KillaNet Version 2
Posted: Wed Sep 14, 2005 3:26 am
Yes you read right, Version 2. The Admins have had some lengthy discussions on a few changes in KillaNet-the look, the site maps (yes there is one somewhere), and a number of changes in the way things are done around KillaNet.
First and foremost, the forum software will be upgraded this week to IPB 2.1 - this will be effective for both forums. When this happens, the arcade will no long be functional as it is not compatible with the new software. If, when proArcades updates their software to be compatible, we may bring back the arcade, but it will not be as extensive as it is currently. Only the most popular games will be re-added, so if you have a favourite one you want returning, let us know and if it works on the new version we\'ll put it back in the arcade.
The next step will be furthering our efforts at integrating all of the sites so that only one sign in is required. This also means that KillaNet\'s sites as a whole are going to undergoing a new alignment. Some areas will be moving to other domains, some will be staying, and some will be changing.
KillaNet.net will become our corporate page, and you will see a new, lighter design. You will also see a different layout/site map. The main areas will be Home, About Us, Web Properties, Contact, Advertising (on our sites), eZine, Online Store, Partners, and Press Room.
Web Properties will be a page with the main sites listed with their logo and a very brief description, along with a link to the site.
Press Room will be where we archive all press releases and other important press information.
About Us will contain a history page, our philosophy page, and a staff listing.
Partners will be those who provide sponsorship (they will most likely have site adspace as well).
Advertising will contain information on spaces availabe etc.
the eZine (which still needs a name by the way) will have several editorial departments: Graphics, Photography, Writing, Scripting, Programming, Gaming are the main ones, I imagine there will be sub departments such as Reviews (books come to mind).
the Online Store will contain everything we market for sale.
Contact will have ways to contact both KillaNet and staff, as well as different departments.
[b]Site Realignment[/b]
The main sites will be as follows:
KillaNet.net
KillaGraphix.com
KillaCode.com
KillaHosting.com
KillaBlogs.com
KillaGaming.com
KillaDesign.com
KillaFonts.com
KillaCafe.com
We *may* add two more main domains, that is still being discussed.
All sites will have their own reference information pages and site-specific content. You will see a few subdomains move around (maybe) but there will be a comprehensive site map available on all of the pages once we are done.
[b]Staff Realignment[/b]
We are going to be trying a new management model at KillaNet with the introduction of production teams. Each team will have a team leader (who may or may not be an administrator). If the team leader is [u]not[/u] an administrator, then the team leader will be responsible for reporting directly to the admin responsible for that production area.
Staff members will have some say in which team they are placed on, and we [u]do[/u] have certain staff members in mind as team leaders. Once you are on a team, that will be your primary area of responsibility. You may work on projects for another team but only with the okay of your team leader, and only if all of your team\'s projects are up to date and current. The only exceptions to being on more than one team are for Rift and David, who also work on security issues. Some admins may have more than one area of responsibility.
You are responsible, as is the rest of your team, for your team\'s projects. It is of utmost importance that all milestone deadlines are met, because there may be another team depending on those deadlines happening. Teams are expected to uphold the principals and philosophies of KillaNet, they are expected to hold production meetings as required, and everything else, we will take into consideration as far as team projects and communication areas go once we have the teams established.
Communication is going to gain alot in importance. Team leaders must communicate well not only with their team, but with the other team leaders and the admins. If there are production problems, make sure that you inform your team, and your team leader. It will then be the team leader\'s responsibility to update the admins. Being a team leader will take commitment. Being on a team will take commitment. Time management is going to become very important. Milestone deadlines will need to be realistically set dependent on the project and what is involved. No project will be undertaken without careful consideration of timelines, workload (both KN and real life), and the all important part of return on investment.
We have not worked out all of the fine details yet, but here is the basics of what we are looking at in the way of teams, the admin responsible and some of the leaders we have decided on. If you are not specifically named, don\'t take it personally, it just means I am not sure which team you would enjoy most being on. If I have named any of you, I have put you in an area you either requested elsewhere, or where I feel you would be most effective. None of these are written in stone, it\'s just a starting point. All staff have a say, and all staff are expected to find a team to work on. If you are not interested in being on a team, then perhaps it is time to re-evaluate your staff position and why you are here.
All staff members have exactly one week to reply to this thread, and replies are [u]mandatory[/u] (with the exception of Trinity who is away on holidays; he has three extra days). Anyone who does not reply will be removed from staff. The bottom line is KillaNet is still a business, and most here have an interest in making money. As some of you have read elsewhere or seen in chat, we are moving forward rapidly so as I told Josh...sit down, buckle up and no screaming. If you see a staff member online who has not yet replied to this thread, nudge them in this direction.
[b]Team List Draft[/b]
Server Operations: NightStorm (also team leader)
Team: Rift and David
Network Operations: Vulture
Site Management: ner0 & myself
Marketing, Merchandising, Advertising & Promotions: endo & myself
Team Leader: nem
3D Graphics & Animation: us3rX
Team Leader: Tibs
2D Graphics & Design: Sp3c
Team Leader: Hoax
Research & Development: Trinity
Team Leader: Alex
Gaming & Development: Josh
Team: king of hearts
Michael
Programming: Rift
Team: Jake, Kobra
Photography: Adaera
Team Leader: redrum
Client Care: NightStorm (because he really likes creative uses for puter equipment)
Team Leader: Shydragonchic
Journalism & Writing: Adaera
Team Leader: David
Team: Radar
Audio Production: future area
Forum & Chat: All Admins
Team Leader:
~~~
[b]Other stuff[/b]
As far as merchandizing goes, you are all welcome to contribute. That will be a means of making an income for yourself.
Forum and chat guidelines are going to be re-examined, and there may be an easing up in some areas, we are still discussing that.
If you see something we\'ve missed, please bring it to our attention. We will answer any questions you may have about the production areas to the best of our ability, but please keep in mind everything is still in draft state. I look forward to hearing what all of you have to say.
First and foremost, the forum software will be upgraded this week to IPB 2.1 - this will be effective for both forums. When this happens, the arcade will no long be functional as it is not compatible with the new software. If, when proArcades updates their software to be compatible, we may bring back the arcade, but it will not be as extensive as it is currently. Only the most popular games will be re-added, so if you have a favourite one you want returning, let us know and if it works on the new version we\'ll put it back in the arcade.
The next step will be furthering our efforts at integrating all of the sites so that only one sign in is required. This also means that KillaNet\'s sites as a whole are going to undergoing a new alignment. Some areas will be moving to other domains, some will be staying, and some will be changing.
KillaNet.net will become our corporate page, and you will see a new, lighter design. You will also see a different layout/site map. The main areas will be Home, About Us, Web Properties, Contact, Advertising (on our sites), eZine, Online Store, Partners, and Press Room.
Web Properties will be a page with the main sites listed with their logo and a very brief description, along with a link to the site.
Press Room will be where we archive all press releases and other important press information.
About Us will contain a history page, our philosophy page, and a staff listing.
Partners will be those who provide sponsorship (they will most likely have site adspace as well).
Advertising will contain information on spaces availabe etc.
the eZine (which still needs a name by the way) will have several editorial departments: Graphics, Photography, Writing, Scripting, Programming, Gaming are the main ones, I imagine there will be sub departments such as Reviews (books come to mind).
the Online Store will contain everything we market for sale.
Contact will have ways to contact both KillaNet and staff, as well as different departments.
[b]Site Realignment[/b]
The main sites will be as follows:
KillaNet.net
KillaGraphix.com
KillaCode.com
KillaHosting.com
KillaBlogs.com
KillaGaming.com
KillaDesign.com
KillaFonts.com
KillaCafe.com
We *may* add two more main domains, that is still being discussed.
All sites will have their own reference information pages and site-specific content. You will see a few subdomains move around (maybe) but there will be a comprehensive site map available on all of the pages once we are done.
[b]Staff Realignment[/b]
We are going to be trying a new management model at KillaNet with the introduction of production teams. Each team will have a team leader (who may or may not be an administrator). If the team leader is [u]not[/u] an administrator, then the team leader will be responsible for reporting directly to the admin responsible for that production area.
Staff members will have some say in which team they are placed on, and we [u]do[/u] have certain staff members in mind as team leaders. Once you are on a team, that will be your primary area of responsibility. You may work on projects for another team but only with the okay of your team leader, and only if all of your team\'s projects are up to date and current. The only exceptions to being on more than one team are for Rift and David, who also work on security issues. Some admins may have more than one area of responsibility.
You are responsible, as is the rest of your team, for your team\'s projects. It is of utmost importance that all milestone deadlines are met, because there may be another team depending on those deadlines happening. Teams are expected to uphold the principals and philosophies of KillaNet, they are expected to hold production meetings as required, and everything else, we will take into consideration as far as team projects and communication areas go once we have the teams established.
Communication is going to gain alot in importance. Team leaders must communicate well not only with their team, but with the other team leaders and the admins. If there are production problems, make sure that you inform your team, and your team leader. It will then be the team leader\'s responsibility to update the admins. Being a team leader will take commitment. Being on a team will take commitment. Time management is going to become very important. Milestone deadlines will need to be realistically set dependent on the project and what is involved. No project will be undertaken without careful consideration of timelines, workload (both KN and real life), and the all important part of return on investment.
We have not worked out all of the fine details yet, but here is the basics of what we are looking at in the way of teams, the admin responsible and some of the leaders we have decided on. If you are not specifically named, don\'t take it personally, it just means I am not sure which team you would enjoy most being on. If I have named any of you, I have put you in an area you either requested elsewhere, or where I feel you would be most effective. None of these are written in stone, it\'s just a starting point. All staff have a say, and all staff are expected to find a team to work on. If you are not interested in being on a team, then perhaps it is time to re-evaluate your staff position and why you are here.
All staff members have exactly one week to reply to this thread, and replies are [u]mandatory[/u] (with the exception of Trinity who is away on holidays; he has three extra days). Anyone who does not reply will be removed from staff. The bottom line is KillaNet is still a business, and most here have an interest in making money. As some of you have read elsewhere or seen in chat, we are moving forward rapidly so as I told Josh...sit down, buckle up and no screaming. If you see a staff member online who has not yet replied to this thread, nudge them in this direction.
[b]Team List Draft[/b]
Server Operations: NightStorm (also team leader)
Team: Rift and David
Network Operations: Vulture
Site Management: ner0 & myself
Marketing, Merchandising, Advertising & Promotions: endo & myself
Team Leader: nem
3D Graphics & Animation: us3rX
Team Leader: Tibs
2D Graphics & Design: Sp3c
Team Leader: Hoax
Research & Development: Trinity
Team Leader: Alex
Gaming & Development: Josh
Team: king of hearts
Michael
Programming: Rift
Team: Jake, Kobra
Photography: Adaera
Team Leader: redrum
Client Care: NightStorm (because he really likes creative uses for puter equipment)
Team Leader: Shydragonchic
Journalism & Writing: Adaera
Team Leader: David
Team: Radar
Audio Production: future area
Forum & Chat: All Admins
Team Leader:
~~~
[b]Other stuff[/b]
As far as merchandizing goes, you are all welcome to contribute. That will be a means of making an income for yourself.
Forum and chat guidelines are going to be re-examined, and there may be an easing up in some areas, we are still discussing that.
If you see something we\'ve missed, please bring it to our attention. We will answer any questions you may have about the production areas to the best of our ability, but please keep in mind everything is still in draft state. I look forward to hearing what all of you have to say.