Video Game Law [book]

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Tami
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Video Game Law [book]

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Author(s): Jon Festinger, LL.B.
Format: Softcover Book
Topic/Practice Areas: Computer & Technology Law
Publication Date: April 2005
Publisher: LexisNexis Canada
Country: Canada
Edition: 1st
Number of Pages: 192
ISBN: 0 433 44759-1
Price: $49.00

LexisNexis® Butterworths Video Game Law is the first legal text on the video game industry. Jon Festinger, developer of the first-ever course in video game law, explores overlapping issues of intellectual property, communications, obscenity, employment, defamation, piracy, licensing, freedom of expression, tort liability, and more.

From Space Invaders™ to Halo 2™: the book traces the 25 year evolution of this industry, answering critical legal questions such as:

* Does reverse engineering infringe copyright?
* Are there legal ways to backup games?
* What are the limits of tort liability within video games?
* Are publishers and developers responsible for the data they collect, use, or disclose in multiplayer games?
* What issues of freedom of speech and expression do video games face?

Analysis of Case Law: Video Game Law contains all the case law you need to make sound decisions. The author draws on judgments from Canada, the United States, and beyond to illustrate how courts have considered matters of:

* Patent infringement
* Reverse engineering
* Content originality
* Negligence
* Competition and antitrust

Video Game Law is the second book in a new series entitled "Information Technology Law'. Created and edited by Dr. Sunny Handa, each book deals with a different aspect of IT law. Some focus on particular aplications, and others examine legal topics and affected areas of business. All authors are recognized experts in their fields.

[url=\"http://www.lexisnexis.ca/bookstore/bookinfo.php?pid=1220\"][u]More Information[/u][/url]
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