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Tips & tricks.

Posted: Tue Aug 23, 2005 4:18 pm
by Tibs
Ok first of all this section will teach you some easy ways to do certain things. Things you might want to do but just don\'t really know how.

We will start by telling you how to make a polygon object from a jpeg image you\'ve got.

For this example i will use the phoenix, but you can use any other image you would like to have a 3d model from.

Ok we will start.

First of all add a vectorizer, this can be found in the \"object\" menu under \"spline primitive\".

Now you add the image you want into the texture path needed by the vectorizer. You will see a spline appear with the same border as the image you selected.

If you will apply a extrude to the spline you will get the image polygon. If you want to edit the polygon you just click on the extrude tool and press \'C\'.

This is what you get with it after using the phoenix.


* You can also set the tolerance very low if you want a very detailed image.

Tips & tricks.

Posted: Wed Aug 24, 2005 10:58 am
by Sp3culuM
Nice Tibs <img src=\'http://www.killanet.net/forum3/public/s ... >/good.gif\' class=\'bbc_emoticon\' alt=\'(Y)\' />

Tips & tricks.

Posted: Thu Jan 12, 2006 5:26 pm
by Tibs
Ok here\'s another tip.

This tip will teach you how to make hard edges on one side of a cube (you can also use this method for other objects of course) without increasing the polycount too much or sharpening other edges.

Ok we\'re off. I started out by making a small cube with a few subdivisions to explain the method.
attachment
We want the edge closest to us sharpened but none of the others. Keep in mind that we always want to create 4-sided polygons without creating n-gons or triangles. You can experiment with some tri\'s or n-gons and see what they do to a mesh under Hypernurbs <img src=\'http://www.killanet.net/forum3/public/s ... igwink.gif\' class=\'bbc_emoticon\' alt=\';)\' />

Make the following cuts:

- Click this animation. -
attachment


You also do this to the polygon at the bottom, and when you connect both points, you should come up with something like this.

You delete the edge as following:

- Go into the edge mode.

- Select the edge.

- Right click and select \"Melt\".

attachment

I hope this helped you <img src=\'http://www.killanet.net/forum3/public/s ... unsure.gif\' class=\'bbc_emoticon\' alt=\':unsure:\' />

Tips & tricks.

Posted: Thu Jan 12, 2006 9:48 pm
by Josh
Hmm... this isn\'t going to be very detailed, but I don\'t believe I read this in the manual but instead I found this out from fellow C4D users over at another forum.

[b]HyperNURBS Weighting[/b]

1. Create Cube
2. Apply HyperNURBS to it.
3. Make the Cube Editable
4. Switch to polygon mode
5. Hold down the period key ( . ) and click down with the left mouse button
6. Move your move back and forth (horizontally) and see what happens.

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Pretty usefull in modelling <img src=\'http://www.killanet.net/forum3/public/s ... /smile.gif\' class=\'bbc_emoticon\' alt=\':)\' /> Hope this helps someone.