Starting out with Blender 3D
Posted: Wed Jul 27, 2005 4:21 pm
Starting out with Blender 3D.
Blender 3D is a free open-source 3D application which allows people who
want to try modelling but don't want to spend lots off money on another program.
The program can be downloaded at the Blender homepage which is:
[url=\"http://www.blender3d.com\"]http://www.blender3d.com[/url]
Ok now we will start the tutorial. You probably have the program already open, if you don't this would be a good time to open it.
As you might of seen you get 2 windows, one DOS and one normal. DO NOT CLOSE THE DOS WINDOW. As this is needed to render out your images and probably for some other things to.
1. You should get this image when you opened it.
[url=\"http://www.killanet.net/uploads/blender1.jpg\"]http://www.killanet.net/uploads/blender1.jpg[/url]
The cube that is already present will be used in this tutorial to show you several tools which are present in this program.
2. First of all we will place the program in Edit mode. This can be done by clicking in the uppr toolbar on the bottom half of the screen.
[url=\"http://www.killanet.net/uploads/blender2.jpg\"]http://www.killanet.net/uploads/blender2.jpg[/url]
Once you have done this you will see that the cube will get 1 yellow dot on every corner. Another thing you will want to keep in mind is that the mouse should be located in one of the views when hitting a shortcut.
* Tip: Zooming is done by placing the mouse in the chosen view ( this means either front, top or left ) and just scrolling your mousewheel.
* Tip: Hitting the "A" button will select all the points on the active object. You can select seperate points by clicking the right mouse button.
3. When you did this you can now change everything you like about the cube. This involves changing the subdevisions ( the number of cuts made in every side ).
I will try to explain the several tools by using a picture of the lower toolbar.
[url=\"http://www.killanet.net/uploads/blender3.jpg\"]http://www.killanet.net/uploads/blender3.jpg[/url]
* Mesh tools :
- Fract Subd or Fractal subdivide : when doing this you will get asked how much rand fract you want,
this will just make yout cube look very messy. With this i mean
that the cube won't have straight surfaces anymore.
- Split : Using this tool you will split the selected face from the cube. This means that the program will make a seperate face which is not connected to the actual cube.
- Subdivide : this will divide every face off the cube, this means that every line will be cut in half creating 4 faces from 1.
I think these are the basics you should know when starting out with Blender. I just downloaded the program also so I don't really know hwat everything does.
When you read this you should be able to explore the program on your own. I will also write a tutorial on how to model and render some basic objects.
I hope you learned something from this and happy trying.
© Deschamps Thibaut - Killanet Technology Ltd.
Blender 3D is a free open-source 3D application which allows people who
want to try modelling but don't want to spend lots off money on another program.
The program can be downloaded at the Blender homepage which is:
[url=\"http://www.blender3d.com\"]http://www.blender3d.com[/url]
Ok now we will start the tutorial. You probably have the program already open, if you don't this would be a good time to open it.
As you might of seen you get 2 windows, one DOS and one normal. DO NOT CLOSE THE DOS WINDOW. As this is needed to render out your images and probably for some other things to.
1. You should get this image when you opened it.
[url=\"http://www.killanet.net/uploads/blender1.jpg\"]http://www.killanet.net/uploads/blender1.jpg[/url]
The cube that is already present will be used in this tutorial to show you several tools which are present in this program.
2. First of all we will place the program in Edit mode. This can be done by clicking in the uppr toolbar on the bottom half of the screen.
[url=\"http://www.killanet.net/uploads/blender2.jpg\"]http://www.killanet.net/uploads/blender2.jpg[/url]
Once you have done this you will see that the cube will get 1 yellow dot on every corner. Another thing you will want to keep in mind is that the mouse should be located in one of the views when hitting a shortcut.
* Tip: Zooming is done by placing the mouse in the chosen view ( this means either front, top or left ) and just scrolling your mousewheel.
* Tip: Hitting the "A" button will select all the points on the active object. You can select seperate points by clicking the right mouse button.
3. When you did this you can now change everything you like about the cube. This involves changing the subdevisions ( the number of cuts made in every side ).
I will try to explain the several tools by using a picture of the lower toolbar.
[url=\"http://www.killanet.net/uploads/blender3.jpg\"]http://www.killanet.net/uploads/blender3.jpg[/url]
* Mesh tools :
- Fract Subd or Fractal subdivide : when doing this you will get asked how much rand fract you want,
this will just make yout cube look very messy. With this i mean
that the cube won't have straight surfaces anymore.
- Split : Using this tool you will split the selected face from the cube. This means that the program will make a seperate face which is not connected to the actual cube.
- Subdivide : this will divide every face off the cube, this means that every line will be cut in half creating 4 faces from 1.
I think these are the basics you should know when starting out with Blender. I just downloaded the program also so I don't really know hwat everything does.
When you read this you should be able to explore the program on your own. I will also write a tutorial on how to model and render some basic objects.
I hope you learned something from this and happy trying.
© Deschamps Thibaut - Killanet Technology Ltd.