NovaShell Game Creation System (open source)

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Tami
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NovaShell Game Creation System (open source)

Post by Tami »

[url=\"http://www.rtsoft.com/novashell/development.htm\"]Novashell's[/url] source code is available under a zlib/libpng style license.

To download/browse the source, use a [url=\"http://tortoisesvn.tigris.org/\"]subversion client[/url] and check-out svn://rtsoft.com/rtsvn.

Please be aware you need some experience to compile this as you also need to compile ClanLib, get libraries together, etc. It's pretty tricky if you're new to this sort of thing.

Features:
# Multi-platform support using the Clanlib library (Windows, OS X , Linux)
# Open source under a zlib/libpng license
# Hierarchal goal based AI system enables entities to think and act on events and changing situations in a flexible manner
# Advanced physics system
# A*Star freeform node based pathfinding capable of navigating an unlimited number of connected maps, warps and doors
# Lua scripting (used in games like Baldur's Gate, FarCry, and Warcraft 3)
# Free form pixel accurate sprite patch editing as well as emulated conventional tile editing
# Unlimited zooming in and out, can show entire worlds on the screen in real time
# Support for irregularly shaped maps, dead space never wastes memory
# Map dimensions can flexibly change during play, new areas can be added anywhere at any time
# Robust automatic save/load allows a fully persistent world
# Built in world editor with unlimited brush sizes, multiple undo, cut and paste of any size
# Virtual palette map concept, create a map or maps with the tiles you use most to act as a palette to work from
# Mini-map system that can update its thumbnails on the fly as the world changes
# "Fast forward" game speed feature, hold down a key to speed things up
# Visual Profile system makes it easy to apply new looks and animations to entities without modifying the underlying game logic
# Parallax scrolling
# Powerful particle system
# Supports any resolution in windowed or fullscreen, scaling, rotation, tinting, and mirroring of entities.
# Advanced audio system supporting music crossfading, positional sounds, and effect filtering such as echo
# Real-time "Smart Shadow" generation based on collision information
# Create stand-alone games
# Comprehensive game modding and modding of a mod support
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

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