.werkkzeug3 (free & varied)

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Tami
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.werkkzeug3 (free & varied)

Post by Tami »

[url=\"http://www.werkkzeug.com/home\"].werkkzeug1[/url] was the first tool to bring procedural textures from the coders to the designers. Now with the release of .werkkzeug3 TE we are making creating procedural textures even easier. Artists get a tool that enables them to freely create procedural texture. No hussle with algorithms or cryptic inputs. Easy operator stacking and control of any parameter.

procedural textures
Normal image compression methods are either not efficient or too destructive when getting really small results. Procedural textures are different. When a texture is not created by painting or by taking a photography, but mathematically described, the compression can be both: lossless and very very small.

The early procedural textures that were used in games and animations looked quite artificial and were easily recognizable by their repetitive patterns. This was due to the limits of appliable mathematical patterns and als CPU power for calculating the textures.

However, don't be afraid of mathematics and limited patterns. With werkkzeug3 TE you will not really go down to formulars. You can play with a literally unlimited number of operators that can easily be toyed with, using sliders. Intuitive working, like you know it. And you will soon be able to create realistic looking textures that are even faster to create that taking pictures and retouching them. Seemless tiles come easily.

workflow
Procedural Textures are created in .werkkzeug3. You can use an imported jpeg image as a reference for the desired look, proportions and also for the correct position of UVs.

The final textures are exported in an optimized binary file format that can be used on any supported platform. To see the results in the final game or animation, you need to implement our library in your game engine, which can be easily done wth the help of our fully documented sample code.

benefits
What's so great about procedural textures?

* Much smaller than e.g. JPEG compression.
Depending on the texture, procedurals can be up to 100 times smaller than JPEGs!
* Scaleable for future projects on different plattforms in different resolutions.
No need to start painting and optimizing textures anew for each new plattform or output resolution.
* Perfectly fitting alphas, and bumps (normals).
You get the corresponing addtional data automatically along the way.

What's so great about .werkkzeug 3TE?

* Ease of use.
.werkkzeug1 is used by a wide group of people since it's public release in June 2004. Constant user feedback helped to develop the new version, optimized for texture generation: .werkkzeug3 Texture Edition.

* Proven technology, high-end results.
The extremly reduced filesize can be seen in projects like .kkrieger and .debris, where high-end graphics for a complete game or animation are packed into 96, resp. less than 200 kb.

* textures can easily be reused in different projects
* texture engine does not need pixel shader, so you get same results on any platform/any PC.
* free to use, no license-fee

License and pricing for .werkkzeug3 TE:

It's FREE!

Yes. Instead of keeping you and the number of artist working in your toolchain limited, we are offering .werkkzeug3 TE for free. Just register, download and use it. You can even save the textures as BMP and use those images in your projects for free.

Licensing and pricing for the Texture Generation Library:

To take full advantage of the power of procedural textures and to get the minimal filesize out of your textures, you need our Texture generation Library, available for all major platforms/consoles.

Standard License Scheme:

Copies distributed* - Total License Fee**
0 - 100,000 - 23,000 Euro
101,000 - 300,000 - 42,000 Euro
300,001 - 500,000 - 50,000 Euro
> 501,000 - available on request

* distributed wether as regular copies, commercial samples, downloads or any other form
** License Fee per title, per platform, not including sequels or add-ons etc.
Applicable taxes not included. Details to be negotiated on a case by case basis.

We are always open to discuss special projects, multiple and combined licenses. Please feel free to contact us (waechter [at] theprodukkt [dot] com).

Special offer for independent developers:
For companies with an annual turnover of less than 200,000 Euro and for games with less than 50.000 copies distributed, we offer a indie licenses at reduced rates. Please feel free to contact us (waechter [at] theprodukkt [dot] com).

[url=\"http://www.werkkzeug.com/downloads/\"]downloads[/url]

.werkkzeug3 TE is free to download and use in your projects. It will export both, standard BMP images, as well as optimzed procedural textures to be used with our libraries that will help you to get the most out of procedural textures.

Please fill in the download form to get an e-mail with your individual download link. (Attention gmail users: Under some conditions our mail is classified as junk by gmail, please check the corresponding folder, if our mail is not coming through.)

If you want to download our sample library, to see how you can take full advantage of all the benefits of procedural textures, please contact waechter [at] theprodukkt [dot] com
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