[url=\"http://sourceforge.net/projects/physicseditor/\"]Scythe[/url] is a modelling tool for physics engines, and was recently put onto SourceForge as open source software. You can create objects, vehicles, ragdolls, structures... all from physical joints and bodies, and then test them, throw them around, break them, before saving to file and loading into your own game.
With Scythe, control of physics falls into the hands of the artists, freeing them to push the boundaries of what your game is capable of. Complicated structures need to be visually assembled by an artist, they just cannot be blindly coded by a programmer who cant see what he's doing.
It is time for games to evolve. In the future there will be no static level geometry. Nothing you cannot pickup, knock around and break.
But its about more than that. We've all had our fill of stacks of crates. The purpose of Scythe is to push the levels of complexity and free the imagination. No more approximating collision with a bounding box. The details come in, things can get bigger, monstrosities can be created, detailed machinery simulated, but above all things are no longer pretend.
Scythe Physics Editor [open source]
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