Effects Solutions Rendered On Graphics Processing Unit

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Tami
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Effects Solutions Rendered On Graphics Processing Unit

Post by Tami »

NVIDIA and Havok have teamed together to develop a physics effects solution that runs completely on a graphics processing unit (GPU). It is being demonstrated at this year's Game Developer Conference (GDC) in California (March 21 to 24).
Havok FX enables the simulation of dramatically-detailed physical phenomena in PC games, when powered by GPUs such as NVIDIA GeForce 7 or 6 Series GPUs and further amplified with NVIDIA SLI multi-GPU technology. The Havok FX product is currently in early release to select developers and is expected to be available by mid-year.
Through Havok FX, GPUs can simulate the interactions of thousands of colliding rigid bodies, a fundamental technique of physics computation seen in today’s latest games. It’s now possible to compute the components of friction, collisions, gravity, mass, and velocity that form the basis of rigid body physics. Havok FX is designed for GPUs supporting Shader Model 3.0, including the NVIDIA GeForce 6 and 7 Series GPUs.
Utilising Havok FX and NVIDIA graphics technology, game developers can now implement sophisticated physical phenomenon such as debris, smoke, and fluids that add immense detail and believability to game environments. Game designers can include advanced physics effects without burdening the CPU and slowing game-play, since the effects are simulated and rendered on the GPU.

[url=\"http://www.havok.com/content/view/187/77/\"]More Info From Havok's Website[/url]
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