Guild Wars 2007 Game Updates
Moderators: Moderator, Global Moderator
Guild Wars 2007 Game Updates
Update - Monday August 27
Bug Fixes
* Fixed a bug that prevented players from removing GW:EN heroes from their parties after the end of the Sneak Peek weekend.
Update - Monday August 27
* Ended the Guild Wars: Eye of the North Sneak Peek preview event. <img src=\'http://www.killanet.net/forum3/public/s ... #>/cry.gif\' class=\'bbc_emoticon\' alt=\':(\' /> <img src=\'http://www.killanet.net/forum3/public/s ... #>/cry.gif\' class=\'bbc_emoticon\' alt=\':(\' /> <img src=\'http://www.killanet.net/forum3/public/s ... #>/cry.gif\' class=\'bbc_emoticon\' alt=\':(\' />
Bug Fixes
* Fixed a bug that prevented players from removing GW:EN heroes from their parties after the end of the Sneak Peek weekend.
Update - Monday August 27
* Ended the Guild Wars: Eye of the North Sneak Peek preview event. <img src=\'http://www.killanet.net/forum3/public/s ... #>/cry.gif\' class=\'bbc_emoticon\' alt=\':(\' /> <img src=\'http://www.killanet.net/forum3/public/s ... #>/cry.gif\' class=\'bbc_emoticon\' alt=\':(\' /> <img src=\'http://www.killanet.net/forum3/public/s ... #>/cry.gif\' class=\'bbc_emoticon\' alt=\':(\' />

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
Update - Wednesday August 29
Bug Fixes
* Fixed a bug that prevented some parties that had received a "bye" in the first round of a tournament from not always receiving their Tournament Reward Points.
* Fixed a compatibility problem with Eye of the North and some graphics chipsets, including Intel 915/945.
Miscellaneous
* Healing Spring now plays an effect in the area in which it is active.
* To prevent players from unintentionally breaking items, Perfect Salvage Kits can no longer be used to salvage materials.
Bug Fixes
* Fixed a bug that prevented some parties that had received a "bye" in the first round of a tournament from not always receiving their Tournament Reward Points.
* Fixed a compatibility problem with Eye of the North and some graphics chipsets, including Intel 915/945.
Miscellaneous
* Healing Spring now plays an effect in the area in which it is active.
* To prevent players from unintentionally breaking items, Perfect Salvage Kits can no longer be used to salvage materials.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
Update - Thursday August 30
Bug Fixes
* Fixed a bug that made it appear as though some characters were invisible.
Miscellaneous
* Made additional preparations for the release of Guild Wars: Eye of the North.
Update - Thursday August 30
Playbalance Changes
As is expected with any unfinished content shown in a preview, many aspects of playbalance within Guild Wars: Eye of the North have been adjusted since the Eye of the North Sneak Peek event. For existing live content, only the two following skill changes have been made:
Monk
* Seed of Life: reduced duration to 1..5 seconds; increased recharge time to 25 seconds.
Paragon
* "There's Nothing to Fear!": increased the recharge time to 20 seconds.
Bug Fixes
* Fixed a bug that caused Health Bars to stick out over the edge of the Party panel when it was sized too small.
Guild Wars In-Game Store Updates
* Once a Guild Wars account is linked to a PlayNC master account, it uses the currency of the country registered at the time the PlayNC master account is created. If the Guild Wars account is not linked to a PlayNC account, it will use the current IP to determine the currency type displayed.
Bug Fixes
* Fixed a bug that made it appear as though some characters were invisible.
Miscellaneous
* Made additional preparations for the release of Guild Wars: Eye of the North.
Update - Thursday August 30
Playbalance Changes
As is expected with any unfinished content shown in a preview, many aspects of playbalance within Guild Wars: Eye of the North have been adjusted since the Eye of the North Sneak Peek event. For existing live content, only the two following skill changes have been made:
Monk
* Seed of Life: reduced duration to 1..5 seconds; increased recharge time to 25 seconds.
Paragon
* "There's Nothing to Fear!": increased the recharge time to 20 seconds.
Bug Fixes
* Fixed a bug that caused Health Bars to stick out over the edge of the Party panel when it was sized too small.
Guild Wars In-Game Store Updates
* Once a Guild Wars account is linked to a PlayNC master account, it uses the currency of the country registered at the time the PlayNC master account is created. If the Guild Wars account is not linked to a PlayNC account, it will use the current IP to determine the currency type displayed.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
Update - Friday August 31
[b]The Far Shiverpeaks Await![/b]
Guild Wars: Eye of the North is now available for purchase at retail stores, at PlayNC.com, and through the Guild Wars in-game store. Players who purchase Guild Wars: Eye of the North may now bring existing level 20 PvE (roleplaying) characters to the expansion's four new regions to acquire new skills, armor, and weapons, to recruit new Heroes, and to explore numerous multi-level dungeons!
* Guild Wars: Eye of the North is compatible with each of the three campaigns in the Guild Wars franchise (Guild Wars, Guild Wars Factions, and Guild Wars Nightfall).
* To access the expansion's content, players must complete an introductory quest. After completion of this quest, characters may travel quickly and easily using the World Map.
o Characters from the original Guild Wars campaign wishing to travel to the Far Shiverpeaks for the first time should seek out Len Caldoron in Lion's Arch and accept the "What Lies Beneath" quest.
o Factions characters wishing to travel to the Far Shiverpeaks for the first time should seek out Minister of Maintenance Raiugyon in Kaineng Center and accept the "I Feel the Earth Move Under Cantha's Feet" quest.
o Nightfall characters wishing to travel to the Far Shiverpeaks for the first time should seek out Bendah in Kamadan and accept the "Hole of Istan" quest.
Heroes
* Heroes are NPC party members who can join your party, level up with your character, and use weapons, armor, and skills of your choosing. You can recruit ten new Eye of the North Heroes by completing certain quests and adventures throughout the expansion.
* You can only bring three Heroes into your party at any given time. Since you and a friend can each bring three Heroes into a group, two players can now complete any challenge created for up to eight players.
* After recruiting a Hero, you can use the "Add a Hero" interface in the Party Formation panel to invite the Hero into your party whenever you’re standing in a town or outpost. You can also add a Hero through the Hero tab in the Party Search panel (press P on your keyboard).
* If you and another player both invite the same Hero, one of them will be the "real" Hero, who will interact with NPCs in cinematics and other scripted events, and the other will be an "imposter", who will use a generic name for the duration of the sequence.
* Whenever you control a Hero, you will see a button next to the Hero’s name, which you can click to bring up the Hero Control panel. This panel provides advanced options for direct control of the Hero. You can use it to adjust the Hero's AI mode between fight, guard, or avoid combat. You can also use it to order the Hero to focus his attention on a specific target, to cast a certain skill, or to not use specific skills unless directed to do so by you.
* Whenever you control at least one Hero, you will also see a button on the Compass that you can use to give orders to the Hero. To use it, simply click the numbered button that corresponds to the desired Hero, then click anywhere in the Compass or in the world where you would like the Hero to walk. To remove a Hero's orders, you can either double click that Hero's numbered button or click the "Cancel" button on the Compass.
* Whenever you recruit a Hero while playing through the expansion, that Hero becomes unlocked for use with your PvP characters. Heroes that you recruit also come with skills, and those skills become unlocked on your account when you recruit the Hero.
* Heroes don't maintain their own inventory of skills. Instead, they are able to use any skill that you have unlocked on your account.
* Heroes don't maintain their own backpack or inventory of items. Instead, you can drag items from your inventory onto a Hero to equip him. Your Heroes can use weapons that you have customized for yourself.
* Hero Trainers, located in various locations around the Far Shiverpeaks, will teach you a skill (and unlock it on your account for use by your Heroes) in return for a Hero Skill Point. You get a Hero Skill Point each time you gain a new rank of the Asura, Deldrimor, Ebon Vanguard, or Norn titles.
* Hero Armor NPCs, located in the town of Gunnar's Hold and the outpost of the Central Transfer Chamber, can craft upgraded armor for your Heroes in return for certain items that you can acquire inside the Elite Dungeon (Slaver's Exile) and the Challenge Mission (Glint's Challenge).
Asura, Deldrimor, Ebon Vanguard, and Norn Titles
Players can now earn ranks in the new Asura, Deldrimor, Ebon Vanguard, and Norn title tracks by completing quests, participating in bounty hunts, competing in three brand new mini-games, and performing a variety of other activities. Attaining higher ranks in these titles gives players the following benefits:
* Rank 3: Access to a special item crafter. Each group has a single item crafter who provides unique and powerful items. You must spend a Skill Point to have these items crafted for you.
* Rank 4: Access to an exclusive weapon crafter. Each group has a single weapon crafter who provides unique weapons, such as the Raven Scythe and the Charrslayer Axe.
* Rank 5: Access to an exclusive armor crafter. Each group has a single armor crafter who provides single unique armor pieces, such as the Dread Mask or the Magma Gauntlets.
* All ranks: The 50 PvE-only skills and passive bonuses provided by these groups become more powerful with each title rank.
Hall of Monuments
Players who travel to the Eye of the North now have access to a personalized Hall of Monuments that will contain the following five special monuments used to commemorate character accomplishments earned across all Guild Wars campaigns:
* Honor — The Monument to Honor displays a character's title-related accomplishments and major PvE achievements, such as completing a campaign or elite mission. Character-based titles must be maximum rank to be displayed. The restrictions for account-based titles vary by title.
* Resilience — The Monument to Resilience displays all Ascended armor sets acquired by a character. To display a new armor set, the character must have the coat, leggings, gloves, and boots for that set.
* Valor — The Monument to Valor displays all Eye of the North end-game weapons acquired by a character. Displaying a weapon customizes it so that only that specific character may use that weapon.
* Devotion — The Monument to Devotion can display any miniatures collected by a character. Displaying a miniature customizes it so that only that specific character may use that miniature.
* Fellowship — The Monument to Fellowship displays a character's Heroes and animal companions. In order to register a Hero on this monument, that Hero must have at least one armor upgrade. In order to register an animal companion, the animal companion must be level 20.
Initially, all Hall of Monuments will have open access to the Monument of Honor. Players can then choose to upgrade their Hall of Monuments by obtaining special Monumental Tapestries from major quests. These tapestries can be used in the main hall to unlock access to each of the remaining four monuments.
The Hall of Monuments is character based rather than account based. This allows players to store accomplishments for each individual level 20 PvE character on their account. Titles that are account based will be applied to the Hall of Monuments of each character on an account.
[b]The Far Shiverpeaks Await![/b]
Guild Wars: Eye of the North is now available for purchase at retail stores, at PlayNC.com, and through the Guild Wars in-game store. Players who purchase Guild Wars: Eye of the North may now bring existing level 20 PvE (roleplaying) characters to the expansion's four new regions to acquire new skills, armor, and weapons, to recruit new Heroes, and to explore numerous multi-level dungeons!
* Guild Wars: Eye of the North is compatible with each of the three campaigns in the Guild Wars franchise (Guild Wars, Guild Wars Factions, and Guild Wars Nightfall).
* To access the expansion's content, players must complete an introductory quest. After completion of this quest, characters may travel quickly and easily using the World Map.
o Characters from the original Guild Wars campaign wishing to travel to the Far Shiverpeaks for the first time should seek out Len Caldoron in Lion's Arch and accept the "What Lies Beneath" quest.
o Factions characters wishing to travel to the Far Shiverpeaks for the first time should seek out Minister of Maintenance Raiugyon in Kaineng Center and accept the "I Feel the Earth Move Under Cantha's Feet" quest.
o Nightfall characters wishing to travel to the Far Shiverpeaks for the first time should seek out Bendah in Kamadan and accept the "Hole of Istan" quest.
Heroes
* Heroes are NPC party members who can join your party, level up with your character, and use weapons, armor, and skills of your choosing. You can recruit ten new Eye of the North Heroes by completing certain quests and adventures throughout the expansion.
* You can only bring three Heroes into your party at any given time. Since you and a friend can each bring three Heroes into a group, two players can now complete any challenge created for up to eight players.
* After recruiting a Hero, you can use the "Add a Hero" interface in the Party Formation panel to invite the Hero into your party whenever you’re standing in a town or outpost. You can also add a Hero through the Hero tab in the Party Search panel (press P on your keyboard).
* If you and another player both invite the same Hero, one of them will be the "real" Hero, who will interact with NPCs in cinematics and other scripted events, and the other will be an "imposter", who will use a generic name for the duration of the sequence.
* Whenever you control a Hero, you will see a button next to the Hero’s name, which you can click to bring up the Hero Control panel. This panel provides advanced options for direct control of the Hero. You can use it to adjust the Hero's AI mode between fight, guard, or avoid combat. You can also use it to order the Hero to focus his attention on a specific target, to cast a certain skill, or to not use specific skills unless directed to do so by you.
* Whenever you control at least one Hero, you will also see a button on the Compass that you can use to give orders to the Hero. To use it, simply click the numbered button that corresponds to the desired Hero, then click anywhere in the Compass or in the world where you would like the Hero to walk. To remove a Hero's orders, you can either double click that Hero's numbered button or click the "Cancel" button on the Compass.
* Whenever you recruit a Hero while playing through the expansion, that Hero becomes unlocked for use with your PvP characters. Heroes that you recruit also come with skills, and those skills become unlocked on your account when you recruit the Hero.
* Heroes don't maintain their own inventory of skills. Instead, they are able to use any skill that you have unlocked on your account.
* Heroes don't maintain their own backpack or inventory of items. Instead, you can drag items from your inventory onto a Hero to equip him. Your Heroes can use weapons that you have customized for yourself.
* Hero Trainers, located in various locations around the Far Shiverpeaks, will teach you a skill (and unlock it on your account for use by your Heroes) in return for a Hero Skill Point. You get a Hero Skill Point each time you gain a new rank of the Asura, Deldrimor, Ebon Vanguard, or Norn titles.
* Hero Armor NPCs, located in the town of Gunnar's Hold and the outpost of the Central Transfer Chamber, can craft upgraded armor for your Heroes in return for certain items that you can acquire inside the Elite Dungeon (Slaver's Exile) and the Challenge Mission (Glint's Challenge).
Asura, Deldrimor, Ebon Vanguard, and Norn Titles
Players can now earn ranks in the new Asura, Deldrimor, Ebon Vanguard, and Norn title tracks by completing quests, participating in bounty hunts, competing in three brand new mini-games, and performing a variety of other activities. Attaining higher ranks in these titles gives players the following benefits:
* Rank 3: Access to a special item crafter. Each group has a single item crafter who provides unique and powerful items. You must spend a Skill Point to have these items crafted for you.
* Rank 4: Access to an exclusive weapon crafter. Each group has a single weapon crafter who provides unique weapons, such as the Raven Scythe and the Charrslayer Axe.
* Rank 5: Access to an exclusive armor crafter. Each group has a single armor crafter who provides single unique armor pieces, such as the Dread Mask or the Magma Gauntlets.
* All ranks: The 50 PvE-only skills and passive bonuses provided by these groups become more powerful with each title rank.
Hall of Monuments
Players who travel to the Eye of the North now have access to a personalized Hall of Monuments that will contain the following five special monuments used to commemorate character accomplishments earned across all Guild Wars campaigns:
* Honor — The Monument to Honor displays a character's title-related accomplishments and major PvE achievements, such as completing a campaign or elite mission. Character-based titles must be maximum rank to be displayed. The restrictions for account-based titles vary by title.
* Resilience — The Monument to Resilience displays all Ascended armor sets acquired by a character. To display a new armor set, the character must have the coat, leggings, gloves, and boots for that set.
* Valor — The Monument to Valor displays all Eye of the North end-game weapons acquired by a character. Displaying a weapon customizes it so that only that specific character may use that weapon.
* Devotion — The Monument to Devotion can display any miniatures collected by a character. Displaying a miniature customizes it so that only that specific character may use that miniature.
* Fellowship — The Monument to Fellowship displays a character's Heroes and animal companions. In order to register a Hero on this monument, that Hero must have at least one armor upgrade. In order to register an animal companion, the animal companion must be level 20.
Initially, all Hall of Monuments will have open access to the Monument of Honor. Players can then choose to upgrade their Hall of Monuments by obtaining special Monumental Tapestries from major quests. These tapestries can be used in the main hall to unlock access to each of the remaining four monuments.
The Hall of Monuments is character based rather than account based. This allows players to store accomplishments for each individual level 20 PvE character on their account. Titles that are account based will be applied to the Hall of Monuments of each character on an account.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
Update - Friday August 31
Skill Changes
* Rebel Yell: armor bonus is now received when taking damage from Charr instead of fire.
* Seed of Life: reduced Energy cost to 5; reduced casting time to .25 seconds.
Miscellaneous
* Corrected sizing restrictions on the Party panel.
* Expanding or collapsing the Allies or Pets sections of your Party panel now causes the panel to resize.
* Changed the casting time of the creature skill "Monkey See, Monkey Do" from 2 seconds to 0.25 seconds.
* Changed the casting time of the creature skill "Berserk" from 3 seconds to .25 seconds.
Skill Changes
* Rebel Yell: armor bonus is now received when taking damage from Charr instead of fire.
* Seed of Life: reduced Energy cost to 5; reduced casting time to .25 seconds.
Miscellaneous
* Corrected sizing restrictions on the Party panel.
* Expanding or collapsing the Allies or Pets sections of your Party panel now causes the panel to resize.
* Changed the casting time of the creature skill "Monkey See, Monkey Do" from 2 seconds to 0.25 seconds.
* Changed the casting time of the creature skill "Berserk" from 3 seconds to .25 seconds.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
[b]Update - Tuesday September 4[/b]
Skill Updates
Ranger
* Rapid Fire: now only effects bows.
Sneak Peek Weekend Quests and Skills
* Fixed a bug that prevented players from receiving PvE-only skills they had unlocked during the Sneak Peek Weekend event. Players have been retroactively rewarded with the skills that were affected by this issue.
o If you completed the quest "Attack on Jalis's Camp" during the Sneak Peek Weekend, the Great Dwarf Weapon skill will now be unlocked for your character.
o If you completed the quest "In the Service of Revenge" during the Sneak Peek Weekend, the Great Dwarf Armor skill will now be unlocked for your character.
o If you completed the quest "Destructive Research" during the Sneak Peek Weekend, the Light of Deldrimor skill will now be unlocked for your character.
o If you completed the quest "The Big Unfriendly Jotun" during the Sneak Peek Weekend, the Snow Storm skill will now be unlocked for your character.
Bug Fixes
* Fixed a bug that caused material crafters to display only the first digit of the number of items being crafted.
* Fixed a bug in the quest "A Gate Too Far" that caused some players to get stuck in the wall of the dungeon's third level.
* Fixed a bug in the quest "Attack of the Nornbear" that occasionally caused Svanir to stop moving.
* Fixed a bug that caused certain Oozes to use the skill "Ooze Replication" incorrectly so that they were replicating an infinite number of times.
* Fixed a bug that prevented Destroyer Weapons customized in the Hall of Monuments from receiving their 20% damage bonuses. This fix will not affect weapons that have already been customized, although we are currently working on a fix to restore these bonuses as well.
* Spectators in the Norn Fighting Tournament will no longer heal their favorite participants.
Miscellaneous
* Collector locations have been added to all dungeon area maps.
* Added two additional Xunlai chests to the town of Rata Sum.
* Magni the Bison now uses the correct model in the Epilogue content.
* Corrected an issue that caused Destroyer Cores to drop at a lower-than-expected rate.
* The number of Destroyer Cores needed for High Priest Alkar's quest "Destructive Research" has been reduced from 10 to 3.
* Enabled Eye of the North skills in Automated Tournaments.
* Corrected the names of several Eye of the North skills.
Skill Updates
Ranger
* Rapid Fire: now only effects bows.
Sneak Peek Weekend Quests and Skills
* Fixed a bug that prevented players from receiving PvE-only skills they had unlocked during the Sneak Peek Weekend event. Players have been retroactively rewarded with the skills that were affected by this issue.
o If you completed the quest "Attack on Jalis's Camp" during the Sneak Peek Weekend, the Great Dwarf Weapon skill will now be unlocked for your character.
o If you completed the quest "In the Service of Revenge" during the Sneak Peek Weekend, the Great Dwarf Armor skill will now be unlocked for your character.
o If you completed the quest "Destructive Research" during the Sneak Peek Weekend, the Light of Deldrimor skill will now be unlocked for your character.
o If you completed the quest "The Big Unfriendly Jotun" during the Sneak Peek Weekend, the Snow Storm skill will now be unlocked for your character.
Bug Fixes
* Fixed a bug that caused material crafters to display only the first digit of the number of items being crafted.
* Fixed a bug in the quest "A Gate Too Far" that caused some players to get stuck in the wall of the dungeon's third level.
* Fixed a bug in the quest "Attack of the Nornbear" that occasionally caused Svanir to stop moving.
* Fixed a bug that caused certain Oozes to use the skill "Ooze Replication" incorrectly so that they were replicating an infinite number of times.
* Fixed a bug that prevented Destroyer Weapons customized in the Hall of Monuments from receiving their 20% damage bonuses. This fix will not affect weapons that have already been customized, although we are currently working on a fix to restore these bonuses as well.
* Spectators in the Norn Fighting Tournament will no longer heal their favorite participants.
Miscellaneous
* Collector locations have been added to all dungeon area maps.
* Added two additional Xunlai chests to the town of Rata Sum.
* Magni the Bison now uses the correct model in the Epilogue content.
* Corrected an issue that caused Destroyer Cores to drop at a lower-than-expected rate.
* The number of Destroyer Cores needed for High Priest Alkar's quest "Destructive Research" has been reduced from 10 to 3.
* Enabled Eye of the North skills in Automated Tournaments.
* Corrected the names of several Eye of the North skills.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
[b]Update - Thursday September 6[/b]
Bug Fixes
* Took steps to address an issue with combat effects that caused some players to experience excessive red flashing. Testing will continue, and further amendments may be made in subsequent builds.
* Fixed a bug that prevented the Assassin's Ancient armor mask from appearing in the Hall of Monuments.
* Fixed a bug that caused incorrect headgear to be displayed when characters registered their Obsidian armor in the Hall of Monuments.
* Fixed a bug that allowed Cyndr the Mountain Heart to take damaged from the spell Spoil Victor while his carapace was up.
* Fixed a bug in the quest "Heart of the Shiverpeaks" that prevented players from completing the quest while partied with other players who had already completed the quest.
* Fixed an exploit that allowed players to maintain a large number of Enchantments using Norn blessing skills (Raven Blessing, Ursan Blessing, and Volfen Blessing).
* Fixed an exploit that allowed players to use maintained Enchantments in Polymock.
* Fixed a bug with the Polymock skill Spirit Rift that prevented it from dealing damage.
* Vampiric weapons no longer cause Health degeneration in Polymock.
* Fixed a bug in Polymock that allowed the opponent to be killed between rounds.
* Fixed the timing for exploding doors in dungeons.
* Fixed a bug that prevented Gron Fierceclaw from taking players' Exquisite Surmia Carvings when they accepted the reward for the "Temple of the Damned" quest.
* Fixed a bug that prevented players who already own Eye of the North from adding a Guild Wars Platinum Edition key to their account.
Miscellaneous
* Players can now unlock Razah's Ancient armor set by exchanging 1 Ancient Armor Remnant with Johe in the Remains of Sahlahja.
* Added a merchant to King Jalis's camp in the Battledepths.
Bug Fixes
* Took steps to address an issue with combat effects that caused some players to experience excessive red flashing. Testing will continue, and further amendments may be made in subsequent builds.
* Fixed a bug that prevented the Assassin's Ancient armor mask from appearing in the Hall of Monuments.
* Fixed a bug that caused incorrect headgear to be displayed when characters registered their Obsidian armor in the Hall of Monuments.
* Fixed a bug that allowed Cyndr the Mountain Heart to take damaged from the spell Spoil Victor while his carapace was up.
* Fixed a bug in the quest "Heart of the Shiverpeaks" that prevented players from completing the quest while partied with other players who had already completed the quest.
* Fixed an exploit that allowed players to maintain a large number of Enchantments using Norn blessing skills (Raven Blessing, Ursan Blessing, and Volfen Blessing).
* Fixed an exploit that allowed players to use maintained Enchantments in Polymock.
* Fixed a bug with the Polymock skill Spirit Rift that prevented it from dealing damage.
* Vampiric weapons no longer cause Health degeneration in Polymock.
* Fixed a bug in Polymock that allowed the opponent to be killed between rounds.
* Fixed the timing for exploding doors in dungeons.
* Fixed a bug that prevented Gron Fierceclaw from taking players' Exquisite Surmia Carvings when they accepted the reward for the "Temple of the Damned" quest.
* Fixed a bug that prevented players who already own Eye of the North from adding a Guild Wars Platinum Edition key to their account.
Miscellaneous
* Players can now unlock Razah's Ancient armor set by exchanging 1 Ancient Armor Remnant with Johe in the Remains of Sahlahja.
* Added a merchant to King Jalis's camp in the Battledepths.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
Update - Thursday September 13
Bug Fixes
* Fixed a bug that occasionally prevented the Master Dungeon Guide from being updated once a dungeon had been completed.
* Fixed a bug in the Eye of the North quest "The Great Norn Alemoot" that allowed users to drink from the barrel prior to reaching that step of the quest.
* Fixed a bug with the Polymock skill Glowing Gaze that caused the user to lose Energy instead of gain Energy.
* Fixed a bug that prevented some users from adding new product keys to their accounts.
* Fixed a bug that prevented Murakai in the Cathedral of Flames dungeon and Fendi Nin and some Damned Crewmen in the Shards of Orr dungeon from having weapons equipped.
Miscellaneous
* To prevent players from being taken through the Searing involuntarily, players in Pre-Searing Ascalon must now talk to Sir Tydus individually in order to head off to war.
* Players may now use the Valor monument in the Hall of Monuments to update any Destroyer weapons that had been customized without receiving the standard 20% damage bonus for customization.
* The camera no longer changes angles between rounds in Polymock.
~~~~
I'm glad to see that ArenaNet has taken steps in preventing those players who are spiteful enough to drag other players through Searing before they wanted to go. Several times while playing one of my Monks, I had seen convos in AC in regards to this. Players would be asking for a gate monkey or someone to help them with the Adventure with a Friend quest, and the person accepting would pull them through searing, thereby ruining the other player's run for LDoA. Qudos to ANet for fixing this malicious behaviour.
Bug Fixes
* Fixed a bug that occasionally prevented the Master Dungeon Guide from being updated once a dungeon had been completed.
* Fixed a bug in the Eye of the North quest "The Great Norn Alemoot" that allowed users to drink from the barrel prior to reaching that step of the quest.
* Fixed a bug with the Polymock skill Glowing Gaze that caused the user to lose Energy instead of gain Energy.
* Fixed a bug that prevented some users from adding new product keys to their accounts.
* Fixed a bug that prevented Murakai in the Cathedral of Flames dungeon and Fendi Nin and some Damned Crewmen in the Shards of Orr dungeon from having weapons equipped.
Miscellaneous
* To prevent players from being taken through the Searing involuntarily, players in Pre-Searing Ascalon must now talk to Sir Tydus individually in order to head off to war.
* Players may now use the Valor monument in the Hall of Monuments to update any Destroyer weapons that had been customized without receiving the standard 20% damage bonus for customization.
* The camera no longer changes angles between rounds in Polymock.
~~~~
I'm glad to see that ArenaNet has taken steps in preventing those players who are spiteful enough to drag other players through Searing before they wanted to go. Several times while playing one of my Monks, I had seen convos in AC in regards to this. Players would be asking for a gate monkey or someone to help them with the Adventure with a Friend quest, and the person accepting would pull them through searing, thereby ruining the other player's run for LDoA. Qudos to ANet for fixing this malicious behaviour.
Last edited by Tami on Fri Sep 14, 2007 2:32 am, edited 1 time in total.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
Update 2 - Thursday September 13
Bug Fixes
* Fixed a serious bug that caused some players to crash.
Bug Fixes
* Fixed a serious bug that caused some players to crash.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
[b]Update - Monday September 17[/b]
Bug Fixes
* In the Slavers’ Exile dungeon, the entrance leading to the final boss, Duncan the Black, will now be closed unless all party members have completed the appropriate steps in the quest "The Last Hierophant."
* Removed a graphical glitch that appeared while viewing some Norn bridges in first-person view.
* Fixed a bug in the Eye of the North quest "the Asura Trap" that caused Justiciar Naveed to drop the Grimoire Arcanum before reaching his destination.
Bug Fixes
* In the Slavers’ Exile dungeon, the entrance leading to the final boss, Duncan the Black, will now be closed unless all party members have completed the appropriate steps in the quest "The Last Hierophant."
* Removed a graphical glitch that appeared while viewing some Norn bridges in first-person view.
* Fixed a bug in the Eye of the North quest "the Asura Trap" that caused Justiciar Naveed to drop the Grimoire Arcanum before reaching his destination.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
Update - Sunday September 23
* Fixed a bug that caused some important quest NPCs to disappear.
Isn't that what happened to you, Josh? One of the Asura NPCs wasn't where he was supposed to be after you completed the quest?
* Fixed a bug that caused some important quest NPCs to disappear.
Isn't that what happened to you, Josh? One of the Asura NPCs wasn't where he was supposed to be after you completed the quest?

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
Update - Thursday September 27
Imperial Herald
* An Imperial Herald may now be found in the Great Temple of Balthazar. Players may consult the herald for details about the Guild Wars Bonus Mission Pack Promotion, which is active through Noon PST (-8 GMT) on October 31, 2007.
* The Imperial Herald will periodically have new topics and announcements to share.
Ebon Vanguard Special Ops
Several new encounters are available from Captain Langmar.
* Players who have rescued Captain Langmar from the Charr Flame Legion can find her in Grothmar Wardowns, just outside of Longeye's Ledge.
* Captain Langmar can provide a Charr Battle Plan Decoder for use with encrypted Charr battle plans.
* Successfully decrypted plans can then be brought back to Captain Langmar in order to launch a Special Ops encounter.
Anti-Griefing Measures
To help counteract undesirable PvP behavior, a Dishonorable Combatant system has been added to the game and a series of Arena time limit changes have been put into effect. In addition to these measures, we will be evaluating a new Report Command feature from September 28th to the 30th, after which it will be disabled pending further testing.
Report Command
Players can now use the /report command to report other players for inappropriate or anti-social behavior.
* Targeting a player and typing /report or /report followed by a player's name will open a new report dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed and reviewed by the Guild Wars Support team.
* You can report a player for leeching if you're in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. See the "Dishonorable Combatant System" section below for more details. Note that you can only report members of your own party or team for leeching.
* Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
* A single account cannot use the /report command more than 50 times in a 24-hour period.
Dishonorable Combatant System
To discourage experience and faction leeching, intentional stalling of of arena matches, and leaving matches in Random Arena, Alliance Battles, the Jade Quarry, and Fort Aspenwood before they are complete, a Dishonorable Combatant penalty system has been put into effect.
Dishonor
Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.
* An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
* Players who leave a PvP match prematurely will receive 5 dishonor points.
* If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
* Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
* The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
* When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
* Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
* To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.
Arena Time Limit Changes
To discourage players from deliberately trying to prolong Team Arena and Random Arena matches unnecessarily, the following changes are now in effect:
* Standard Annihilation matches now have a time limit of 8 minutes.
* Priest Annihilation matches now have a time limit of 12 minutes.
* When a match's designated time limit expires, the team with the highest total morale will be declared the winner. In Priest Annihilation maps, if both teams have equal morale but only one team has a live Priest, the team with the Priest will be declared the winner. If neither of these tie-breakers applies, both teams will lose the match.
Revised Gladiator Title
With the introduction of the Dishonorable Combatant system, we've made some changes to the Gladiator title track that will make it more reasonable for average players to attain the track's titles. In the new system, we have multiplied the number of Gladiator points required for each title rank by four, and Gladiator points will now be earned in the following increments:
* Players will now receive 1 Gladiator point for every 5 wins in an arena.
* Each additional 5 wins after the initial point is earned will give players an added bonus Gladiator point. Thus, players also earn 2 Gladiator points for their 10th consecutive win, 3 Gladiator points for their 15th consecutive win, and 4 Gladiator points for their 20th consecutive win.
* The Gladiator point bonus is capped at a maximum of 4 bonus points. This means that players who continue to be victorious after 20 consecutive wins will continue to earn 4 Gladiator points each time they win 5 additional matches.
To compensate for the adjusted difficulty of the Gladiator title, players' current Gladiator points and Gladiator title ranks will be adjusted.
* All current Gladiator point totals will be multiplied by 6. Thus, if a player had rank 5 of the Gladiator title with 350 Gladiator points, that player will now be rank 6 with 2,100 Gladiator points.
The adjusted Gladiator title ranks are as follows:
image property of ArenaNet source
Bug Fixes
* Fixed a bug that caused the griffon in the Eye of the North quest "Cold as Ice" to become unresponsive at times.
* Fixed a bug in the Eye of the North quest "Plan A" that prevented anyone but the player who turned in the plans from completing the quest.
* Fixed a bug that occasionally caused wurms to lurk and not resurface.
* Fixed a bug that prevented rainbow phoenix pets from evolving into dire pets.
* Fixed a bug in the Eye of the North quest "Crystal Method" that prevented players from obtaining additional Eldritch Crystals from the Eldritch Ettin once they had defeated him the first time.
* Fixed a bug that caused some players to enter a district with the wrong language when entering an outpost from an explorable area.
* Fixed a bug in the Eye of the North primary quest "The Elusive Golemancer" that occasionally caused the first worker golem to stop following the players.
* Fixed a bug in the Eye of the North primary quest "Blood Washes Blood" that occasionally caused Egil Fireteller to stop following the players.
* Fixed a bug that removed the first PvE-only skill from a player's Skill Bar when any other PvE-only skills on the bar were rearranged.
* Fixed bugs in the Alliance Battle maps "The Ancestral Lands" and "Kaanai Canyon" that allowed defenders to close broken gates.
* Fixed a bug in Guild Wars Nightfall that allowed party members who did not meet the requirements to be turned into wurms.
* Fixed a bug that prevented new Eye of the North players from reaching Boreal Station if they logged out during the introduction cinematic.
* Fixed a bug in the Eye of the North primary quest "A Gate Too Far" that prevented Norn guards from resurrecting.
* Fixed a bug in the Underworld that incorrectly awarded completion for the quest "the Terrorweb Queen" if the player had previously completed the quest "The Demon Assassin." This error prevented players from being awarded the Underworld Hall of Monuments trophy.
Miscellaneous
* High Priest Alkar will now offer and reward the Eye of the North quests "Destructive Research" and "The Destroyer Challenge" in both the Battledepths and the Central Transfer Chamber.
* Fixed the bow type of the Stygian Recurve Bow so that it matches its name.
* Starting on Tuesday, October 7, players in the UK and Germany will be able to purchase character slots and the Guild Wars: 1 Million Edition Upgrade from the Guild Wars In-Game Store using telephony interactive voice response (IVR) billing. Players in the UK will be able to purchase the Guild Wars: 1 Million Edition Upgrade from the Guild Wars In-Game Store using premium-rate short messages (SMS).
* Elixir of Valor now grants a 10% morale boost to the entire party.
* Players who attain rank 8 in the Eye of the North Allegiance title tracks may now receive a veteran buff when they speak to a bounty NPC. These buffs do not give reputation points, but instead award an allegiance bonus every 25 kills.
* Players will now receive notification when they have successfully completed the requirements for the "time attack" or "boss bounty" hunt challenges.
* Updated the scaling of the User Interface so that it more appropriately fits resolutions below 800x600.
* Two new masters have been added to the Isle of the Nameless: the Master of Damage and the Master of Interrupts.
* The green exclamation point over Olaf Olafson has been changed to a repeatable primary quest icon for the "A Gate Too Far" quest.
* Players are now rewarded with Dwarven reputation points for completing the repeatable Eye of the North quest "Kilroy's Punchout Tournament" from Gunnar's Hold.
* Adjusted gates on the first and second levels of the Heart of the Shiverpeaks dungeon to prevent an exploit.
* Made changes to the Fissure of Woe quests "Defend the Temple of War," "The Wailing Lord," "The Eternal Forgemaster," and "The Hunt" to prevent errors from occurring when the party completes the quests prior to accepting them.
Imperial Herald
* An Imperial Herald may now be found in the Great Temple of Balthazar. Players may consult the herald for details about the Guild Wars Bonus Mission Pack Promotion, which is active through Noon PST (-8 GMT) on October 31, 2007.
* The Imperial Herald will periodically have new topics and announcements to share.
Ebon Vanguard Special Ops
Several new encounters are available from Captain Langmar.
* Players who have rescued Captain Langmar from the Charr Flame Legion can find her in Grothmar Wardowns, just outside of Longeye's Ledge.
* Captain Langmar can provide a Charr Battle Plan Decoder for use with encrypted Charr battle plans.
* Successfully decrypted plans can then be brought back to Captain Langmar in order to launch a Special Ops encounter.
Anti-Griefing Measures
To help counteract undesirable PvP behavior, a Dishonorable Combatant system has been added to the game and a series of Arena time limit changes have been put into effect. In addition to these measures, we will be evaluating a new Report Command feature from September 28th to the 30th, after which it will be disabled pending further testing.
Report Command
Players can now use the /report command to report other players for inappropriate or anti-social behavior.
* Targeting a player and typing /report or /report followed by a player's name will open a new report dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed and reviewed by the Guild Wars Support team.
* You can report a player for leeching if you're in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. See the "Dishonorable Combatant System" section below for more details. Note that you can only report members of your own party or team for leeching.
* Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
* A single account cannot use the /report command more than 50 times in a 24-hour period.
Dishonorable Combatant System
To discourage experience and faction leeching, intentional stalling of of arena matches, and leaving matches in Random Arena, Alliance Battles, the Jade Quarry, and Fort Aspenwood before they are complete, a Dishonorable Combatant penalty system has been put into effect.
Dishonor
Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.
* An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
* Players who leave a PvP match prematurely will receive 5 dishonor points.
* If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
* Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
* The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
* When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
* Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
* To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.
Arena Time Limit Changes
To discourage players from deliberately trying to prolong Team Arena and Random Arena matches unnecessarily, the following changes are now in effect:
* Standard Annihilation matches now have a time limit of 8 minutes.
* Priest Annihilation matches now have a time limit of 12 minutes.
* When a match's designated time limit expires, the team with the highest total morale will be declared the winner. In Priest Annihilation maps, if both teams have equal morale but only one team has a live Priest, the team with the Priest will be declared the winner. If neither of these tie-breakers applies, both teams will lose the match.
Revised Gladiator Title
With the introduction of the Dishonorable Combatant system, we've made some changes to the Gladiator title track that will make it more reasonable for average players to attain the track's titles. In the new system, we have multiplied the number of Gladiator points required for each title rank by four, and Gladiator points will now be earned in the following increments:
* Players will now receive 1 Gladiator point for every 5 wins in an arena.
* Each additional 5 wins after the initial point is earned will give players an added bonus Gladiator point. Thus, players also earn 2 Gladiator points for their 10th consecutive win, 3 Gladiator points for their 15th consecutive win, and 4 Gladiator points for their 20th consecutive win.
* The Gladiator point bonus is capped at a maximum of 4 bonus points. This means that players who continue to be victorious after 20 consecutive wins will continue to earn 4 Gladiator points each time they win 5 additional matches.
To compensate for the adjusted difficulty of the Gladiator title, players' current Gladiator points and Gladiator title ranks will be adjusted.
* All current Gladiator point totals will be multiplied by 6. Thus, if a player had rank 5 of the Gladiator title with 350 Gladiator points, that player will now be rank 6 with 2,100 Gladiator points.
The adjusted Gladiator title ranks are as follows:
image property of ArenaNet source
Bug Fixes
* Fixed a bug that caused the griffon in the Eye of the North quest "Cold as Ice" to become unresponsive at times.
* Fixed a bug in the Eye of the North quest "Plan A" that prevented anyone but the player who turned in the plans from completing the quest.
* Fixed a bug that occasionally caused wurms to lurk and not resurface.
* Fixed a bug that prevented rainbow phoenix pets from evolving into dire pets.
* Fixed a bug in the Eye of the North quest "Crystal Method" that prevented players from obtaining additional Eldritch Crystals from the Eldritch Ettin once they had defeated him the first time.
* Fixed a bug that caused some players to enter a district with the wrong language when entering an outpost from an explorable area.
* Fixed a bug in the Eye of the North primary quest "The Elusive Golemancer" that occasionally caused the first worker golem to stop following the players.
* Fixed a bug in the Eye of the North primary quest "Blood Washes Blood" that occasionally caused Egil Fireteller to stop following the players.
* Fixed a bug that removed the first PvE-only skill from a player's Skill Bar when any other PvE-only skills on the bar were rearranged.
* Fixed bugs in the Alliance Battle maps "The Ancestral Lands" and "Kaanai Canyon" that allowed defenders to close broken gates.
* Fixed a bug in Guild Wars Nightfall that allowed party members who did not meet the requirements to be turned into wurms.
* Fixed a bug that prevented new Eye of the North players from reaching Boreal Station if they logged out during the introduction cinematic.
* Fixed a bug in the Eye of the North primary quest "A Gate Too Far" that prevented Norn guards from resurrecting.
* Fixed a bug in the Underworld that incorrectly awarded completion for the quest "the Terrorweb Queen" if the player had previously completed the quest "The Demon Assassin." This error prevented players from being awarded the Underworld Hall of Monuments trophy.
Miscellaneous
* High Priest Alkar will now offer and reward the Eye of the North quests "Destructive Research" and "The Destroyer Challenge" in both the Battledepths and the Central Transfer Chamber.
* Fixed the bow type of the Stygian Recurve Bow so that it matches its name.
* Starting on Tuesday, October 7, players in the UK and Germany will be able to purchase character slots and the Guild Wars: 1 Million Edition Upgrade from the Guild Wars In-Game Store using telephony interactive voice response (IVR) billing. Players in the UK will be able to purchase the Guild Wars: 1 Million Edition Upgrade from the Guild Wars In-Game Store using premium-rate short messages (SMS).
* Elixir of Valor now grants a 10% morale boost to the entire party.
* Players who attain rank 8 in the Eye of the North Allegiance title tracks may now receive a veteran buff when they speak to a bounty NPC. These buffs do not give reputation points, but instead award an allegiance bonus every 25 kills.
* Players will now receive notification when they have successfully completed the requirements for the "time attack" or "boss bounty" hunt challenges.
* Updated the scaling of the User Interface so that it more appropriately fits resolutions below 800x600.
* Two new masters have been added to the Isle of the Nameless: the Master of Damage and the Master of Interrupts.
* The green exclamation point over Olaf Olafson has been changed to a repeatable primary quest icon for the "A Gate Too Far" quest.
* Players are now rewarded with Dwarven reputation points for completing the repeatable Eye of the North quest "Kilroy's Punchout Tournament" from Gunnar's Hold.
* Adjusted gates on the first and second levels of the Heart of the Shiverpeaks dungeon to prevent an exploit.
* Made changes to the Fissure of Woe quests "Defend the Temple of War," "The Wailing Lord," "The Eternal Forgemaster," and "The Hunt" to prevent errors from occurring when the party completes the quests prior to accepting them.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
[b]
Update - Friday September 28[/b]
Bug Fixes
[b] * Added a delay after Budger Blackpowder dispenses a powder keg to prevent players from exploiting keg drops in the Heart of the Shiverpeaks dungeon.[/b]
* Fixed an issue that allowed players to charm the Master of Interrupts’ pet wolf under certain circumstances.
* Fixed a bug in the Eye of the North quest "The Anvil of Dragrimmar" that prevented Outrunner Remlok from following players after they had defeated the Fragment of Antiquities.
Miscellaneous
* Players may now display Silver Eagle armor in their Hall of Monuments.
[b] * Increased the number of creatures guarding the gate leading to the second level of the Heart of the Shiverpeaks dungeon.[/b]
* Automated Tournament text has been changed to more accurately match the map rotation.
* Increased Reputation point rewards for completing the Charr Battle Plans encounters and the quest "Kilroy's Punchout Tournament".
* Increased Reputation point rewards for defeating opponents in Polymock while playing by Tournament Rules.
We should've done the Heart of the Shiverpeaks quest [i]last[/i] weekend, Josh <img src=\'http://www.killanet.net/forum3/public/s ... #>/dry.gif\' class=\'bbc_emoticon\' alt=\'<_<\' />
Update - Friday September 28[/b]
Bug Fixes
[b] * Added a delay after Budger Blackpowder dispenses a powder keg to prevent players from exploiting keg drops in the Heart of the Shiverpeaks dungeon.[/b]
* Fixed an issue that allowed players to charm the Master of Interrupts’ pet wolf under certain circumstances.
* Fixed a bug in the Eye of the North quest "The Anvil of Dragrimmar" that prevented Outrunner Remlok from following players after they had defeated the Fragment of Antiquities.
Miscellaneous
* Players may now display Silver Eagle armor in their Hall of Monuments.
[b] * Increased the number of creatures guarding the gate leading to the second level of the Heart of the Shiverpeaks dungeon.[/b]
* Automated Tournament text has been changed to more accurately match the map rotation.
* Increased Reputation point rewards for completing the Charr Battle Plans encounters and the quest "Kilroy's Punchout Tournament".
* Increased Reputation point rewards for defeating opponents in Polymock while playing by Tournament Rules.
We should've done the Heart of the Shiverpeaks quest [i]last[/i] weekend, Josh <img src=\'http://www.killanet.net/forum3/public/s ... #>/dry.gif\' class=\'bbc_emoticon\' alt=\'<_<\' />
Last edited by Tami on Sun Sep 30, 2007 4:39 pm, edited 1 time in total.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
[b]Update - Friday October 5[/b]
Bug Fixes
* Fixed a bug that prevented players from receiving death penalty in the Courtyard map in Heroes' Ascent.
[b]Update - Thursday October 4[/b]
Bug Fixes
* Fixed a bug in the Automated Tournament system that prevented the final opponent match percentages from being displayed for Single Elimination rounds.
* Fixed a bug that caused Light of Deldrimor chests to be destroyed by boulders.
* Fixed a bug that caused certain access keys to incorrectly tell users they would receive two character slots.
Miscellaneous
* Updated the Automated Tournament map rotation for the October tournament season.
Bug Fixes
* Fixed a bug that prevented players from receiving death penalty in the Courtyard map in Heroes' Ascent.
[b]Update - Thursday October 4[/b]
Bug Fixes
* Fixed a bug in the Automated Tournament system that prevented the final opponent match percentages from being displayed for Single Elimination rounds.
* Fixed a bug that caused Light of Deldrimor chests to be destroyed by boulders.
* Fixed a bug that caused certain access keys to incorrectly tell users they would receive two character slots.
Miscellaneous
* Updated the Automated Tournament map rotation for the October tournament season.

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
Guild Wars 2007 Game Updates
Update 3 - Friday October 12
Bug Fixes
* Fixed a bug that allowed players to repeat Eye of the North primary quests.
Update 2 - Friday October 12
Bug Fixes
* Fixed a bug that prevented some players from accessing Eye of the North Hard Mode.
Update 1 - Friday October 12
Eye of the North Hard Mode
Hard Mode has been introduced for Guild Wars: Eye of the North. Players who have completed the expansion can now try playing it again in Hard Mode for an additional challenge.
Accessing Hard Mode in Eye of the North
* To gain access to Hard Mode in Eye of the North, you must first defeat the final primary quest in Normal Mode.
* Once you defeat the Eye of the North quest "A Time for Heroes" with any character on your account, every level 20 character on that same account will have access to Hard Mode in Eye of the North.
Hard Mode Rewards in Eye of the North
* Reputation point bonuses for completing primary quests and dungeons are 50% higher than in Normal Mode.
* Reputation points received from bounties are approximately 50% higher than in Normal Mode.
* Random loot found within final dungeon chests is doubled from what is given in Normal Mode.
Hall of Monuments
* Miniatures no longer need to be customized when displayed in a player's Hall of Monuments.
* Miniatures displayed in the Monument to Devotion are now marked as "dedicated" rather than "customized".
* Players can use the Monument to Devotion to switch existing miniatures from being "customized" to being "dedicated".
* Miniatures that have been dedicated in a Hall of Monuments cannot be dedicated again, but they can be used by any character.
* To prevent trade scams, the Trade panel will warn you if someone tries to trade you a miniature that has already been dedicated.
Hero's Handbook and Master Dungeon Guide
* Pages acquired for missions completed without a Hero's Handbook in your inventory can now be added to a Hero's Handbook. The cost is 100 gold per missing page. Similarly, pages for dungeons completed without a Master Dungeon Guide in your inventory can be added for 100 gold per missing page.
* The following Eye of the North title NPCs can now update books with missing pages:
o Gedral of Ascalon [Vanguard Herald] inside the Eye of the North
o Kodan [Dwarven Recruitment Officer] in Gunnar's Hold
o Tyr the Skaald [Norn Storyteller] in Gunnar's Hold
o Lexx [Asuran Talent Scout] in Rata Sum
* These NPCs now give rewards for any Hero's Handbook or Master Dungeon Guide that has at least half of its pages. The rewards given for turning in one of these books are as follows:
Report Command
After reviewing the usage of the report command during last weekend's test, we have decided to enable the command officially. The text describing the spamming and verbal abuse report commands have been updated to more clearly explain how they work. Players are never banned merely because of the volume of reports issued against them. Reports alert the GM team to review the actual chat logs of the reported player. The GM team then uses the same disciplinary policies that have always been applied to emailed reports of spamming and verbal abuse.
* To use the report command, type "/report".
* Targeting a player and typing /report or /report followed by a player's name opens a new Report Dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed to and reviewed by the Guild Wars Support team.
* You can report a player for leeching if you are in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. Note that you can only report members of your own party or team for leeching.
* Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
* A single account cannot use the /report command more than 50 times in a 24-hour period.
We will continue to monitor this feature and make further adjustments as necessary.
Underworld and Fissure of Woe Updates
* When entering into these regions, players will now receive a Mission Objective list in their Quest Log. This list informs players how many quests they must complete to finish the regions for the purposes of full completion and credit for the Hall of Monuments.
* Quests yet to be obtained are marked as "?????" in the Mission Objective list until they are discovered by at least one party member.
* Chests now spawn upon completion of all quests in either of these regions.
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
All
* Decreased the Health of all Spirits by 50; allowed Burning to affect Spirits.
Assassin
* Death's Charge: increased conditional Health to 65..200.
* Golden Fang Strike: fixed a bug that allowed the use of Golden Fang Strike without a lead attack.
* Shadow Refuge: increased duration to 6 seconds.
Dervish
* Wearying Strike: decreased damage to 5..20.
Elementalist
* Ash Blast: increased damage to 35..65.
* Chilling Winds: increased damage to 25..50.
* Conjure Frost, Conjure Flame, and Conjure Lightning: now directly increase the damage you do when you hit with an attack (previously, they dealt damage as a second, additional strike); decreased damage to 5..20.
* Ebon Hawk: increased damage to 45..100.
* Enervating Charge: increased damage to 25..50.
* Glyph of Swiftness: fixed a bug that increased the projectile speed.
* Ice Spikes: decreased recharge time to 10 seconds.
* Searing Flames: increased Burning duration to 1..7 seconds.
* Steam: increased conditional damage to 40..100; increased damage to 25..70.
* Stoning: increased damage to 45..105.
* Ward Against Melee: increased Energy cost to 15; decreased duration to 5..20 seconds.
Mesmer
* Air of Disenchantment: decreased casting time to .25 seconds.
* Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
* Enchanter's Conundrum: decreased Energy cost to 10; decreased casting time to 1 second; increased damage to 30..120; fixed a bug that caused multiple hits of damage when stacked.
* Energy Burn: increased damage multiplier to 12.
* Energy Surge: increased damage multiplier to 12.
* Extend Conditions: decreased recharge time to 5 seconds.
* Hex Eater Vortex: increased recharge time to 12 seconds.
* Illusion of Haste: decreased Energy cost to 5.
* Ineptitude: decreased recharge time to 15 seconds.
* Keystone Signet: decreased recharge time to 10 seconds.
* Mantra of Recovery: decreased recharge reduction to 33%.
* Power Drain: decreased recharge time to 20 seconds.
* Power Leak: decreased recharge time to 12 seconds.
* Power Spike: decreased Energy cost to 5.
* Shrinking Armor: fixed a bug that prevented the Health Bar from turning purple.
* Signet of Illusions: increased the number of Spells affected to 3.
* Signet of Midnight: decreased recharge time to 10 seconds.
Monk
* Reversal of Damage: fixed a bug that caused this Spell to stop all damage instead of the max damage listed.
* Shield of Deflection: increased recharge time to 10 seconds; increased duration to 3..10 seconds.
* Shield of Regeneration: increased recharge time to 12 seconds.
Necromancer
* Angorodon's Gaze: decreased Energy returned to 12.
* Chilblains: now works on target foe instead of having a point-blank area of effect; decreased number of Enchantments affected to 1; increased casting time to 2 seconds.
* Gaze of Contempt: decreased recharge time to 15 seconds.
* Putrid Bile: fixed a bug that prevented the Health Bar from turning purple.
* Rend Enchantments: decreased recharge time to 20 seconds.
* Rigor Mortis: decreased recharge time to 20 seconds; decreased casting time to 1 second.
* Rip Enchantment: decreased Health lost to 15..5.
* Strip Enchantment: decreased recharge time to 15 seconds.
Ranger
* Nature's Renewal: decreased Spirit levels to 1..10.
Paragon
* Aggressive Refrain: now causes Cracked Armor for 20 seconds when applied.
* "Go for the Eyes!": increased recharge time to 4 seconds.
Warrior
* Agonizing Chop: increased activation time to 1 second.
* "Charge!": increased movement speed to 33%.
* Critical Chop: increased activation time to 1 second.
* Disarm: reworded skill description to explain that it is an interrupt.
* "Watch Yourself!": increased recharge time to 4 seconds; increased duration to 10 seconds.
Bug Fixes
* Fixed a bug in the Fissure of Woe quest "The Hunt" that prevented players from completing it in some multiplayer situations.
* Fixed bugs in the Underworld quests "Demon Assassin" and "Terrorweb Queen" that prevented players from completing them in some multiplayer situations.
* Fixed a bug that prevented Edielh Shockhunter from displaying correctly and having skills.
* Fixed a bug that caused the Kurzick Base Defender in the Alliance Battles map "Ancestral Lands" to have the wrong model.
* Fixed multiple small text bugs in skill descriptions.
* Fixed a line-of-sight exploit in the Heroes' Ascent map "Fetid River".
* Fixed a bug that allowed miniatures to be killed by traps.
* Fixed a bug that caused players to receive Asura reputation points instead of Dwarven reputation points for completing the Heart of the Shiverpeaks dungeon.
* Fixed a bug that prevented resurrection shrines in Oola's Lab from appearing on the Mission Map.
* Fixed graphic artifacts on the loading screen and in the Skill warm-up bar that appaeared in interface sizes other than the normal setting.
* Fixed a bug that prevented chat messages containing Party Search keywords from appearing in the "All" or "Trade" channels while in guild halls.
* Fixed the Party Search purpose droplist so that it no longer resets to "Mission" every time the "Seek Party" checkbox is reselected.
Miscellaneous
* Improved rewards from Eye of the North chests revealed by the Light of Deldrimor skill in both Hard and Normal Mode.
* The Master of the North title track now counts toward Favor of the Gods.
* As with explorable areas, parties now automatically fail in dungeons if they reach a party-wide 60% DP while in Hard Mode.
* Players now receive the skill Brawling Combo Punch when entering into Fronis Irontoe's Lair in Hard Mode.
* The guaranteed drop from the final chest in Frostmaw's Burrow has been changed from a diamond to a lockpick. Lockpicks have a consistent high gold value, while the diamond currently has a low value due, in part, to the ease of acquiring them from this chest.
* Reduced the size of activation on the Resurrection Shrine in the Fortress of Jahai.
* Moved the first Resurrection Shrine in Vulture Drifts to the side of the portal into Dunes of Despair.
* Gold rewards for vanquishing foes in Hard Mode have been increased to five times the number of creatures killed.
* Changed several Eye of the North quests so that upon completion, the Quest Log selects and highlights the related summary quest.
© 2007 ArenaNet Inc. All rights reserved. NCsoft, the interlocking NC logo, Guild Wars, Guild Wars Factions, Factions, Guild Wars Nightfall, Nightfall, Guild Wars: Eye of the North, Eye of the North, ArenaNet, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners.
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Bug Fixes
* Fixed a bug that allowed players to repeat Eye of the North primary quests.
Update 2 - Friday October 12
Bug Fixes
* Fixed a bug that prevented some players from accessing Eye of the North Hard Mode.
Update 1 - Friday October 12
Eye of the North Hard Mode
Hard Mode has been introduced for Guild Wars: Eye of the North. Players who have completed the expansion can now try playing it again in Hard Mode for an additional challenge.
Accessing Hard Mode in Eye of the North
* To gain access to Hard Mode in Eye of the North, you must first defeat the final primary quest in Normal Mode.
* Once you defeat the Eye of the North quest "A Time for Heroes" with any character on your account, every level 20 character on that same account will have access to Hard Mode in Eye of the North.
Hard Mode Rewards in Eye of the North
* Reputation point bonuses for completing primary quests and dungeons are 50% higher than in Normal Mode.
* Reputation points received from bounties are approximately 50% higher than in Normal Mode.
* Random loot found within final dungeon chests is doubled from what is given in Normal Mode.
Hall of Monuments
* Miniatures no longer need to be customized when displayed in a player's Hall of Monuments.
* Miniatures displayed in the Monument to Devotion are now marked as "dedicated" rather than "customized".
* Players can use the Monument to Devotion to switch existing miniatures from being "customized" to being "dedicated".
* Miniatures that have been dedicated in a Hall of Monuments cannot be dedicated again, but they can be used by any character.
* To prevent trade scams, the Trade panel will warn you if someone tries to trade you a miniature that has already been dedicated.
Hero's Handbook and Master Dungeon Guide
* Pages acquired for missions completed without a Hero's Handbook in your inventory can now be added to a Hero's Handbook. The cost is 100 gold per missing page. Similarly, pages for dungeons completed without a Master Dungeon Guide in your inventory can be added for 100 gold per missing page.
* The following Eye of the North title NPCs can now update books with missing pages:
o Gedral of Ascalon [Vanguard Herald] inside the Eye of the North
o Kodan [Dwarven Recruitment Officer] in Gunnar's Hold
o Tyr the Skaald [Norn Storyteller] in Gunnar's Hold
o Lexx [Asuran Talent Scout] in Rata Sum
* These NPCs now give rewards for any Hero's Handbook or Master Dungeon Guide that has at least half of its pages. The rewards given for turning in one of these books are as follows:
Report Command
After reviewing the usage of the report command during last weekend's test, we have decided to enable the command officially. The text describing the spamming and verbal abuse report commands have been updated to more clearly explain how they work. Players are never banned merely because of the volume of reports issued against them. Reports alert the GM team to review the actual chat logs of the reported player. The GM team then uses the same disciplinary policies that have always been applied to emailed reports of spamming and verbal abuse.
* To use the report command, type "/report".
* Targeting a player and typing /report or /report followed by a player's name opens a new Report Dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed to and reviewed by the Guild Wars Support team.
* You can report a player for leeching if you are in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. Note that you can only report members of your own party or team for leeching.
* Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
* A single account cannot use the /report command more than 50 times in a 24-hour period.
We will continue to monitor this feature and make further adjustments as necessary.
Underworld and Fissure of Woe Updates
* When entering into these regions, players will now receive a Mission Objective list in their Quest Log. This list informs players how many quests they must complete to finish the regions for the purposes of full completion and credit for the Hall of Monuments.
* Quests yet to be obtained are marked as "?????" in the Mission Objective list until they are discovered by at least one party member.
* Chests now spawn upon completion of all quests in either of these regions.
Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
All
* Decreased the Health of all Spirits by 50; allowed Burning to affect Spirits.
Assassin
* Death's Charge: increased conditional Health to 65..200.
* Golden Fang Strike: fixed a bug that allowed the use of Golden Fang Strike without a lead attack.
* Shadow Refuge: increased duration to 6 seconds.
Dervish
* Wearying Strike: decreased damage to 5..20.
Elementalist
* Ash Blast: increased damage to 35..65.
* Chilling Winds: increased damage to 25..50.
* Conjure Frost, Conjure Flame, and Conjure Lightning: now directly increase the damage you do when you hit with an attack (previously, they dealt damage as a second, additional strike); decreased damage to 5..20.
* Ebon Hawk: increased damage to 45..100.
* Enervating Charge: increased damage to 25..50.
* Glyph of Swiftness: fixed a bug that increased the projectile speed.
* Ice Spikes: decreased recharge time to 10 seconds.
* Searing Flames: increased Burning duration to 1..7 seconds.
* Steam: increased conditional damage to 40..100; increased damage to 25..70.
* Stoning: increased damage to 45..105.
* Ward Against Melee: increased Energy cost to 15; decreased duration to 5..20 seconds.
Mesmer
* Air of Disenchantment: decreased casting time to .25 seconds.
* Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7..15; added a heal effect of 40..120 when an Enchantment is removed.
* Enchanter's Conundrum: decreased Energy cost to 10; decreased casting time to 1 second; increased damage to 30..120; fixed a bug that caused multiple hits of damage when stacked.
* Energy Burn: increased damage multiplier to 12.
* Energy Surge: increased damage multiplier to 12.
* Extend Conditions: decreased recharge time to 5 seconds.
* Hex Eater Vortex: increased recharge time to 12 seconds.
* Illusion of Haste: decreased Energy cost to 5.
* Ineptitude: decreased recharge time to 15 seconds.
* Keystone Signet: decreased recharge time to 10 seconds.
* Mantra of Recovery: decreased recharge reduction to 33%.
* Power Drain: decreased recharge time to 20 seconds.
* Power Leak: decreased recharge time to 12 seconds.
* Power Spike: decreased Energy cost to 5.
* Shrinking Armor: fixed a bug that prevented the Health Bar from turning purple.
* Signet of Illusions: increased the number of Spells affected to 3.
* Signet of Midnight: decreased recharge time to 10 seconds.
Monk
* Reversal of Damage: fixed a bug that caused this Spell to stop all damage instead of the max damage listed.
* Shield of Deflection: increased recharge time to 10 seconds; increased duration to 3..10 seconds.
* Shield of Regeneration: increased recharge time to 12 seconds.
Necromancer
* Angorodon's Gaze: decreased Energy returned to 12.
* Chilblains: now works on target foe instead of having a point-blank area of effect; decreased number of Enchantments affected to 1; increased casting time to 2 seconds.
* Gaze of Contempt: decreased recharge time to 15 seconds.
* Putrid Bile: fixed a bug that prevented the Health Bar from turning purple.
* Rend Enchantments: decreased recharge time to 20 seconds.
* Rigor Mortis: decreased recharge time to 20 seconds; decreased casting time to 1 second.
* Rip Enchantment: decreased Health lost to 15..5.
* Strip Enchantment: decreased recharge time to 15 seconds.
Ranger
* Nature's Renewal: decreased Spirit levels to 1..10.
Paragon
* Aggressive Refrain: now causes Cracked Armor for 20 seconds when applied.
* "Go for the Eyes!": increased recharge time to 4 seconds.
Warrior
* Agonizing Chop: increased activation time to 1 second.
* "Charge!": increased movement speed to 33%.
* Critical Chop: increased activation time to 1 second.
* Disarm: reworded skill description to explain that it is an interrupt.
* "Watch Yourself!": increased recharge time to 4 seconds; increased duration to 10 seconds.
Bug Fixes
* Fixed a bug in the Fissure of Woe quest "The Hunt" that prevented players from completing it in some multiplayer situations.
* Fixed bugs in the Underworld quests "Demon Assassin" and "Terrorweb Queen" that prevented players from completing them in some multiplayer situations.
* Fixed a bug that prevented Edielh Shockhunter from displaying correctly and having skills.
* Fixed a bug that caused the Kurzick Base Defender in the Alliance Battles map "Ancestral Lands" to have the wrong model.
* Fixed multiple small text bugs in skill descriptions.
* Fixed a line-of-sight exploit in the Heroes' Ascent map "Fetid River".
* Fixed a bug that allowed miniatures to be killed by traps.
* Fixed a bug that caused players to receive Asura reputation points instead of Dwarven reputation points for completing the Heart of the Shiverpeaks dungeon.
* Fixed a bug that prevented resurrection shrines in Oola's Lab from appearing on the Mission Map.
* Fixed graphic artifacts on the loading screen and in the Skill warm-up bar that appaeared in interface sizes other than the normal setting.
* Fixed a bug that prevented chat messages containing Party Search keywords from appearing in the "All" or "Trade" channels while in guild halls.
* Fixed the Party Search purpose droplist so that it no longer resets to "Mission" every time the "Seek Party" checkbox is reselected.
Miscellaneous
* Improved rewards from Eye of the North chests revealed by the Light of Deldrimor skill in both Hard and Normal Mode.
* The Master of the North title track now counts toward Favor of the Gods.
* As with explorable areas, parties now automatically fail in dungeons if they reach a party-wide 60% DP while in Hard Mode.
* Players now receive the skill Brawling Combo Punch when entering into Fronis Irontoe's Lair in Hard Mode.
* The guaranteed drop from the final chest in Frostmaw's Burrow has been changed from a diamond to a lockpick. Lockpicks have a consistent high gold value, while the diamond currently has a low value due, in part, to the ease of acquiring them from this chest.
* Reduced the size of activation on the Resurrection Shrine in the Fortress of Jahai.
* Moved the first Resurrection Shrine in Vulture Drifts to the side of the portal into Dunes of Despair.
* Gold rewards for vanquishing foes in Hard Mode have been increased to five times the number of creatures killed.
* Changed several Eye of the North quests so that upon completion, the Quest Log selects and highlights the related summary quest.
© 2007 ArenaNet Inc. All rights reserved. NCsoft, the interlocking NC logo, Guild Wars, Guild Wars Factions, Factions, Guild Wars Nightfall, Nightfall, Guild Wars: Eye of the North, Eye of the North, ArenaNet, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks are the property of their respective owners.
source

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it
[/color]
