Rage 3D (open source)

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Tami
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Rage 3D (open source)

Post by Tami »

[quote]"Welcome to the Rage 3D open source (free) game engine project. All the code hosted on this site and sourceforge.net is given to you completely free of charge as long as you obey the rules in the license published on this site. This engine may be used in commercial game projects without paying any license fees."[/quote]

[url="http://www.rage-game-engine.za.net/"]Rage GL[/url] features

* Frustum Culling.
* Full Scene Management using scene graph.
* Several particle systems (some still under development).
* Built in Bumpmapping.
* Character animation with weighted blending.
* Distance blending.
* Supports full OpenGL 2.0 specifications.
* Material state management.
* Inherent support for GLSL.
* Custom GLSL shaders.
* Many shaders under development including water shader.
* Dynamic object paths.
* Mouse selection of objects.
* Custom OpenGL functions.
* Camera movement, mouselook and rotation functions built in.
* Built in FPS calculator.
* Interfaces for loading proprietry mesh formats.
* Billboarding on any or all axii.
* Several debug functions to make the development life cycle shorter.
* Inherent 3DS import support.
* Several predefined objects easily added to the scene.
* Many environment functions added, including Fog, Lens flare and Skyboxes.
* Animated textures, Cubemaps, Sphere maps and material lighting is also supported.
* Easily create cube maps directly from the engine to files on your hard disk with one function call.
* Rendering surface created from inside the DLL, or using a supplied rendering surface.
* Move,rotate and scale selected objects in the scene.
* Hide or show the windows cursor.
* Key handling done using event callback system.

Image formats supported :

* jpg
* bmp
* tga
* dds (In progress)

License:

The Rage Game Engine, associated products published on sulaco.co.za and sourceforge.net and all documentation and source code may be distributed,
used and modified free of charge.

This licence does not limit the use of the engine in commercial closed source projects, provided that the following rules are adhered to:

1) If the rage engine (in part or as a whole) is used in any project / software, credit must be given to [url="http://www.rage-game-engine.za.net/"]http://www.rage-game-engine.za.net/[/url] (Refrenced as "Credit" in this License agreement)

1.1) Credit must be given as a mention in the credits page or about page / form and associated documentation of any product using the engine (in part or as a whole) and must be in a readable format.

2) A link (anchor also known as an href) to [url="http://www.rage-game-engine.za.net/"]http://www.rage-game-engine.za.net/[/url] on any website promoting software created using the rage game engine, would be appreciated, but not required.

3) Any source code modifications to the rage engine must be sent back to the owner of Sulaco.co.za via email or other electronic communications medium, so that it can be integrated into the original copy of the code. Contact details available at the bottom of this agreement.

3.1) The above (ref:3) is done so that the engine grows through use, and more users / independant game developers benefit from the changes.

Disclaimer and warranty

- BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU (The licensee). SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU (The licensee) FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

Changes to this licence agreement

This license agreement may change from time to time without prior notice to the licensees.
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