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NaturalMotion endorphin LE

Posted: Fri May 11, 2007 3:54 pm
by Tami
endorphin 2.7 Learning Edition - OUT NOW from [url=\"http://www.naturalmotion.com\"]NaturalMotion[/url]

[url=\"http://www.naturalmotion.com/ele.htm\"]endorphin Learning Edition[/url] (eLE) is your free, time-unlimited version of endorphin. Packed with all the features* of endorphin 2.7, LE allows you to learn and evaluate endorphin in your own time.

* eLE saves scene files in a special *.els format. Motion export is restricted to AVI export.

endorphin is the industry's first Dynamic Motion Synthesis software.

At the heart of endorphin are its Adaptive Behaviours, which - unlike animation data - are completely interactive. With Adaptive Behaviours, 3D characters essentially animate themselves. Move two Football players close to each other and one will automatically tackle the other one, realistically trying to grab hold of his legs and bringing him down .

Or not. It really is up to you. endorphin allows animators to direct scenes in real-time in a way they have never been able to do before. You can change parameters or change behaviours and see the results instantly on the screen in front of you. When you're done, export animation data in one of the many formats, ready for use in your game or VFX shot.

[url=\"http://www.naturalmotion.com/endorphin.htm\"]endorphin features[/url]

Other NaturalMotion Products:

[url=\"http://www.naturalmotion.com/morpheme.htm\"]morpheme[/url]

morpheme is the industry's first graphically-authorable animation engine for Playstation 3, Xbox 360 and PC. It has been designed from the ground up to give animators unprecedented control over the final look of their animations in-game.

morpheme consists of a run-time animation engine and - uniquely - a powerful 3D authoring application for animators:

morpheme:runtime is a next-generation animation engine featuring advanced (and fully customisable) blend techniques, hierarchical animation state machine, IK support, physics support, and compression algorithms.

morpheme:connect supports morpheme:runtime through a powerful and flexible 3D interface which provides animators with a graphical environment to author and test the game animations' transition logic and blends. In real-time, animators can modify animation parameters (using graphical tools), change transition timings, and see the result instantly in the 3D viewport.

morpheme is out-of-the-box prepared for euphoria.

[url=\"http://www.naturalmotion.com/euphoria.htm\"]euphoria[/url]

euphoria brings Dynamic Motion Synthesis (DMS) onto Playstation® 3, Xbox 360 and PC.

With euphoria, animations are not canned but are generated on-the-fly by the CPU as the game is played. Every tackle is your tackle, every haymaker is your haymaker.

euphoria provides unprecedented interactivity and realism, and gives users a true next-generation gaming experience.