XPilot
Posted: Sat Nov 03, 2007 7:37 pm
[url=\"http://www.xpilot.org/\"]XPilot[/url] is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force (Commodore Amiga), but XPilot has many new aspects too. Highlights include:
* True client/server based game; optimal speed for every player.
* Meta server with up to date information about servers hosting games around the world.
* A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
* 'Real physics'; particles of explosions and sparks from your engines all affect you if you're hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
* Specialized editors for editing ship-shapes and maps.
* Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
o classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
o team; fight together, steal other teams's treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
o all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
o race; make it through the deadly course before your opponents
* Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
* Cannons and personalized and vengeful robot fighters give you a hard time.
* Watch your energy, and remember to 'dock' with a fuel station to refuel before it's too late.
* Defend your home base, or terrorize and steal someone else's.
* Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.
* True client/server based game; optimal speed for every player.
* Meta server with up to date information about servers hosting games around the world.
* A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
* 'Real physics'; particles of explosions and sparks from your engines all affect you if you're hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
* Specialized editors for editing ship-shapes and maps.
* Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
o classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
o team; fight together, steal other teams's treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
o all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
o race; make it through the deadly course before your opponents
* Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
* Cannons and personalized and vengeful robot fighters give you a hard time.
* Watch your energy, and remember to 'dock' with a fuel station to refuel before it's too late.
* Defend your home base, or terrorize and steal someone else's.
* Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.