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On The Rain-Slick Precipice of Darkness

Posted: Fri Aug 31, 2007 2:09 am
by Tami
Written By: Tami
[url=\"http://killanet.net/main/content/view/212/1/\"]original article[/url] complete with trailer

[attachment=1]PAA_logo.jpg[/attachment] [attachment=3479:107x107_..._hothead.png]

Fans of the [url=\"http://www.penny-arcade.com/\"]Penny Arcade[/url] online comic strip were treated to more than just a few surprises this past weekend at PAX 2007, held at the Washington State Convention Centre in Seattle.

Attendees at the packed designer panel hosted by [url=\"http://hotheadgames.com/\"]Hothead Games[/url] were first treated to the premier viewing of [url=\"http://frontalot.com/index.php/\"]MC Frontalot's[/url] latest video escapade, after which Hothead Games' President, Vlad Ceraldi announced that MC Frontalot would be writing a track for On The Rain-Slick Precipice of Darkness: Episode One.

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Hothead Games At PAX 2007

Mr. Ceraldi then unveiled the official game trailer for Rain-Slick, along with the launch of the game's [url=\"http://www.rainslick.com/\"]official website[/url].

Following these announcements, fans were taken through the beginning of the highly anticipated game. Players are able to customize their game character, who carefully examines each item of clothing chosen by the player. I will say right now that the interaction between characters and players at this stage is the best character customization sequence I have seen to date.

Rain-Slick, true to classic adventure play, allows the player to save his or her progress at any time except while engaged in a battle. The developers, along with Mike and Jerry, want to ensure that the player feels challenged by the game, that the play is not too easy and has a variety of puzzles to solve as well as levels to achieve - all the while keeping the player entertained and having fun.

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Hothead Games On The Rain-Slick Precipice of Darkness Interactive Booth At PAX 2007

Everything about the game, from the user interface to the characters and game play environment is consistent, with an atmosphere one could have expected to see in the 1920's - in a warped HP Lovecraft kind of way. The humour of Jerry Holkins and Mike Krahulik (Tycho & Gabe) translates extremely well into Rain-Slick, and it is evident that they have put alot of time, thought and effort into every aspect of the player's experience. Both Mike and Jerry have wanted to make sure that Rain-Slick meets their fans' expectations in regards to content, humour and character recognition. It is important to them that Rain-Slick feels like a Penny Arcade product.

The player is able to control not only his character, but also those of Tycho and Gabe through turn-based interaction. As players advance through the game, they are able to uncover mysteries, learn new skills and upgrade their weaponry, attacks and strength. The power of the attacks on the baddies can also be determined through the playing of mini-games, where the power of the attack is based on the player's ability to achieve a 100% ranking in the mini-game. Players are also able to further develop their characters as each new Episode is released. Also, each Episode will be both stand-alone as well as have the option to link with previous Episodes. Players will not be forced to purchase each chapter in order to play, but each character will need to attain a certain level before being able to move on to the next Episode.

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Hothead Games Designer Panel At PAX 2007

At time of writing, Rain-Slick will be available only via digital download, but Mr. Ceraldi did state that retail market options were being investigated. The game will be available for play on PC, Linux and Mac computers, as well as on the Xbox 360 Live Arcade. The estimated cost of each episode will be in the range of $20.00, with new releases available every three to four months. The game is currently in single player format, but could possibly be expanded to multi-player in future editions. Mr. Ceraldi also stated that they want the game to be playable on older machines as well as the newer, high-powered machines now available, and the studio has been testing the game's playability on a variety of computer specifications. Projected release date for On The Rain-Slick Precipice of Darkness: Episode One is late 2007 or very early in 2008.