Own the engine that started the revolution. The ground-breaking technology behind Tribes continues to evolve and remains the best value in the game development industry. We even supply the Source Included to prove it!
Torque was built by pros and is used by pros. Vivendi, NC Soft, and even NASA have developed projects using TGE; use the same technology as the big boys for just $150.
TGE is a complete proven package for a wide range of applications, with a flexible and controllable in-engine 3D Toolset and award-winning TorqueNet networking.
Code in TorqueScript and/or C++, then run your game on PC, OSX, or even XBox360 (with separate license) with TGE's multi-platform CodeOnce feature... or bring your game into other Torque products, such as Torque Game Engine Advanced.
This is not just an SDK. Torque is a whole game development approach. We provide the technology, framework, methodology, tools, and a like-minded developer community of thousands; you provide the creativity and the drive to make your game.
Prices:
Torque Game Engine
* For Indies $150
* Commercial $749
* Educational License: Contact Garage Games
Features
3D TOOLSET
Integrated WYSIWYG "sandbox" Mission, GUI, and Terrain Builder editors for creating 3D environments.
* Edit the world, terrain, weather, objects and set triggers.
* Fully scriptable interfaces and controls, all without exiting the GUI.
* Mesh exporters include, Maya, 3D Studio Max, LightWave, Blender, MilkShape and more.
GEOTERRAIN
Generate dynamically blended mountains, valleys, and other seamless terrain.
* Several algorithmic and fractal generators.
* Ridge and valley localized smoothing.
* Thermal and hydraulic erosion operators.
TORQUENET
Create large multiplayer games with the award-winning TorqueNet client/server networking architecture.
* Strong multiplayer networking foundation built into the code using both UDP and TCP.
* Support for multiple data delivery requirements.
* Partial object state updates.
* Ghost manager.
* Packet stream manager, and an optimized NDP.
DOORWAY
Create realistic indoor to outdoor transitions with seamless interior and exterior rendering.
* Seamless integration of interior and exterior rendering.
* Portal-based interiors, with detail brushes and animated light maps able to connect directly with environment-mapped terrain.
* Multi-pass texturing, lighting, and layered volumetric fog.
PUPPETEER
Incorporate animated models with ease using Torque Game Engine's mesh engine animation system.
* Allows for the use of animated multi-bone skeletons for dynamic, flexible character actions with a high level of detail.
* Dynamic projected shadow maps.
* Mesh vertex deformation animation.
* Support for multi-layered animation.
SOURCE INCLUDED
Modify the functionality of the engine to suit your needs.
* Provides nearly unlimited ability to modify and improve upon the TGE engine.
* Modify the networking code.
* Convert the level editor to an isometric level editor.
* Use all of the cool stuff that all of the other TGE users are making and contributing to the community.
TORQUESCRIPT
Use the scripting language you know and love (or will grow to love)!
* Proprietary script common among the family of Torque products.
* Experienced with TGB? scripting will be second nature.
* New to Torque? The skills you learn will be translatable to other Torque products in the future.
* TorqueScript syntax is similar to C++.
CODEONCE
Reach a wider audience by publishing your game on multiple platforms. community-supported Linux version also available.
* Scripts will run on Windows or OSX; community-supported Linux version also available.
* Seamless porting into other Torque products.
* Build your game for Microsoft Xbox 360 with a separate license.
* Commitment to multi-platform functionality.
AUDIENCE COMPATIBILITY
Maximize your potential user base by catering to users with a wide range of hardware.
* Support for hardware reaching back to Windows 98 and Voodoo 3 video cards, in addition to CodeOnce platform support.
* Torque Game Engine has the potential to reach a huge audience, very important point for independent developers.
HELPFUL RESOURCES
Additional functionality tools, game genre starter kits, and a cornucopia of content packs.
* Purchase a plethora of additional resources such as: Torque ShowTool Pro, the RTS Starter Kit, or Content Packs.
* Models and environments from the likes of BraveTree and Tim Aste.
* Increase knowledge of TGE using one of the available books, such as The Game Programmer's Guide to Torque.
System Requirements
C++ Compiler
All platforms require an installed C++ compiler in order to build the engine.
Windows 2000/XP
Pentium III 1000, 512 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator, DirectX compatible Soundcard
Supported Compilers: Microsoft VC++ 7.0 and above. Free compilers may work, but are unsupported by GG. Dev-C++ does not work.
MAC OS X (10.2 / 10.3 / 10.4)
G5 or Intel Mac, 512 MB RAM
OpenGL Compatible 3D Graphics Accelerator
Supported Compilers: XCode 2.2+ (OS X only)
Linux
Pentium 1000, 512 MB RAM
NVIDIA TNT2 or better 3D Graphics Accelerator, Linux-supported sound card
XFree86 4.0 or newer with NVIDIA OpenGL drivers
glibc 2.2 or newer (e.g.: Redhat 7.x+, Mandrake 8.x+, Debian 3.0+)
SDL version 1.2 or newer (1.2.3 or later is recommended)
OpenAL Runtime or SDK Installation
Mesa3D version 3.4 or newer (3.4.2 or later recommended)
Supported Compilers: GNU make and g++ (version 2 or 3)
NOTE: Linux is community supported. The last known version to run on Ubuntu was TGE 1.4.1. Using Linux requires expert knowledge of C++, the compilation process, and Linux itself. Please do not try to use Linux if you are new to the OS.
Torque Engine (commercial)
Moderators: Moderator, Global Moderator
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