10..100.
Mesmer
* Conjure Nightmare: decreased duration to 2..16 seconds.
* Conjure Phantasm: decreased duration to 2..16 seconds.
* Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.
Monk
* Convert Hexes: decreased recharge time to 12 seconds.
Necromancer
* Faintheartedness: decreased duration to 3..28 seconds.
* Reaper’s Mark: increased recharge time to 12 seconds.
Ranger
* Nature's Renewal: increased Spirit level to 1..13.
Warrior
* Crippling Slash: increased adrenaline cost to 6 strikes.
* Enraging Charge: decreased adrenaline gained to 0..4 strikes.
Update - Monday June 18
Skill Updates
As a part of this playbalance test week, we’ve made the following skill changes:
Assassin
* Critical Agility: decreased duration to 4 seconds, the duration now increases by 1 second for each rank of Critical Strikes.
Elementalist
* Elemental Lord: decreased the bonus to Elemental attributes to 1.
* Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.
Mesmer
* Cry of Pain: decreased recharge time to 15 seconds.
* Ether Nightmare: decreased recharge time to 15 seconds.
Paragon
* "There is Nothing to Fear": decreased duration to 4 seconds, the duration now increases by 1 second for every 2 ranks of Leadership.
Ritualist
* Vampirism: increased duration to 30..150 seconds.
Faction Reward NPCs
* Characters must now be level 20 to learn Kurzick or Luxon skills.
* Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.
Miscellaneous
* Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
* Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
* Updated the Korean game ratings icons.
Guild Wars 2007 Game Updates
Posted: Thu Jun 28, 2007 10:30 pm
by Tami
Update - Friday June 22
Alliance Battles
To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
* During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
* After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.
Competitive Missions
To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
Jade Quarry
* After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.
Fort Aspenwood
After the mission, players will now receive the following rewards:
* Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
* Luxon players will receive 40 faction points for each unique gate destroyed during the mission.
* Players on the winning team will be awarded a further bonus of 600 faction points.
Auto Targeting
* Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11).
* Auto Targeting will no longer select an item that is reserved for another player.
Miscellaneous
* Made preparations for the Monthly Automated Tournament Playoff Event.
Update - Thursday June 28
Miscellaneous
* Updated the map rotation for GvG and HvH tournaments.
* Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.
Bug Fixes
* Fixed an exploit in Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.
Guild Wars 2007 Game Updates
Posted: Tue Jul 17, 2007 3:38 pm
by Tami
Update - Tuesday July 17
Party Search
* Whenever a party enters Party Search, an automatic message will now broadcast to players in that party’s current district. For example, if Flamingo Avenger sets "glf monk" as the party’s description in the Party Search panel, "Flamingo Avenger: Party Search — glf monk" will appear in the Chat panel of players in the same district as Flamingo Avenger.
* Whenever a party leader broadcasts "glf", "lfg", "lfp", "wtb", "wts", or "wtt" in All chat, that party will now be entered into Party Search automatically with that chat message used as the party's description.
User Interface
* The Trade panel now displays the name as well as the icon of trade items present in the trade cart, and a warning message now displays when the person you are trading with changes the offer.
* The Party panel now automatically resizes vertically to match the contents of the panel.
* The Party panel now maintains the same position it was placed in while in outposts and missions. The Party panel join frame has been moved to the bottom of the panel.
* Allies and pets are now listed in collapsible groups in the Party panel while in a mission.
Domain of Anguish
To balance the Domain of Anguish appropriately for a wider variety of players, the difficulty of this realm has been adjusted. Some of the changes apply only to Normal mode.
* In Normal mode only, all world effects outside of the final battle have been removed.
* In Normal mode only, damage output has been reduced for a variety of monsters.
* The size of several monster groups found in the beginning areas of the City of Torqua and the Foundry of Failed Creations have been reduced.
* The Enraged ability possessed by creatures in the Domain of Anguish has been adjusted. This ability now gives the caster +50% damage when below 70% Health, and an additional +50% damage when below 30% Health.
* Fixed a bug that occasionally caused Mallyx to stop reacting in combat.
Bug Fixes
* Fixed a bug in the Nightfall mission the Grand Court of Sebelkeh that caused rifts to erroneously display blue bars when being recaptured by the Blasphemy.
* Fixed a bug that prevented the Factions quest "A Formal Introduction" from loading if players had quests from the Dragon Festival in their Quest Logs.
Miscellaneous
* The Tyrian World Map has been enlarged and adjusted in preparation for Guild Wars: Eye of the North. **NOTE** Cannot be accessed until EotN is released.
* Improved the system for throttling chat spam.
* The Sunspear Rebirth Signet is now sorted under Sunspear skills in the Skills and Attributes panel.
* The Lightbringer’s Gaze and the Lightbringer's Signet are now sorted under Lightbringer skills in the Skills and Attributes panel.
* Additional behavioral modifications have been made to the Luxon Warriors in Fort Aspenwood.
* Master Architect Gunther no longer runs in front of Fort Aspenwood's green gate.
Guild Wars 2007 Game Updates
Posted: Tue Jul 17, 2007 7:56 pm
by Tami
Update #2
Update - Tuesday July 17
Bug Fixes
* Fixed a bug that corrupted geometry on Intel 915, 945, and 965 graphics chips.
* Fixed a Party Search issue that caused some players to crash.
* Fixed the district drop-down list so that it no longer displays unavailable districts and territories.
* Fixed a map error in D'Alessio Seaboard.
Miscellaneous
* English districts are now referred to as Common districts.
Guild Wars 2007 Game Updates
Posted: Sat Jul 21, 2007 11:55 am
by Josh
Update - Friday July 20
Guild Wars: Eye of the North Pre-Order
* Players can now pre-order Guild Wars: Eye of the North from the Guild Wars Official (in-game) Store.
Promotional Items
* Pre-order and promotional weapons that contain open component slots can once again be enhanced with upgrade components. These upgrades cannot be salvaged from the weapon once they have been applied.
Miscellaneous
* The character selection screen has been updated to Guild Wars: Eye of the North.
Bug Fixes
* Fixed several skill-related bugs that occurred during the last update. Included among these updates: Fast Casting once again works on Signets, Spawning Power once again increases weapon spell duration, and Mesmer interrupt skills once again work on Chants.
* Fixed a bug that caused Observer Mode games to disappear prematurely from the list.
* Fixed a bug that caused attributes to be listed in red text.
* Fixed a graphical map error in the Ring of Fire.
Guild Wars 2007 Game Updates
Posted: Thu Aug 02, 2007 7:42 pm
by Tami
Update - Thursday August 2
Heroes' Ascent Update
As a part of this play-balance test week, we’ve made the following changes to Heroes' Ascent:
* Removed Broken Tower from the map rotation.
* Removed Burial Mounds from the map rotation and replaced it with Fetid River, a new 8v8 Annihilation map that has a Priest.
* Removed Sacred Temples from the map rotation and replaced it with the Antechamber, a new 8v8 Control Point map.
* Added Forgotten Shrines, a new 8v8 Control Point map, to the map rotation after Unholy Temples.
* Changed the Courtyard's game type from Kill Count to King of the Hill.
Miscellaneous
* To prevent exploitation of the Nightfall starter mission and quests, the gold rewards for the "Take the Shortcut," "Rally the Recruits," "Quiz the Recruits," and "Primary Training" quests have been removed, and the gold rewards for the Chahbek Village mission have been decreased to 20 gold for Standard, 30 gold for Expert, and 50 gold for Master's. The reward for the Nightfall quest "Secondary Training" has been increased to 200 gold to compensate.
* Updated the map rotation for Automated Tournaments.
Guild Wars 2007 Game Updates
Posted: Sun Aug 12, 2007 12:29 pm
by Tami
Update - Friday August 3
Heroes' Ascent Changes
* Reduced the time on the Antechamber and Forgotten Shrines from 10 minutes to 6 minutes.
* When a team in the Antechamber or Forgotten Shrines has scored 20 points more than its opponent, the game ends and the high-scoring team wins.
* Players can now only bring a maximum of 2 non-human (Hero or henchmen) players into Heroes' Ascent maps.
Miscellaneous
* Adjusted the circumstances in which Heroes use the skill "Death Nova" in PvP.
* Fixed the skill "Vampirism" so that it now steals the correct amount of damage.
* Burial Mounds has been temporarily re-added to the Heroes' Ascent map rotation to accommodate the large number of teams playing during the Heroes' Ascent Bonus Weekend.
Update - Thursday August 9
Bug Fixes
* Fixed a bug that caused the Guild Lord to take extra damage.
Update - Thursday August 9
Favor of the Gods Changes
To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.
* The Favor of the Gods has been changed from a territory-based PvP reward system to a globally based PvE reward system.
* Players can now earn world favor in one hour blocks. These blocks are earned when 20 individuals have achieved the maximum rank in several specific titles. Players who obtain maximum rank in these titles while the world holds favor will extend the one hour block by an additional 3 minutes.
* The following maximum level title tracks count toward achieving Favor of the Gods: Survivor, Defender of Ascalon, Legendary Cartographer, Legendary Guardian, Legendary Skill Hunter, Legendary Vanquisher, Sunspear, Lightbringer, Kurzick, Luxon, Lucky, Unlucky, Gamer, Drunkard, Treasure Hunter, Wisdom, Sweet Tooth, Hero, Gladiator, Champion, and Commander.
* Once an individual has achieved the maximum rank of one of the titles mentioned above, players in specific outposts (see below) will receive a message informing them how close the world is to receiving the gods' favor, which title was achieved, and the name of the player who achieved it. The outposts that will broadcast this message include: Temple of the Ages, Zin Ku Corridor, Chantry of Secrets, Lion’s Arch, Kaineng Center, Kamadan, and the Great Temple of Balthazar.
* When the world holds the Favor of the Gods, players can type /favor to display the length of time left before the Favor of the Gods expires. Typing this command when the world does not have the gods' favor displays how many more players must achieve the maximum rank in a title before the world once again earns favor.
* The Hall of Heroes message no longer references the Favor of the Gods.
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin
* Black Spider Strike: increased Energy cost to 10.
* Dark Prison: decreased recharge time to 30 seconds.
* Death's Charge: decreased recharge time to 30 seconds.
* Expose Defenses: increased recharge time to 25 seconds.
* Golden Phoenix Strike: decreased Energy cost to 5.
* Shadow Prison: decreased duration to 1..10 seconds.
Dervish
* Attacker's Insight: functionality changed to: "For 20 seconds, your next 1..3 attack Skills cost 5..20 less Energy."
* Enchanted Haste: decreased recharge time to 15 seconds.
* Featherfoot Grace: decreased recharge time to 15 seconds.
* Grenth's Fingers: decreased recharge time to 10 seconds; increased Cripple duration to 5..15 seconds.
* Meditation: decreased recharge time to 8 seconds.
* Rending Touch: decreased recharge time to 5 seconds.
Elementalist
* Arc Lightning: decreased recharge time to 6 seconds.
* Blinding Surge: decreased Blindness duration to 2..8 seconds.
* Blurred Vision: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 12 seconds; decreased duration to 4..10 seconds.
* Chilling Winds: decreased Energy cost to 5.
* Glyph of Elemental Power: increased duration to 25 seconds; increased number of Spells affected to 10.
* Glyph of Energy: decreased recharge time to 10 seconds.
* Glyph of Renewal: decreased recharge time to 10 seconds.
* Rodgort's Invocation: decreased casting time to 2 seconds; decreased recharge time to 5 seconds.
Mesmer
* Arcane Echo: decreased recharge time to 20 seconds.
* Cry of Frustration: decreased recharge time to 15 seconds.
* Drain Enchantment: increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
* Echo: decreased recharge time to 10 seconds.
* Illusionary Weaponry: decreased recharge time to 25 seconds.
* Panic: decreased duration to 5..20 seconds.
* Spirit of Failure: increased Energy cost to 15.
* Signet of Illusions: functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
* Spirit Shackles: decreased duration to 5..20 seconds.
Monk
* Aegis: decreased Energy cost to 10; decreased area-of-effect range to earshot.
* Blessed Light: decreased recharge time to 3 seconds.
* Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
* Judge's Intervention: decreased recharge time to 8 seconds.
* Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
* Shield of Regeneration: increased recharge time to 8 seconds.
Necromancer
* Faintheartedness: decreased duration to 3..24 seconds.
* Meekness: decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
* Plague Sending: functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
* Plague Signet: decreased recharge to 4 seconds.
* Plague Touch: functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
* Poisoned Heart: functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
* Price of Failure: increased Energy cost to 15; decreased damage to 1..46.
* Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
* Rip Enchantment: functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
* Shadow of Fear: decreased duration to 5..30 seconds.
Paragon
* Awe: decreased recharge time to 10 seconds.
* Signet of Aggression: increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.
Ranger
* Equinox: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
* Escape: decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
* Famine: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
* Flame Trap: increased damage to 5..20.
* Greater Conflagration: decreased recharge time to 15 seconds.
* Infuriating Heat: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
* Lacerate: decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
* Point Blank Shot/Zojun's Shot: decreased Energy cost to 5; increased damage to 10..40.
* Punishing Shot: decreased recharge time to 5 seconds.
* Run as One: decreased recharge time to 15 seconds.
* Storm Chaser: decreased recharge time to 20 seconds.
Ritualist
* Ancestors' Rage: This skill now causes Exhaustion.
* Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
* Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
* Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
* Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
* Gaze of Fury: decreased recharge time to 20 seconds.
* Recovery: Fixed a bug that caused the effect to stay even after the Spirit had died.
* Sight Beyond Sight: decreased recharge time to 15 seconds.
* Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
* Spirit Rift: increased casting time to 2 seconds.
* Splinter Weapon: decreased duration to 20 seconds.
* Vital Weapon: decreased duration to 5..35 seconds.
* Wanderlust: This skill now causes Exhaustion.
* Wielder's Strike: This skill now causes Exhaustion.
* Xinrae's Weapon: decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.
Warrior
* Berserker Stance: decreased recharge time to 20 seconds.
* Crude Swing: functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
* Flourish: decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
* "For Great Justice!": decreased Energy cost to 5; increased adrenaline gain to 100%.
* Savage Slash: decreased Energy cost to 5.
Victory or Death Changes
* Victory or Death now occurs at 18 minutes.
* The Guild Lord now walks to the flag stand at 20 minutes.
* The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
* Guild Battle NPCs now deal 200% damage to Guild Lords.
* Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
* Automated Tournaments have been updated to reflect the Victory or Death changes.
Miscellaneous
* Made preparations for the Dragon Festival Redux weekend event.
* Reset Territory Changes for all accounts.
* The Kurzick Necromancers found in Fort Aspenwood now equip the skill "Rising Bile" instead of "Death Nova." This change was implemented to prevent an exploit that allowed Kurzick players to lure Necromancers away from the gates they guard.
* Removed the "Add Key" button from the account edit UI. You must now add keys by using the "Create Account or Add Access Key" link on the login screen.
* Updated the "Mission Pack Promotion" screen in the Guild Wars In-Game Store to contain more details about the promotion.
Update - Friday August 10
Skill Updates
We will be evaluating the following Skill changes over the course of the next week. Additional adjustments may be made during that time period.
Dervish
* Rending Touch: increased recharge time to 8 seconds.
Necromancer
* Reckless Haste: increased Energy cost to 15; increased duration to 6..12 seconds; increased recharge time to 12 seconds.
Ritualist
* Wielder's Strike: reduced recharge time to 5 seconds.
* Ancestors' Rage: reduced Energy cost to 5.
Warrior
* Desperation Blow/Drunken Blow: these Skills now only knock you down if they hit.
Bug Fixes
* Removed the ability to create a Guild Wars account without a Guild Wars Access Key.
Guild Wars 2007 Game Updates
Posted: Thu Aug 16, 2007 8:21 pm
by Tami
Update - Thursday August 16
Skill Updates
Assassin
* Dark Apostasy: reduced casting time to .25 seconds.
* Fox Fangs: reduced activation time to .5 seconds.
* Golden Fox Strike: reduced recharge time to 4 seconds.
* Iron Palm: reduced Energy cost to 5.
* Jagged Strike: increased Bleed duration to 5..20 seconds.
* Jungle Strike: reduced activation time to .5 seconds.
* Locust's Fury: reduced recharge time to 10 seconds.
* Palm Strike: reduced Energy cost to 5.
* Unsuspecting Strike: reduced recharge time to 2 seconds.
* Way of Perfection: increased duration to 60 seconds; decreased casting time to .25 seconds.
* Way of the Empty Palm: reduced recharge time to 10 seconds.
* Wild Strike: this Skill is now unblockable.
Ritualist
* Ancestors' Rage: decreased casting time to .25 seconds; removed Exhaustion; functionality changed to: "For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage."
* Anguish: reverted skill to its original behavior. Defiant Was Xinrae: reverted skill to its original behavior.
* Disenchantment: reverted skill to its original behavior.
* Dissonance: reverted skill to its original behavior.
* Spirit Burn: functionality changed to: "Target foe is struck for 5..50 lightning damage. If any Spirits are within earshot, Spirit Burn causes Burning for 1..3 second(s)."
* Wanderlust: reverted skill to its original behavior.
* Wielder's Strike: increased recharge time to 6 seconds; decreased unconditional damage to 5..50; decreased conditional damage to 10..40; removed exhaustion.
* Xinrae's Weapon: reverted skill to its original behavior.
Victory or Death Changes
* Increased the total time between GvG matches in Automated Tournaments to 35 minutes. Games use a tie-breaker if not complete within 28 minutes, with an extra minute on either end for map loading or internet delays (total 30 minutes), and 5 minutes between each round to allow teams more time to organize.
Miscellaneous
* Made additional adjustments to the Luxon Warriors in Fort Aspenwood to prevent them from fleeing homeward when the siege turtle is killed.
* Fixed a bug that occasionally cut off lengthy trade and party-search-related messages in the Chat panel.
* Added additional trade and grouping keywords to the list of words that trigger Party Search.
* Changed the layout of the Forgotten Shrines and Fetid River Heroes' Ascent maps.
* Added a message to alert players when someone in their district has achieved a maximum title that counts toward earning Favor of the Gods.
Bug Fixes
* Fixed a bug that prevented Water Tormentors and Sanity Tormentors in the Domain of Anguish from having weapons when created by the Call to the Torment skill.
* Changed Abaddon’s AI for "Words of Madness" so it does not allow entirely avoiding him while achieving Masters level completion of the mission at the same time.
Update - Tuesday August 14
* Fixed a bug in the encounter with Mallyx the Unyielding that caused his Summoning Shadows skill to ignore its recharge time.
* The damage of Mallyx the Unyielding's Shadow Smash skill has been reduced to 150.
Guild Wars 2007 Game Updates
Posted: Thu Aug 23, 2007 6:41 pm
by Tami
Update - Thursday August 23
Territory and District UI Changes
* Travel between European and American districts is now available through the District List and the map travel dialog panel.
* The Change Territory button has been removed from the Edit Account panel in the Character Selection Screen.
* The District List and the map travel district menu have been updated to include a "More Options" button. Selecting this button opens a new dialog panel for travel to districts divided by territory and language.
* This panel also allows you to choose which numbered district to travel to, instead of automatically taking you to the active district.
* Players will now log in to the territory and language of the last outpost they visited.
Bug Fixes
* Fixed a bug in the Nightfall quest "Into the Fire" that prevented players from collecting their reward occasionally.
* Fixed bugs in the North Kryta Province and Tasca's Demise that prevented players from Vanquishing them occasionally.
* Fixed a god statue in Fahranur, the First City that was mistakenly summoning Lyssa’s Muse instead of the Champion of Balthazar.
* Fixed a graphical error with the Hourglass Staff preorder item.
Miscellaneous
* Added new ranks to the Kind of a Big Deal title track.
* Re-enabled the reconnect after disconnect feature.
* The Text Language drop-down list found in the Options [F11] panel now displays all language entries in both your current language choice as well as each entry's language.
* The Party panel can once again be resized vertically. It still re-sizes automatically whenever members are added or removed.
* To avoid players accidentally expanding or collapsing groups listed within the Party panel, players must now click on the [+] button to expand or collapse these groups.
Guild Wars 2007 Game Updates
Posted: Fri Aug 24, 2007 10:31 am
by Tami
Update - Thursday August 23
Bug Fixes
* Fixed a bug that reduced players' ranks in the Gladiator title. Affected players will receive Balthazar faction points equal to the amount their faction cap was reduced while the bug was in effect.
Miscellaneous
* Characters may now only equip up to 3 PvE-only skills at a time.
Guild Wars 2007 Game Updates
Posted: Fri Aug 24, 2007 9:31 pm
by Tami
Update - Friday August 24
* Fixed a bug that prevented players from purchasing the Guild Wars: Eye of the North Prerelease Bonus Pack in the in-game store.
Update - Friday August 24
* Fixed a bug that prevented players from using the hard mode feature.
Update - Friday August 24
* Made preparations for the Guild Wars: Eye of the North preview weekend.
Guild Wars 2007 Game Updates
Posted: Tue Aug 28, 2007 5:52 pm
by Tami
Update - Monday August 27
Bug Fixes
* Fixed a bug that prevented players from removing GW:EN heroes from their parties after the end of the Sneak Peek weekend.
Update - Monday August 27
* Ended the Guild Wars: Eye of the North Sneak Peek preview event. /cry.gif' class='bbc_emoticon' alt=':(' /> /cry.gif' class='bbc_emoticon' alt=':(' /> /cry.gif' class='bbc_emoticon' alt=':(' />
Guild Wars 2007 Game Updates
Posted: Thu Aug 30, 2007 4:44 pm
by Tami
Update - Wednesday August 29
Bug Fixes
* Fixed a bug that prevented some parties that had received a "bye" in the first round of a tournament from not always receiving their Tournament Reward Points.
* Fixed a compatibility problem with Eye of the North and some graphics chipsets, including Intel 915/945.
Miscellaneous
* Healing Spring now plays an effect in the area in which it is active.
* To prevent players from unintentionally breaking items, Perfect Salvage Kits can no longer be used to salvage materials.
Guild Wars 2007 Game Updates
Posted: Thu Aug 30, 2007 11:27 pm
by Tami
Update - Thursday August 30
Bug Fixes
* Fixed a bug that made it appear as though some characters were invisible.
Miscellaneous
* Made additional preparations for the release of Guild Wars: Eye of the North.
Update - Thursday August 30
Playbalance Changes
As is expected with any unfinished content shown in a preview, many aspects of playbalance within Guild Wars: Eye of the North have been adjusted since the Eye of the North Sneak Peek event. For existing live content, only the two following skill changes have been made:
Monk
* Seed of Life: reduced duration to 1..5 seconds; increased recharge time to 25 seconds.
Paragon
* "There's Nothing to Fear!": increased the recharge time to 20 seconds.
Bug Fixes
* Fixed a bug that caused Health Bars to stick out over the edge of the Party panel when it was sized too small.
Guild Wars In-Game Store Updates
* Once a Guild Wars account is linked to a PlayNC master account, it uses the currency of the country registered at the time the PlayNC master account is created. If the Guild Wars account is not linked to a PlayNC account, it will use the current IP to determine the currency type displayed.
Guild Wars 2007 Game Updates
Posted: Fri Aug 31, 2007 9:02 am
by Tami
Update - Friday August 31
The Far Shiverpeaks Await!
Guild Wars: Eye of the North is now available for purchase at retail stores, at PlayNC.com, and through the Guild Wars in-game store. Players who purchase Guild Wars: Eye of the North may now bring existing level 20 PvE (roleplaying) characters to the expansion's four new regions to acquire new skills, armor, and weapons, to recruit new Heroes, and to explore numerous multi-level dungeons!
* Guild Wars: Eye of the North is compatible with each of the three campaigns in the Guild Wars franchise (Guild Wars, Guild Wars Factions, and Guild Wars Nightfall).
* To access the expansion's content, players must complete an introductory quest. After completion of this quest, characters may travel quickly and easily using the World Map.
o Characters from the original Guild Wars campaign wishing to travel to the Far Shiverpeaks for the first time should seek out Len Caldoron in Lion's Arch and accept the "What Lies Beneath" quest.
o Factions characters wishing to travel to the Far Shiverpeaks for the first time should seek out Minister of Maintenance Raiugyon in Kaineng Center and accept the "I Feel the Earth Move Under Cantha's Feet" quest.
o Nightfall characters wishing to travel to the Far Shiverpeaks for the first time should seek out Bendah in Kamadan and accept the "Hole of Istan" quest.
Heroes
* Heroes are NPC party members who can join your party, level up with your character, and use weapons, armor, and skills of your choosing. You can recruit ten new Eye of the North Heroes by completing certain quests and adventures throughout the expansion.
* You can only bring three Heroes into your party at any given time. Since you and a friend can each bring three Heroes into a group, two players can now complete any challenge created for up to eight players.
* After recruiting a Hero, you can use the "Add a Hero" interface in the Party Formation panel to invite the Hero into your party whenever you’re standing in a town or outpost. You can also add a Hero through the Hero tab in the Party Search panel (press P on your keyboard).
* If you and another player both invite the same Hero, one of them will be the "real" Hero, who will interact with NPCs in cinematics and other scripted events, and the other will be an "imposter", who will use a generic name for the duration of the sequence.
* Whenever you control a Hero, you will see a button next to the Hero’s name, which you can click to bring up the Hero Control panel. This panel provides advanced options for direct control of the Hero. You can use it to adjust the Hero's AI mode between fight, guard, or avoid combat. You can also use it to order the Hero to focus his attention on a specific target, to cast a certain skill, or to not use specific skills unless directed to do so by you.
* Whenever you control at least one Hero, you will also see a button on the Compass that you can use to give orders to the Hero. To use it, simply click the numbered button that corresponds to the desired Hero, then click anywhere in the Compass or in the world where you would like the Hero to walk. To remove a Hero's orders, you can either double click that Hero's numbered button or click the "Cancel" button on the Compass.
* Whenever you recruit a Hero while playing through the expansion, that Hero becomes unlocked for use with your PvP characters. Heroes that you recruit also come with skills, and those skills become unlocked on your account when you recruit the Hero.
* Heroes don't maintain their own inventory of skills. Instead, they are able to use any skill that you have unlocked on your account.
* Heroes don't maintain their own backpack or inventory of items. Instead, you can drag items from your inventory onto a Hero to equip him. Your Heroes can use weapons that you have customized for yourself.
* Hero Trainers, located in various locations around the Far Shiverpeaks, will teach you a skill (and unlock it on your account for use by your Heroes) in return for a Hero Skill Point. You get a Hero Skill Point each time you gain a new rank of the Asura, Deldrimor, Ebon Vanguard, or Norn titles.
* Hero Armor NPCs, located in the town of Gunnar's Hold and the outpost of the Central Transfer Chamber, can craft upgraded armor for your Heroes in return for certain items that you can acquire inside the Elite Dungeon (Slaver's Exile) and the Challenge Mission (Glint's Challenge).
Asura, Deldrimor, Ebon Vanguard, and Norn Titles
Players can now earn ranks in the new Asura, Deldrimor, Ebon Vanguard, and Norn title tracks by completing quests, participating in bounty hunts, competing in three brand new mini-games, and performing a variety of other activities. Attaining higher ranks in these titles gives players the following benefits:
* Rank 3: Access to a special item crafter. Each group has a single item crafter who provides unique and powerful items. You must spend a Skill Point to have these items crafted for you.
* Rank 4: Access to an exclusive weapon crafter. Each group has a single weapon crafter who provides unique weapons, such as the Raven Scythe and the Charrslayer Axe.
* Rank 5: Access to an exclusive armor crafter. Each group has a single armor crafter who provides single unique armor pieces, such as the Dread Mask or the Magma Gauntlets.
* All ranks: The 50 PvE-only skills and passive bonuses provided by these groups become more powerful with each title rank.
Hall of Monuments
Players who travel to the Eye of the North now have access to a personalized Hall of Monuments that will contain the following five special monuments used to commemorate character accomplishments earned across all Guild Wars campaigns:
* Honor — The Monument to Honor displays a character's title-related accomplishments and major PvE achievements, such as completing a campaign or elite mission. Character-based titles must be maximum rank to be displayed. The restrictions for account-based titles vary by title.
* Resilience — The Monument to Resilience displays all Ascended armor sets acquired by a character. To display a new armor set, the character must have the coat, leggings, gloves, and boots for that set.
* Valor — The Monument to Valor displays all Eye of the North end-game weapons acquired by a character. Displaying a weapon customizes it so that only that specific character may use that weapon.
* Devotion — The Monument to Devotion can display any miniatures collected by a character. Displaying a miniature customizes it so that only that specific character may use that miniature.
* Fellowship — The Monument to Fellowship displays a character's Heroes and animal companions. In order to register a Hero on this monument, that Hero must have at least one armor upgrade. In order to register an animal companion, the animal companion must be level 20.
Initially, all Hall of Monuments will have open access to the Monument of Honor. Players can then choose to upgrade their Hall of Monuments by obtaining special Monumental Tapestries from major quests. These tapestries can be used in the main hall to unlock access to each of the remaining four monuments.
The Hall of Monuments is character based rather than account based. This allows players to store accomplishments for each individual level 20 PvE character on their account. Titles that are account based will be applied to the Hall of Monuments of each character on an account.
Guild Wars 2007 Game Updates
Posted: Fri Aug 31, 2007 7:12 pm
by Tami
Update - Friday August 31
Skill Changes
* Rebel Yell: armor bonus is now received when taking damage from Charr instead of fire.
* Seed of Life: reduced Energy cost to 5; reduced casting time to .25 seconds.
Miscellaneous
* Corrected sizing restrictions on the Party panel.
* Expanding or collapsing the Allies or Pets sections of your Party panel now causes the panel to resize.
* Changed the casting time of the creature skill "Monkey See, Monkey Do" from 2 seconds to 0.25 seconds.
* Changed the casting time of the creature skill "Berserk" from 3 seconds to .25 seconds.
Guild Wars 2007 Game Updates
Posted: Tue Sep 04, 2007 9:08 pm
by Tami
Update - Tuesday September 4
Skill Updates
Ranger
* Rapid Fire: now only effects bows.
Sneak Peek Weekend Quests and Skills
* Fixed a bug that prevented players from receiving PvE-only skills they had unlocked during the Sneak Peek Weekend event. Players have been retroactively rewarded with the skills that were affected by this issue.
o If you completed the quest "Attack on Jalis's Camp" during the Sneak Peek Weekend, the Great Dwarf Weapon skill will now be unlocked for your character.
o If you completed the quest "In the Service of Revenge" during the Sneak Peek Weekend, the Great Dwarf Armor skill will now be unlocked for your character.
o If you completed the quest "Destructive Research" during the Sneak Peek Weekend, the Light of Deldrimor skill will now be unlocked for your character.
o If you completed the quest "The Big Unfriendly Jotun" during the Sneak Peek Weekend, the Snow Storm skill will now be unlocked for your character.
Bug Fixes
* Fixed a bug that caused material crafters to display only the first digit of the number of items being crafted.
* Fixed a bug in the quest "A Gate Too Far" that caused some players to get stuck in the wall of the dungeon's third level.
* Fixed a bug in the quest "Attack of the Nornbear" that occasionally caused Svanir to stop moving.
* Fixed a bug that caused certain Oozes to use the skill "Ooze Replication" incorrectly so that they were replicating an infinite number of times.
* Fixed a bug that prevented Destroyer Weapons customized in the Hall of Monuments from receiving their 20% damage bonuses. This fix will not affect weapons that have already been customized, although we are currently working on a fix to restore these bonuses as well.
* Spectators in the Norn Fighting Tournament will no longer heal their favorite participants.
Miscellaneous
* Collector locations have been added to all dungeon area maps.
* Added two additional Xunlai chests to the town of Rata Sum.
* Magni the Bison now uses the correct model in the Epilogue content.
* Corrected an issue that caused Destroyer Cores to drop at a lower-than-expected rate.
* The number of Destroyer Cores needed for High Priest Alkar's quest "Destructive Research" has been reduced from 10 to 3.
* Enabled Eye of the North skills in Automated Tournaments.
* Corrected the names of several Eye of the North skills.
Guild Wars 2007 Game Updates
Posted: Fri Sep 07, 2007 7:57 pm
by Tami
Update - Thursday September 6
Bug Fixes
* Took steps to address an issue with combat effects that caused some players to experience excessive red flashing. Testing will continue, and further amendments may be made in subsequent builds.
* Fixed a bug that prevented the Assassin's Ancient armor mask from appearing in the Hall of Monuments.
* Fixed a bug that caused incorrect headgear to be displayed when characters registered their Obsidian armor in the Hall of Monuments.
* Fixed a bug that allowed Cyndr the Mountain Heart to take damaged from the spell Spoil Victor while his carapace was up.
* Fixed a bug in the quest "Heart of the Shiverpeaks" that prevented players from completing the quest while partied with other players who had already completed the quest.
* Fixed an exploit that allowed players to maintain a large number of Enchantments using Norn blessing skills (Raven Blessing, Ursan Blessing, and Volfen Blessing).
* Fixed an exploit that allowed players to use maintained Enchantments in Polymock.
* Fixed a bug with the Polymock skill Spirit Rift that prevented it from dealing damage.
* Vampiric weapons no longer cause Health degeneration in Polymock.
* Fixed a bug in Polymock that allowed the opponent to be killed between rounds.
* Fixed the timing for exploding doors in dungeons.
* Fixed a bug that prevented Gron Fierceclaw from taking players' Exquisite Surmia Carvings when they accepted the reward for the "Temple of the Damned" quest.
* Fixed a bug that prevented players who already own Eye of the North from adding a Guild Wars Platinum Edition key to their account.
Miscellaneous
* Players can now unlock Razah's Ancient armor set by exchanging 1 Ancient Armor Remnant with Johe in the Remains of Sahlahja.
* Added a merchant to King Jalis's camp in the Battledepths.
Guild Wars 2007 Game Updates
Posted: Thu Sep 13, 2007 7:29 pm
by Tami
Update - Thursday September 13
Bug Fixes
* Fixed a bug that occasionally prevented the Master Dungeon Guide from being updated once a dungeon had been completed.
* Fixed a bug in the Eye of the North quest "The Great Norn Alemoot" that allowed users to drink from the barrel prior to reaching that step of the quest.
* Fixed a bug with the Polymock skill Glowing Gaze that caused the user to lose Energy instead of gain Energy.
* Fixed a bug that prevented some users from adding new product keys to their accounts.
* Fixed a bug that prevented Murakai in the Cathedral of Flames dungeon and Fendi Nin and some Damned Crewmen in the Shards of Orr dungeon from having weapons equipped.
Miscellaneous
* To prevent players from being taken through the Searing involuntarily, players in Pre-Searing Ascalon must now talk to Sir Tydus individually in order to head off to war.
* Players may now use the Valor monument in the Hall of Monuments to update any Destroyer weapons that had been customized without receiving the standard 20% damage bonus for customization.
* The camera no longer changes angles between rounds in Polymock.
~~~~
I'm glad to see that ArenaNet has taken steps in preventing those players who are spiteful enough to drag other players through Searing before they wanted to go. Several times while playing one of my Monks, I had seen convos in AC in regards to this. Players would be asking for a gate monkey or someone to help them with the Adventure with a Friend quest, and the person accepting would pull them through searing, thereby ruining the other player's run for LDoA. Qudos to ANet for fixing this malicious behaviour.
Guild Wars 2007 Game Updates
Posted: Fri Sep 14, 2007 7:35 pm
by Tami
Update 2 - Thursday September 13
Bug Fixes
* Fixed a serious bug that caused some players to crash.
Guild Wars 2007 Game Updates
Posted: Mon Sep 17, 2007 7:24 pm
by Tami
Update - Monday September 17
Bug Fixes
* In the Slavers’ Exile dungeon, the entrance leading to the final boss, Duncan the Black, will now be closed unless all party members have completed the appropriate steps in the quest "The Last Hierophant."
* Removed a graphical glitch that appeared while viewing some Norn bridges in first-person view.
* Fixed a bug in the Eye of the North quest "the Asura Trap" that caused Justiciar Naveed to drop the Grimoire Arcanum before reaching his destination.
Guild Wars 2007 Game Updates
Posted: Mon Sep 24, 2007 4:01 pm
by Tami
Update - Sunday September 23
* Fixed a bug that caused some important quest NPCs to disappear.
Isn't that what happened to you, Josh? One of the Asura NPCs wasn't where he was supposed to be after you completed the quest?
Guild Wars 2007 Game Updates
Posted: Fri Sep 28, 2007 1:11 am
by Tami
Update - Thursday September 27
Imperial Herald
* An Imperial Herald may now be found in the Great Temple of Balthazar. Players may consult the herald for details about the Guild Wars Bonus Mission Pack Promotion, which is active through Noon PST (-8 GMT) on October 31, 2007.
* The Imperial Herald will periodically have new topics and announcements to share.
Ebon Vanguard Special Ops
Several new encounters are available from Captain Langmar.
* Players who have rescued Captain Langmar from the Charr Flame Legion can find her in Grothmar Wardowns, just outside of Longeye's Ledge.
* Captain Langmar can provide a Charr Battle Plan Decoder for use with encrypted Charr battle plans.
* Successfully decrypted plans can then be brought back to Captain Langmar in order to launch a Special Ops encounter.
Anti-Griefing Measures
To help counteract undesirable PvP behavior, a Dishonorable Combatant system has been added to the game and a series of Arena time limit changes have been put into effect. In addition to these measures, we will be evaluating a new Report Command feature from September 28th to the 30th, after which it will be disabled pending further testing.
Report Command
Players can now use the /report command to report other players for inappropriate or anti-social behavior.
* Targeting a player and typing /report or /report followed by a player's name will open a new report dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed and reviewed by the Guild Wars Support team.
* You can report a player for leeching if you're in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. See the "Dishonorable Combatant System" section below for more details. Note that you can only report members of your own party or team for leeching.
* Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
* A single account cannot use the /report command more than 50 times in a 24-hour period.
Dishonorable Combatant System
To discourage experience and faction leeching, intentional stalling of of arena matches, and leaving matches in Random Arena, Alliance Battles, the Jade Quarry, and Fort Aspenwood before they are complete, a Dishonorable Combatant penalty system has been put into effect.
Dishonor
Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.
* An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
* Players who leave a PvP match prematurely will receive 5 dishonor points.
* If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
* Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
* The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
* When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
* Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
* To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.
Arena Time Limit Changes
To discourage players from deliberately trying to prolong Team Arena and Random Arena matches unnecessarily, the following changes are now in effect:
* Standard Annihilation matches now have a time limit of 8 minutes.
* Priest Annihilation matches now have a time limit of 12 minutes.
* When a match's designated time limit expires, the team with the highest total morale will be declared the winner. In Priest Annihilation maps, if both teams have equal morale but only one team has a live Priest, the team with the Priest will be declared the winner. If neither of these tie-breakers applies, both teams will lose the match.
Revised Gladiator Title
With the introduction of the Dishonorable Combatant system, we've made some changes to the Gladiator title track that will make it more reasonable for average players to attain the track's titles. In the new system, we have multiplied the number of Gladiator points required for each title rank by four, and Gladiator points will now be earned in the following increments:
* Players will now receive 1 Gladiator point for every 5 wins in an arena.
* Each additional 5 wins after the initial point is earned will give players an added bonus Gladiator point. Thus, players also earn 2 Gladiator points for their 10th consecutive win, 3 Gladiator points for their 15th consecutive win, and 4 Gladiator points for their 20th consecutive win.
* The Gladiator point bonus is capped at a maximum of 4 bonus points. This means that players who continue to be victorious after 20 consecutive wins will continue to earn 4 Gladiator points each time they win 5 additional matches.
To compensate for the adjusted difficulty of the Gladiator title, players' current Gladiator points and Gladiator title ranks will be adjusted.
* All current Gladiator point totals will be multiplied by 6. Thus, if a player had rank 5 of the Gladiator title with 350 Gladiator points, that player will now be rank 6 with 2,100 Gladiator points.
The adjusted Gladiator title ranks are as follows:
GWTitles.jpg
image property of ArenaNet [url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Bug Fixes
* Fixed a bug that caused the griffon in the Eye of the North quest "Cold as Ice" to become unresponsive at times.
* Fixed a bug in the Eye of the North quest "Plan A" that prevented anyone but the player who turned in the plans from completing the quest.
* Fixed a bug that occasionally caused wurms to lurk and not resurface.
* Fixed a bug that prevented rainbow phoenix pets from evolving into dire pets.
* Fixed a bug in the Eye of the North quest "Crystal Method" that prevented players from obtaining additional Eldritch Crystals from the Eldritch Ettin once they had defeated him the first time.
* Fixed a bug that caused some players to enter a district with the wrong language when entering an outpost from an explorable area.
* Fixed a bug in the Eye of the North primary quest "The Elusive Golemancer" that occasionally caused the first worker golem to stop following the players.
* Fixed a bug in the Eye of the North primary quest "Blood Washes Blood" that occasionally caused Egil Fireteller to stop following the players.
* Fixed a bug that removed the first PvE-only skill from a player's Skill Bar when any other PvE-only skills on the bar were rearranged.
* Fixed bugs in the Alliance Battle maps "The Ancestral Lands" and "Kaanai Canyon" that allowed defenders to close broken gates.
* Fixed a bug in Guild Wars Nightfall that allowed party members who did not meet the requirements to be turned into wurms.
* Fixed a bug that prevented new Eye of the North players from reaching Boreal Station if they logged out during the introduction cinematic.
* Fixed a bug in the Eye of the North primary quest "A Gate Too Far" that prevented Norn guards from resurrecting.
* Fixed a bug in the Underworld that incorrectly awarded completion for the quest "the Terrorweb Queen" if the player had previously completed the quest "The Demon Assassin." This error prevented players from being awarded the Underworld Hall of Monuments trophy.
Miscellaneous
* High Priest Alkar will now offer and reward the Eye of the North quests "Destructive Research" and "The Destroyer Challenge" in both the Battledepths and the Central Transfer Chamber.
* Fixed the bow type of the Stygian Recurve Bow so that it matches its name.
* Starting on Tuesday, October 7, players in the UK and Germany will be able to purchase character slots and the Guild Wars: 1 Million Edition Upgrade from the Guild Wars In-Game Store using telephony interactive voice response (IVR) billing. Players in the UK will be able to purchase the Guild Wars: 1 Million Edition Upgrade from the Guild Wars In-Game Store using premium-rate short messages (SMS).
* Elixir of Valor now grants a 10% morale boost to the entire party.
* Players who attain rank 8 in the Eye of the North Allegiance title tracks may now receive a veteran buff when they speak to a bounty NPC. These buffs do not give reputation points, but instead award an allegiance bonus every 25 kills.
* Players will now receive notification when they have successfully completed the requirements for the "time attack" or "boss bounty" hunt challenges.
* Updated the scaling of the User Interface so that it more appropriately fits resolutions below 800x600.
* Two new masters have been added to the Isle of the Nameless: the Master of Damage and the Master of Interrupts.
* The green exclamation point over Olaf Olafson has been changed to a repeatable primary quest icon for the "A Gate Too Far" quest.
* Players are now rewarded with Dwarven reputation points for completing the repeatable Eye of the North quest "Kilroy's Punchout Tournament" from Gunnar's Hold.
* Adjusted gates on the first and second levels of the Heart of the Shiverpeaks dungeon to prevent an exploit.
* Made changes to the Fissure of Woe quests "Defend the Temple of War," "The Wailing Lord," "The Eternal Forgemaster," and "The Hunt" to prevent errors from occurring when the party completes the quests prior to accepting them.
Guild Wars 2007 Game Updates
Posted: Sun Sep 30, 2007 9:37 am
by Tami
Update - Friday September 28
Bug Fixes
* Added a delay after Budger Blackpowder dispenses a powder keg to prevent players from exploiting keg drops in the Heart of the Shiverpeaks dungeon.
* Fixed an issue that allowed players to charm the Master of Interrupts’ pet wolf under certain circumstances.
* Fixed a bug in the Eye of the North quest "The Anvil of Dragrimmar" that prevented Outrunner Remlok from following players after they had defeated the Fragment of Antiquities.
Miscellaneous
* Players may now display Silver Eagle armor in their Hall of Monuments.
* Increased the number of creatures guarding the gate leading to the second level of the Heart of the Shiverpeaks dungeon.
* Automated Tournament text has been changed to more accurately match the map rotation.
* Increased Reputation point rewards for completing the Charr Battle Plans encounters and the quest "Kilroy's Punchout Tournament".
* Increased Reputation point rewards for defeating opponents in Polymock while playing by Tournament Rules.
We should've done the Heart of the Shiverpeaks quest last weekend, Josh /dry.gif' class='bbc_emoticon' alt='<_<' />
Guild Wars 2007 Game Updates
Posted: Sat Oct 06, 2007 12:27 am
by Tami
Update - Friday October 5
Bug Fixes
* Fixed a bug that prevented players from receiving death penalty in the Courtyard map in Heroes' Ascent.
Update - Thursday October 4
Bug Fixes
* Fixed a bug in the Automated Tournament system that prevented the final opponent match percentages from being displayed for Single Elimination rounds.
* Fixed a bug that caused Light of Deldrimor chests to be destroyed by boulders.
* Fixed a bug that caused certain access keys to incorrectly tell users they would receive two character slots.
Miscellaneous
* Updated the Automated Tournament map rotation for the October tournament season.
Guild Wars 2007 Game Updates
Posted: Sun Oct 14, 2007 11:03 am
by Tami
Update 3 - Friday October 12
Bug Fixes
* Fixed a bug that allowed players to repeat Eye of the North primary quests.
Update 2 - Friday October 12
Bug Fixes
* Fixed a bug that prevented some players from accessing Eye of the North Hard Mode.
Update 1 - Friday October 12
Eye of the North Hard Mode
Hard Mode has been introduced for Guild Wars: Eye of the North. Players who have completed the expansion can now try playing it again in Hard Mode for an additional challenge.
Accessing Hard Mode in Eye of the North
* To gain access to Hard Mode in Eye of the North, you must first defeat the final primary quest in Normal Mode.
* Once you defeat the Eye of the North quest "A Time for Heroes" with any character on your account, every level 20 character on that same account will have access to Hard Mode in Eye of the North.
Hard Mode Rewards in Eye of the North
* Reputation point bonuses for completing primary quests and dungeons are 50% higher than in Normal Mode.
* Reputation points received from bounties are approximately 50% higher than in Normal Mode.
* Random loot found within final dungeon chests is doubled from what is given in Normal Mode.
Hall of Monuments
* Miniatures no longer need to be customized when displayed in a player's Hall of Monuments.
* Miniatures displayed in the Monument to Devotion are now marked as "dedicated" rather than "customized".
* Players can use the Monument to Devotion to switch existing miniatures from being "customized" to being "dedicated".
* Miniatures that have been dedicated in a Hall of Monuments cannot be dedicated again, but they can be used by any character.
* To prevent trade scams, the Trade panel will warn you if someone tries to trade you a miniature that has already been dedicated.
Hero's Handbook and Master Dungeon Guide
* Pages acquired for missions completed without a Hero's Handbook in your inventory can now be added to a Hero's Handbook. The cost is 100 gold per missing page. Similarly, pages for dungeons completed without a Master Dungeon Guide in your inventory can be added for 100 gold per missing page.
* The following Eye of the North title NPCs can now update books with missing pages:
o Gedral of Ascalon [Vanguard Herald] inside the Eye of the North
o Kodan [Dwarven Recruitment Officer] in Gunnar's Hold
o Tyr the Skaald [Norn Storyteller] in Gunnar's Hold
o Lexx [Asuran Talent Scout] in Rata Sum
* These NPCs now give rewards for any Hero's Handbook or Master Dungeon Guide that has at least half of its pages. The rewards given for turning in one of these books are as follows:
[attachment=3562:GuildWar...pUpdates.jpg]
Report Command
After reviewing the usage of the report command during last weekend's test, we have decided to enable the command officially. The text describing the spamming and verbal abuse report commands have been updated to more clearly explain how they work. Players are never banned merely because of the volume of reports issued against them. Reports alert the GM team to review the actual chat logs of the reported player. The GM team then uses the same disciplinary policies that have always been applied to emailed reports of spamming and verbal abuse.
* To use the report command, type "/report".
* Targeting a player and typing /report or /report followed by a player's name opens a new Report Dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed to and reviewed by the Guild Wars Support team.
* You can report a player for leeching if you are in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. Note that you can only report members of your own party or team for leeching.
* Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
* A single account cannot use the /report command more than 50 times in a 24-hour period.
We will continue to monitor this feature and make further adjustments as necessary.
Underworld and Fissure of Woe Updates
* When entering into these regions, players will now receive a Mission Objective list in their Quest Log. This list informs players how many quests they must complete to finish the regions for the purposes of full completion and credit for the Hall of Monuments.
* Quests yet to be obtained are marked as "?????" in the Mission Objective list until they are discovered by at least one party member.
* Chests now spawn upon completion of all quests in either of these regions.
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
All
* Decreased the Health of all Spirits by 50; allowed Burning to affect Spirits.
Assassin
* Death's Charge: increased conditional Health to 65..200.
* Golden Fang Strike: fixed a bug that allowed the use of Golden Fang Strike without a lead attack.
* Shadow Refuge: increased duration to 6 seconds.
Dervish
* Wearying Strike: decreased damage to 5..20.
Elementalist
* Ash Blast: increased damage to 35..65.
* Chilling Winds: increased damage to 25..50.
* Conjure Frost, Conjure Flame, and Conjure Lightning: now directly increase the damage you do when you hit with an attack (previously, they dealt damage as a second, additional strike); decreased damage to 5..20.
* Ebon Hawk: increased damage to 45..100.
* Enervating Charge: increased damage to 25..50.
* Glyph of Swiftness: fixed a bug that increased the projectile speed.
* Ice Spikes: decreased recharge time to 10 seconds.
* Searing Flames: increased Burning duration to 1..7 seconds.
* Steam: increased conditional damage to 40..100; increased damage to 25..70.
* Stoning: increased damage to 45..105.
* Ward Against Melee: increased Energy cost to 15; decreased duration to 5..20 seconds.
Mesmer
* Air of Disenchantment: decreased casting time to .25 seconds.
* Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
* Enchanter's Conundrum: decreased Energy cost to 10; decreased casting time to 1 second; increased damage to 30..120; fixed a bug that caused multiple hits of damage when stacked.
* Energy Burn: increased damage multiplier to 12.
* Energy Surge: increased damage multiplier to 12.
* Extend Conditions: decreased recharge time to 5 seconds.
* Hex Eater Vortex: increased recharge time to 12 seconds.
* Illusion of Haste: decreased Energy cost to 5.
* Ineptitude: decreased recharge time to 15 seconds.
* Keystone Signet: decreased recharge time to 10 seconds.
* Mantra of Recovery: decreased recharge reduction to 33%.
* Power Drain: decreased recharge time to 20 seconds.
* Power Leak: decreased recharge time to 12 seconds.
* Power Spike: decreased Energy cost to 5.
* Shrinking Armor: fixed a bug that prevented the Health Bar from turning purple.
* Signet of Illusions: increased the number of Spells affected to 3.
* Signet of Midnight: decreased recharge time to 10 seconds.
Monk
* Reversal of Damage: fixed a bug that caused this Spell to stop all damage instead of the max damage listed.
* Shield of Deflection: increased recharge time to 10 seconds; increased duration to 3..10 seconds.
* Shield of Regeneration: increased recharge time to 12 seconds.
Necromancer
* Angorodon's Gaze: decreased Energy returned to 12.
* Chilblains: now works on target foe instead of having a point-blank area of effect; decreased number of Enchantments affected to 1; increased casting time to 2 seconds.
* Gaze of Contempt: decreased recharge time to 15 seconds.
* Putrid Bile: fixed a bug that prevented the Health Bar from turning purple.
* Rend Enchantments: decreased recharge time to 20 seconds.
* Rigor Mortis: decreased recharge time to 20 seconds; decreased casting time to 1 second.
* Rip Enchantment: decreased Health lost to 15..5.
* Strip Enchantment: decreased recharge time to 15 seconds.
Ranger
* Nature's Renewal: decreased Spirit levels to 1..10.
Paragon
* Aggressive Refrain: now causes Cracked Armor for 20 seconds when applied.
* "Go for the Eyes!": increased recharge time to 4 seconds.
Warrior
* Agonizing Chop: increased activation time to 1 second.
* "Charge!": increased movement speed to 33%.
* Critical Chop: increased activation time to 1 second.
* Disarm: reworded skill description to explain that it is an interrupt.
* "Watch Yourself!": increased recharge time to 4 seconds; increased duration to 10 seconds.
Bug Fixes
* Fixed a bug in the Fissure of Woe quest "The Hunt" that prevented players from completing it in some multiplayer situations.
* Fixed bugs in the Underworld quests "Demon Assassin" and "Terrorweb Queen" that prevented players from completing them in some multiplayer situations.
* Fixed a bug that prevented Edielh Shockhunter from displaying correctly and having skills.
* Fixed a bug that caused the Kurzick Base Defender in the Alliance Battles map "Ancestral Lands" to have the wrong model.
* Fixed multiple small text bugs in skill descriptions.
* Fixed a line-of-sight exploit in the Heroes' Ascent map "Fetid River".
* Fixed a bug that allowed miniatures to be killed by traps.
* Fixed a bug that caused players to receive Asura reputation points instead of Dwarven reputation points for completing the Heart of the Shiverpeaks dungeon.
* Fixed a bug that prevented resurrection shrines in Oola's Lab from appearing on the Mission Map.
* Fixed graphic artifacts on the loading screen and in the Skill warm-up bar that appaeared in interface sizes other than the normal setting.
* Fixed a bug that prevented chat messages containing Party Search keywords from appearing in the "All" or "Trade" channels while in guild halls.
* Fixed the Party Search purpose droplist so that it no longer resets to "Mission" every time the "Seek Party" checkbox is reselected.
Miscellaneous
* Improved rewards from Eye of the North chests revealed by the Light of Deldrimor skill in both Hard and Normal Mode.
* The Master of the North title track now counts toward Favor of the Gods.
* As with explorable areas, parties now automatically fail in dungeons if they reach a party-wide 60% DP while in Hard Mode.
* Players now receive the skill Brawling Combo Punch when entering into Fronis Irontoe's Lair in Hard Mode.
* The guaranteed drop from the final chest in Frostmaw's Burrow has been changed from a diamond to a lockpick. Lockpicks have a consistent high gold value, while the diamond currently has a low value due, in part, to the ease of acquiring them from this chest.
* Reduced the size of activation on the Resurrection Shrine in the Fortress of Jahai.
* Moved the first Resurrection Shrine in Vulture Drifts to the side of the portal into Dunes of Despair.
* Gold rewards for vanquishing foes in Hard Mode have been increased to five times the number of creatures killed.
* Changed several Eye of the North quests so that upon completion, the Quest Log selects and highlights the related summary quest.
© 2007 ArenaNet Inc. All rights reserved. NCsoft, the interlocking NC logo, Guild Wars, Guild Wars Factions, Factions, Guild Wars Nightfall, Nightfall, Guild Wars: Eye of the North, Eye of the North, ArenaNet, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Tue Oct 16, 2007 9:00 pm
by Tami
Update - Tuesday October 16
Skill Updates
Assassin
* Deadly Paradox: decreased the activation and recharge time of Assassin Skills to 33%.
Monk
* Shield of Regeneration: reverted this Skill to its original behavior.
Mesmer
* Keystone: reverted this Skill to its original behavior.
Update - Monday October 15
Bug Fixes
* Fixed a rare crash bug.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Thu Oct 18, 2007 10:30 pm
by Tami
Update - Thursday October 18
Bug Fixes
* Fixed a bug that prevented Lightbringer skills from functioning in the Domain of Anguish.
* Fixed a bug that caused Hero panels to open and close after traveling between maps.
Miscellaneous
* Removed an excessively large spawn of incubus that appeared in Arbor Bay while in Hard Mode.
* The Dwarven Ghost allies revealed by the Light of Deldrimor skill are now more durable in Hard Mode.
* Updated Factions pets so they increase in size when they evolve. This affects both new and existing pets.
* Rewards gained by vanquishing an area are now visible in the player's Chat log.
* Heroes will now only attack if they have weapons equipped.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Tue Oct 23, 2007 9:54 pm
by Tami
Update - Saturday October 20
* Fixed an exploit that could be used to crash the game for every player in an instance.
Guild Wars 2007 Game Updates
Posted: Fri Oct 26, 2007 12:15 am
by Tami
Update - Thursday October 25
Start of Halloween Event
When sunlight wanes to shadow
And mists fill nights once clear
'Tis time to think of monarchs
Who visit once a year.
Hail, Thorn, the king demented,
Whose laughter fills the air
Where cunning gifts are given
With wit and deadly flair!
And as the season passes
Remember what you've seen
In Lion's Arch and Kamadan
On this good Halloween.
Bug Fixes
* Fixed a bug that caused the hunt rampage to display an incorrect duration in Hard Mode.
* Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills.
* Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
* Fixed a bug that occasionally prevented characters from receiving credit for kills in the Fissure of Woe quest "The Hunt".
* Fixed a bug that prevented players from reporting teammates for leeching while in Random Arenas and Alliance Battles.
* Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions.
* Fixed a bug that allowed players to use Spirits to kill Polymock opponents.
* Fixed a bug that prevented Domain of Anguish bosses from spawning once the quest "Mallyx the Unyielding" had been completed.
* Fixed a bug in the Courtyard map of Heroes' Ascent that allowed the gate levers to open and close the gates faster than intended.
* Fixed a graphical bug that caused several character models and armor sets to appear as wireframes.
Miscellaneous
* The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan to reward players with Tournament prizes.
* To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
Guild Wars 2007 Game Updates
Posted: Sat Oct 27, 2007 10:12 pm
by Tami
Guild Wars Game Update Notes
Update - Friday October 26
Guild Wars Bonus Mission Pack Preparations w00t!!!!! *starts countdown*
* Made preparations for the final week of the Guild Wars Bonus Mission Pack Promotion. At approximately 12:01 AM (-7 GMT) on October 27, players will be able to check their Guild Wars account (using the in-game option "Edit Account") to determine whether they have qualified for the Bonus Mission Pack. Eligibility is not updated automatically. Account status will be updated periodically from Monday through Wednesday of next week.
Update - Friday October 26
* Fixed a bug that caused some Halloween NPCs to appear more than once.
* Fixed a bug that caused deaths in the Costume Brawl to be added to a character's total death count. This fix does not retroactively remove deaths incurred while the bug was in effect.
Update - Thursday October 25
* Fixed a bug that allowed the Costume Brawl skills to be used outside of the Costume Brawl.
Guild Wars 2007 Game Updates
Posted: Thu Nov 01, 2007 8:35 pm
by Josh
Update - Thursday November 1+
Team Arena Map Updates
Temporarily added Hero Battle maps to the Team Arena map rotation. We will be evaluating the addition of these maps over the course of the week. Additional adjustments may be made during that time period.
Bug Fixes
Fixed a bug that placed some players in an English language district upon leaving a PvP mission even though they had previously set their district to a non-English language. (Note that in order to save a language district selection, players must first log out of the game while in their preferred language district.)
Fixed a bug that prevented some players from completing the Factions quest "Little Creatures" on Shing Jea Island.
Fixed a bug that displayed Pekk [Collector] as a Sentient Vine Collector rather than a Fungal Roots Collector.
Fixed a bug that removed several NPCs from Lion's Arch.
Miscellaneous
Updated the Automated Tournament map rotation.
Guild Wars 2007 Game Updates
Posted: Thu Nov 08, 2007 9:25 pm
by Tami
Update November 8 2007
Update - Thursday November 8th
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin
* Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.
Dervish
* Mystic Healing: decreased heal amount to 5..65.
Elementalist
* Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.
Mesmer
* Conjure Nightmare: decreased Energy cost to 15.
* Shrinking Armor: increased Health degeneration to 1..4.
* Signet of Illusions: fixed a bug that allowed this Signet to stack with itself.
Monk
* Blessed Light: increased heal amount to 10..140.
* Cure Hex: now affected by Healer's Boon.
* Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10..115.
* Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10..55 seconds and no longer ends after a number of Spells are cast.
* Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4..9.
* Healing Ribbon: now affected by Healer's Boon.
* Heal Party: increased heal amount to 30..90.
* Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5..70; now affects all party members regardless of Health.
* Restful Breeze: increased duration to 8..18 seconds.
* Vigorous Spirit: decreased casting time to .25 seconds.
* Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25..150; decreased recharge time to 3 seconds.
Necromancer
* Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
* Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5..20 second."
Ranger
* Energizing Wind: increased Energy cost to 15; decreased duration to 30..90 seconds; decreased Spirit's level to 1..6.
* Fertile Season: increased Energy cost to 15; decreased Health bonus to 50..150; decreased armor bonus to 8.
* Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."
Ritualist
* Ancestors' Rage: this Skill is no longer considered an Enchantment.
* Spiritleech Aura: fixed a bug that swapped duration and effect time.
* Weapon of Warding: increased duration to 5..10 seconds.
* Splinter Weapon: functionality changed to: "For 20 second, target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage on up to 3 adjacent foes."
* Sundering Weapon: increased duration to 5..20 seconds.
Warrior
* Body Blow: now works properly with scythes.
* Symbolic Strike: now works properly with scythes.
PvE-Only Skills
* Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.
Miscellaneous
* Added a trophy to the Great Temple of Balthazar to commemorate the current winners of the 2007 $100,000 Tournament Series.
* Removed the Celestial Tournament season PvP trophy from the Great Temple of Balthazar.
* Fixed an exploit in Regent Valley that allowed players to kill pet bears repeatedly to obtain multiple ale rewards from the Bear Hunters.
* Moved a patrol of Stone Summit Dwarves who often traveled too close to the entrance in Duncan the Black's level of Slaver's Exile.
* Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Tue Nov 13, 2007 11:23 pm
by Tami
Update - Tuesday November 13
Play Balance Updates
We will be evaluating the following changes over the course of this week. Additional adjustments may be made during this time period.
Assassin
* Black Lotus Strike: decreased Energy gain to 5..18; this skill now counts as a lead attack.
* Exposed Defenses: decreased duration to 1..11 seconds.
* Horns of the Ox: decreased damage to 1..11.
* Impale: increased casting time to 1 second.
* Trampling Ox: decreased damage to 5..20.
Mesmer
* Ineptitude: increased recharge time to 20 seconds.
Monk
* Word of Healing: decreased unconditional heal amount to 5..130.
Necromancer
* Soul Reaping: no longer gains any benefit from Spirits.
Ranger
* Barrage: increased damage to 5..20 damage.
* Energizing Winds: decreased duration to 1..31 seconds.
* Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
* Player Pets: no longer leave exploitable corpses.
Miscellaneous
* Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Wed Nov 14, 2007 1:34 am
by Vercz
bit old but YAY for the monk buffing from the nov 8th updates.
ESPECIALLY...
[quote]* Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25..150; decreased recharge time to 3 seconds.[/quote] YAAAAAAAAAAAY!
and the ranger B/P's got hit pretty hard. guess Anet didnt like the farming of the tombs...
Guild Wars 2007 Game Updates
Posted: Thu Nov 15, 2007 8:12 pm
by Tami
Update - Thursday November 15
Guild Wars In-Game Store Updates
* Added In-Game Store support for both the Holiday and the [url="http://www.guildwars.com/products/extras/skillitempacks/default.php"]Unlock Pack promotions[/url]. For more information on the promotions and the new Unlock Packs, please visit the In-Game Store or the [url="http://www.guildwars.com/"]Guild Wars website.[/url]
Imperial Herald
* The Imperial Herald located in the Great Temple of Balthazar has been updated with new announcements about the Xunlai House, the Unlock Pack promotion, the $100,000 Tournament series, new Guild Wars merchandise, and the Wintersday contest.
Bug fixes
* Fixed a bug on the second level of the Bloodstone Caves dungeon that caused a large group of bats to spawn on top of a resurrection shrine.
* Updated Confessor Dorian's model to correct some graphical errors.
* Fixed a bug that allowed Glyph of Swiftness to give its 25% recharge bonus to more than 3 spells; fixed a bug that prevented some projectiles from receiving their proper speed bonus.
* Fixed a bug with the Asuran Scan skill that prevented some damage types from being properly multiplied.
* Fixed a bug that prevented some visual effects from the Healing Springs skill from matching the in-game effect.
Miscellaneous
* The Xunlai Tournament House NPC now has rewards for the October Tournament.
* Reduced the healing attributes of Forgotten Priests in the Thirsty River to compensate for the increased effectiveness of their Word of Healing skill.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Sat Nov 17, 2007 10:02 am
by Tami
Update - Friday November 16
Guild Wars In-Game Store Updates
* Updated wording in the In-Game Store to clarify that players must own either the corresponding campaign (the original Guild Wars campaign, Factions, Nightfall or Eye of the North) or the PvP Access Kit before they can purchase the skill pack.
Bug Fixes
* Fixed a bug that allowed players to exploit their pet's corpse.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Wed Nov 21, 2007 9:19 pm
by Tami
Update - Wednesday November 21
Guild Wars In-Game Store Updates
* Updated localized strings for the In-Game Store.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Wed Nov 28, 2007 10:30 pm
by Tami
Update - Wednesday November 28
Miscellaneous
* Added support for the Guild Café's: Rawr Cup tournament.
Guild Wars 2007 Game Updates
Posted: Thu Nov 29, 2007 7:31 pm
by Tami
Update - Thursday November 29
Bonus Mission Pack
The Bonus Mission Pack has been enabled for those players who made qualifying purchases in the online store during the Bonus Mission Pack promotion.
* To access the Bonus Mission Pack missions, speak to Durmand [Historian] in any of the major port cities: Lion's Arch, Kaineng Center, or Kamadan.
* For each mission, you will receive a book that tells the story leading up to the mission, along with any weapons your character will use during that mission.
* To launch the mission, equip any provided weapons and click the "enter mission" button found inside the story book.
* The Bonus Mission Pack missions are all single player adventures where you play as the characters from each story book. You will become that character for the duration of the mission and your normal skill bar will be replaced with that character's set of skills.
* Upon completing a Bonus Mission Pack mission, you will be returned to the port city you were in previously or to your character's home port city. Your story book will have three new pages added at this point, summarizing the events that occurred during the mission as well as the effect those events had on the Guild Wars world.
* You can take completed books back to Durmand to have the stories authorized. You can then trade in authorized stories to one of the four story scribes (located next to Durmand in each port city) for a customized weapon from the historic period you witnessed during the mission. However, you will no longer be able to keep the book in your Xunlai storage once it has been authorized.
* Completing each mission also unlocks "Discovery Mode" for that mission, which allows you to replay the mission to achieve mission specific bonus goals. Each mission has three additional bonus goals that, once completed, will earn you additional authorized stories for that mission. The additional stories can only be earned once for each account.
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin
* Deadly Paradox: increased Energy cost to 15.
* Shadow Prison: increased recharge time to 25 seconds.
Mesmer
* Clumsiness: increased recharge time to 7 seconds; decreased duration to 4 seconds.
* Cry of Pain: decreased recharge time to 12 seconds.
* Empathy: increased damage to 10..55.
* Overload: increased non conditional damage to 5..40.
Bug Fixes
* Fixed a bug that caused Black Lotus Strike to fail if the target was not Hexed.
* Fixed a bug that caused an improper error message to appear when Signet of Return or "Finish Him!" was used against an invalid target.
* Fixed a bug that caused Magebane Shot to disable non-spell skills.
* Fixed a bug that caused a character's tattoos to disappear and skin tones to appear altered when wearing the Ritualist's Opulent Raiment, Scale Leggings, and Beaded Shoes.
Miscellaneous
* Siege Devourer Feast now shows the proper error message when there is no exploitable corpse within range.
* Replaced the oozes and rats in Lion's Arch, Kaineng Center, and Kamadan that were removed at the end of the Halloween Event.
* Added effects for the skill Spectral Agony when used by Mursaat.
* Updated an old version of the Diessa Icon to use the most current statistics for that item. The earlier version contained a +10% enchantment-lengthening bonus that is not supposed to exist on focus items.
* Updated Automated Tournament map rotations.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Thu Dec 06, 2007 7:33 pm
by Tami
Update - Thursday December 6
Lowered Level Access for Entry into Eye of the North
* Characters can now enter Eye of the North as early as level 10 by accepting the quest "What Lies Beneath" from Len Caldoron in Lion's Arch, "I Feel the Earth Move Under Cantha's Feet" from Minister of Maintenance Raiugyon in Kaineng Center, or "Hole of Istan" from Bendah in Kamadan.
* Players who are between levels 10 and 19 and are in Eye of the North maps will automatically receive a buff called Journey to the North. This buff grants players a base Health of 480 and bonuses to their attributes, and replaces their current armor level with the max armor level for that class until they reach level 20.
* The Journey to the North buff sets one attribute to rank 12 and three additional attributes to rank 9. The effect overrides the player's current ranks in all attributes and places 12 ranks in the attribute of the weapon the player is wielding, 9 ranks in that player's primary attribute, 9 ranks based on the attribute of the focus or shield the player is wearing (if applicable), and 9 ranks based on the skills on the player's Skill Bar until the player has three attributes with 9 ranks in them.
* Upon reaching level 20, the Journey to the North buff goes away the next time that player enters a new zone.
* Players new to Eye of the North can now receive a basic max damage weapon by completing the Hero Tutorial quest given by Burol Ironfist in Boreal Station. Once completed, players receive a Burol Ironfist's Commendation item that can be turned in to Arkor Leadfoot in Boreal Station for a weapon of their choosing.
* A new armorer, Jolvor Stoneforge, has been added to Boreal Station to give players a cheaper source of basic max level armor in the Eye of the North expansion.
Updated PvP Rewards
* Tolkano, the Tournament NPC, now sells Zaishen Keys for either 5,000 Balthazar faction or 5 Tournament Reward Points. These keys open the Zaishen Chest on the Isle of the Nameless. Tolkano can be found in the Great Temple of Balthazar, the Hero Battles outpost, and all guild halls.
* The Zaishen Chest is located on the Isle of the Nameless at the top of the stairs near the location of The Guide.
* The Hall of Heroes chest now grants players a Zaishen Key in addition to the normal drops they receive.
Guild Hall
Three new NPC upgrades are available for guild halls. Members may speak to the Guild Lord in their hall to purchase these upgrades for their guild.
* Canthan Ambassador: allows viewing of guild halls available for purchase.
* Guild Emblemer: allows the guild leader to change the guild's cape without leaving the guild hall.
* Festival Hat Keeper: gives guild members access to an NPC who can remember and reproduce special festival hats they have acquired.
Bug Fixes
* Fixed a bug that caused players to complete the first discovery location in the Tengu Peace Accords bonus mission pack mission during the end cinematic while in Discovery Mode.
Miscellaneous
* Flasks of Firewater now provide 3 minutes of drunk effect upon a single consumption.
* Lockpicks now drop in Eye of the North maps in normal mode at the same rate that keys drop in other regions.
* Updated the Ursan Strike, Volfen Claw, and Raven Talons skills to touch range to make them more consistent between the mission versions and the Norn title versions.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Sat Dec 08, 2007 9:33 pm
by Tami
Update - Friday December 7
Bug Fixes
* Fixed a bug that prevented holiday keys from working.
* Fixed a bug that prevented players from changing weapon art with Tolkano.
* Fixed the Journey to the North buff that caused Warrior attributes to be incorrectly assigned when a player wielded several weapon types.
* Fixed a bug that caused candy canes to spawn in Kamadan.
* Fixed a bug that caused only one Xunlai chest to spawn in Kamadan, Jewel of Istan.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Tue Dec 11, 2007 10:24 pm
by Tami
Update - Tuesday December 11
Bug Fixes
* Fixed a bug that prevented some Elonian characters from being able to complete the "Terror in Tyria" and "Plague in Cantha" quests that would take them to Tyria and Cantha for the first time.
Miscellaneous
* The Xunlai Tournament House NPC now offers prizes for November and can be found in the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan.
* Updated missing localized strings for the Eye of the North free trial promotion button.
* Fixed a bug with the Bonus Mission Pack that caused a decrease in frame rate for the Battle of Jahai.
* Updated the button art for the In-Game Store.
[url="http://www.guildwars.com/support/gameupdates/"]source[/url]
Guild Wars 2007 Game Updates
Posted: Fri Dec 21, 2007 4:28 pm
by Tami
Update - Thursday December 20
Wintersday
* Wintersday is here! Kamadan, Lion's Arch, Droknar's Forge, and Ascalon City are decorated for the occasion. Over the coming days, holiday activities will begin as special guests arrive to join the festivities. Everything leads up to the big Wintersday celebration on January 1, which will take place every three hours in Lion’s Arch and Kamadan (on the hour in Lion’s Arch and 15 minutes past the hour in Kamadan). Be sure to collect candy cane shards for the big celebration!
Bug Fixes
* Fixed a bug in the Bonus Mission Pack missions to make player armor equal across classes and armor levels.
* Fixed a bug that caused Star Strike to be affected by Death Magic attribute.
* Fixed a bug that gave players premature access to an area they hadn't previously visited.
Miscellaneous
* Added an option to toggle name tag fading of distant targets.
* The Imperial Herald located in the Great Temple of Balthazar has been updated with additional information about the $100,000 Tournament series and the Skill and Item Unlock Pack promotion.
* The Xunlai Tournament House NPC is now offering prizes for December, and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
Guild Wars 2007 Game Updates
Posted: Thu Dec 27, 2007 9:03 pm
by Tami
Update - Thursday December 27
Bug Fixes
* Fixed a bug that prevented some players from previewing Guild Halls.
Update - Friday December 21
Bug Fixes
* Fixed a bug with the prize offerings from the Xunlai Tournament House NPC.
Miscellaneous
* Updated text in the In-Game Store to reflect the extension to the 50% off promotion on Skill and Item Unlock Packs.
Guild Wars 2007 Game Updates
Posted: Mon Dec 31, 2007 9:29 pm
by Tami
Update - Sunday December 30
Bug Fixes
* Fixed an exploit which allowed players to access outposts they had not previously unlocked.