Game Development Resources

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Tami
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Game Development Resources

Post by Tami »

Here is a list of various sites out on the web - with more yet to come.

[url=\"http://www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=turtle177604062002002208&comments=no\"]A* Demo[/url] Includes Blitz Source
[url=\"http://home1.stofanet.dk/breese/aaai99.html\"]Finding A Pathfinder[/url] by Bjorn Reese and Bryan Stout
[url=\"http://www.student.nada.kth.se/~f93-maj/pathfinder/\"]Vehicle Pathfinder[/url] by F. Markus Jönsson
[url=\"http://www.red3d.com/breese/navigation.html\"]Navigational Study Papers[/url]
[url=\"http://www.red3d.com/cwr/steer/gdc99/\"]Steering Behaviours For Autonomous Characters[/url] by Craig W. Reynolds
[url=\"http://www.logos.t.u-tokyo.ac.jp/~franck/research_sum.htm\"]Collision Avoidance[/url]
[url=\"http://www.gilgameshcontrite.com/Computer_AI/pages/page_29.html\"]Terrain Analysis In Real Time Games[/url]
[url=\"http://ai-depot.com/Tutorial/PathFinding.html\"]Beginner's Guide to Pathfinding[/url]
[url=\"http://ai-depot.com/BotNavigation/Path.html\"]Path Planning From Start To Finish[/url]
[url=\"http://ai-depot.com/BotNavigation/Obstacle-Introduction.html\"]Obstacle Navigation[/url]
[url=\"http://www.policyalmanac.org/games/aStarTutorial.htm\"]A* Pathfinding For Beginners[/url]
[url=\"http://www.policyalmanac.org/games/binaryHeaps.htm\"]Using Binary Heaps in A* Pathfinding[/url]
[url=\"http://www.policyalmanac.org/games/twoTiered.htm\"]Two Tiered A* Pathfinding[/url]
[url=\"http://www.geocities.com/jheyesjones/astar.html\"]A* Algorithm Tutorial[/url]
[url=\"http://www.codeproject.com/csharp/CSharpPathfind.asp\"]Pathfinding in C#[/url]
[url=\"http://www.gamedev.net/reference/articles/article728.asp\"]Tile-Based Games FAQ[/url] by Chris Palmer and Greg Taylor
[url=\"http://www.compuphase.com/axometr.htm\"]Axonometric Projections[/url]
[url=\"http://www.drizzle.com/~scottb/gdc/continuous-world.htm\"]Continuous Worlds[/url] by Scott Bilas
[url=\"http://www.useit.com/alertbox/981115.html\"]2D is better than 3D[/url] An older article but interesting all the same
[url=\"http://www.pixelenvy.ca/wa/river.html\"]Growing Rivers[/url]
[url=\"http://members.gamedev.net/vertexnormal/tutorial_randlev1.html\"]Building Random Levels[/url] Be sure to check out the Tile Engine while you're here.
[url=\"http://www.geocities.com/Area51/6902/terrain.html\"]Generating Random Terrain[/url]
[url=\"http://pubs.logicalexpressions.com/Pub0009/LPMArticle.asp?ID=322\"]Programming For Addiction[/url] heh
[url=\"http://www.euclideanspace.com/software/language/index.htm\"]Programming For 3D Simulation[/url]
[url=\"http://www.art.net/~hopkins/Don/simcity/WillWright.html\"]Designing User Interfaces To Simulation Games[/url]
[url=\"http://www.fierz.ch/strategy1.htm\"]Strategy Game Programming: The Basics[/url]
[url=\"http://www.linux-magazine.com/issue/01/Crystal_Space.pdf\"]Open Source 3D Crystal Space[/url] From Linux Magazine, this is a pdf file.
[url=\"http://www.phobeus.de/hosting/pixelpracht/downloads/hexcoordsTut_e.htm\"]Coordinates in Hexagon Based Tile Maps[/url]
[url=\"http://www.geocities.com/cagfaq/cf1.htm\"]Computer Game Artificial Intelligence FAQ[/url] includes answers to questions, source code, a glossary and more.
[url=\"http://ai-depot.com/GameAI/Design.html\"]Artificial Intelligence in Game Design[/url] covers combat-oriented artificial intelligence.”
[url=\"http://www.ai-center.com/publications/nareyek-acmqueue04.pdf\"]AI In Computer Games[/url] PDF
[url=\"http://www.memeticai.org/introduction/memetics.html\"]Introduction to Memetic Theory[/url] describes memes (learned behaviors and actions) and the Memetic Artificial Intelligence Toolkit for game developers.
[url=\"http://ai.fri.uni-lj.si/~aleks/FT/\"]Artificial Intelligence In Games[/url] covers intelligence amplification, psychological transparence, local control optimization, emergent tactics, machine learning and behaviour cloning, methodology, game AI on the players’ side, force-based unit movement, simulated worlds and more.
[url=\"http://www.cgf-ai.com/docs/gdc2001_paper.pdf\"]Terrain Reasoning For 3D Action Games[/url] PDF
[url=\"http://home.swipnet.se/dungeondweller/development/dev00055.htm\"]Need Driven AI[/url] discusses the idea of behaviourism—reacting to external stimuli.
[url=\"http://www.drking.plus.com/hexagons/misc/grid.html\"]Hexagon Grid: Distances[/url]how to calculate distances on a hexagonal grid.
[url=\"http://www.webwargaming.com/hexpart/hexpart.html\"]Web Wargaming[/url] Tutorial: hexagon map, hexpart grid and hexpart math.
[url=\"http://www-cs-students.stanford.edu/~amitp/Articles/GridToHex.html\"]Pixel Coordinates to Hexagonal Coordinates[/url] Tutorial
[url=\"http://www.gameprogrammer.net/index.php?fuseaction=tutorial.showTutorials&lge=en\"]The Basic Framework for DelphiX[/url] Tutorial Series: “The Basic Framework for DelphiX,” “How to Create a Spaceshooter,” “Tiles,” “How to Create a Platform Game,” including sample code.
[url=\"http://delphi.about.com/library/bluc/text/uc071501a.htm\"]Real Time 2D Particle Systems[/url] Tutorial
[url=\"http://www.toymaker.info/Games/html/beginners.html\"]Beginners Guide[/url] C/C++ game programming. Find information about C++ programming, graphics, sound, techniques and more.
[url=\"http://www.euclideanspace.com/software/games/setup/openglcpp/index.htm\"]OpenGL Tutorial in Visual C++[/url] Tutorial providing an introduction to OpenGL, drawing shapes, 3D, texture mapping, keyboard and mouse interaction and more.
[url=\"http://www.gameprogramming.org/\"]Free Course[/url] Free Web-based course in game programming using C++ and DirectX.
[url=\"http://www.geocities.com/SiliconValley/Vista/7336/robcstf.htm\"]C Source Codes[/url] for several computer games.
[url=\"http://www.mandomartis.com/onlinecourses/basicgamedev/introduction/\"]Basic Course in Special Effects and Game Programming In Java[/url] game programming and special effects (such as animation) with applets.
[url=\"http://www.javacooperation.gmxhome.de/TutorialStartEng.html\"]The Java Game Tutorial[/url] Development Tutorial,” covers animation, sound, Gifs, event handling, platform game basics and more.
[url=\"http://www.euclideanspace.com/software/games/setup/dx9cs/index.htm\"]DirectX 9.0 Tutorial in C#[/url] introduction to DirectX, installation instructions, an introduction to animation, instructions for applying transparency and more.
[url=\"http://www.euclideanspace.com/software/games/setup/dx9vb/index.htm\"]DirectX 9.0 Tutorial in VB .NET[/url] introduction to DirectX, installation instructions, an introduction to animation, instructions for applying transparency and more.
[url=\"http://www.groovyweb.uklinux.net/index.php?page_name=\"]Game Programming 3D in VB[/url] three-part tutorial that show you how to build a simple application.
[url=\"http://www.vbexplorer.com/VBExplorer/gdi.asp\"]Drawing and Animation Using the Win32 GDI[/url]
[url=\"http://www.vbexplorer.com/VBExplorer/sound.asp\"]Sound And Games[/url] how to add sound to your games built with Visual Basic.
[url=\"http://www.vbexplorer.com/VBExplorer/userinput.asp\"]Controlling Your PC Game[/url]
[url=\"http://www.vbexplorer.com/VBExplorer/tiletutor.asp\"]Doing Tiles In VB Part 1[/url]
[url=\"http://www.vbexplorer.com/VBExplorer/tiletutor2.asp\"]Doing Tiles In VB Part 2[/url]
[url=\"http://rookscape.com/vbgaming/\"]Extensive VB Game Programming Tutorial[/url] covers playing Wave files, finding the cursor position, creating shortcuts in Windows, pixel platting, game-related physics, collision detection, artificial intelligence and more.
[url=\"http://www.15seconds.com/issue/990203.htm\"]Game Programming With ASP[/url]walks through the development of an ASP-based multi-player game engine.
[url=\"http://www.blitzbasic.com/\"]Blitz Basic[/url]
Blitz provides game creation tools and utilities including Blitz3D, BlitzMax and Blitz2D—popular game programming languages used by game developers worldwide.
[url=\"http://www.blitzwiki.org/index.php/Main_Page\"]Blitz Max Wiki[/url] tutorials, FAQs, sample code and more.
[url=\"http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnnetcomp/html/gamesprogwithcheese.asp\"]Game Programming With Cheese[/url] Part One: An Introduction to Games Programming for Windows Mobile-based Smartphones.”
[url=\"http://www.PocketGamer.org\"]Mobile Gaming Resources[/url] Mobile game resource site includes games, reviews, forums and more.
[url=\"http://www.pocketpcdn.com/sections/gapi.html\"]Pocket PC Developers' Network[/url] resources for Pocket PC game development.
[url=\"http://www.pocketpcdn.com/articles/pockethighscores.html\"]Creating Pocket PC Games[/url] how to publish game scores to the Web so that you can compare your results to other players.
[url=\"http://www.cgf-ai.com/docs/straatman_remco_killzone_ai.pdf\"]KillZone's AI: Dynamic Procedural Combat Tactics[/url] PDF a look inside the design of the popular PlayStation 2 game.
[url=\"http://www.nexusresearchgroup.com/info_systems/games.htm#downloads\"]More Game Source Codes[/url] Download the source code for several popular computer games including Asteroids, Thunderbirds and more.
Last edited by Tami on Mon Jan 09, 2006 8:25 am, edited 1 time in total.
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