[GW] Recent Updates

Prophecies, Factions, Nightfall

Moderators: Moderator, Global Moderator

Josh
Hero Member
Hero Member
Posts: 4627
Joined: Fri Jun 04, 2004 2:54 pm

[GW] Recent Updates

Post by Josh »

Update - Monday March 3

Bug Fixes

* Fixed ctrl-click on some signposts that did not function correctly.
[align=center]

Image

“If you stop learning, you stop living.” ~Tami Quiring

“It's the rare man who understands the value of a single perfect rose.”

[/align]
Josh
Hero Member
Hero Member
Posts: 4627
Joined: Fri Jun 04, 2004 2:54 pm

[GW] Recent Updates

Post by Josh »

Update - Thursday March 6

Skill Updates

Guild vs. Guild
Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin
Shroud of Silence: decreased duration to 1..3 seconds.
Shadow Prison: decreased duration to 1..7 seconds.
Dark Prison: decreased duration to 1..6 seconds.
Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.
Augury of Death: increased recharge to 20 seconds.

Mesmer
Imagined Burden: decreased duration to 8..20 seconds.
Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell."
Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
Power Lock: decreased recharge to 12 seconds.
Cry of Frustration: decreased Energy cost to 10.
Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill."
Power Leak: decreased Energy lost to 3..17.

Necromancer
Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
Plague Sending: decreased Energy cost to 1.
Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second, all of target foe's attributes are set to 0."
Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.

Elementalist
Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.
Ward Against Melee: increased recharge to 30 seconds.
Blinding Flash: decreased duration to 3..8 seconds.
Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
Rodgort's Invocation: increased recharge to 8 seconds.
Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration."
Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration."
Aftershock: removed the long aftercast.
Ward Against Melee: removed the long aftercast.
Ward Against Foes: removed the long aftercast.
Inferno: removed the long aftercast.
Flame Burst: removed the long aftercast.
Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
Crystal Wave/Teinai's Crystals: removed the long aftercast.
Shockwave: removed the long aftercast.
Double Dragon: removed the long aftercast.

Monk

Heal Party: increased casting time to 2 seconds.
Guardian: increased recharge time to 4 seconds.
Reversal of Damage: decreased recharge time to 3 seconds.
Symbol of Wrath/Kirin's Wrath: removed the long aftercast.

Warrior
Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
Axe Rake: decreased adrenaline cost to 5 strikes.
Axe Twist: decreased adrenaline cost to 5 strikes.
Gash: decreased adrenaline cost to 6 strikes.
"Shields Up!": increased armor gain to 60; functionality changed to: "For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
"Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack."
Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike of adrenaline."
Sprint: decreased recharge time to 15 seconds.
Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3

Ranger
Pin Down: decreased recharge time to 8 seconds.
Crippling Shot: increased recharge time to 2 seconds.
Hunter's Shot: decreased activation time to 1 second.

Dervish
Pious Assault: increased activation time to normal weapon attack activation time.
Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."
Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.

Paragon
Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.
Barbed Spear: decreased adrenaline cost to 2 strikes.
Blazing Spear: decreased adrenaline cost to 6 strikes.

Ritualist
Ancestors' Rage: decreased damage dealt to 5..110.
Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.


General
Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest.

Hero AI
Improved hero AI for the skill Broad Head Arrow.
Improved hero AI for the skill Warrior’s Endurance.

Bug Fixes
Shadow Fang: fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute.
Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.
Fixed a rare bug that would crash the game server.
[align=center]

Image

“If you stop learning, you stop living.” ~Tami Quiring

“It's the rare man who understands the value of a single perfect rose.”

[/align]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Update - Friday March 7
Bug Fixes

* Fixed a bug that allowed players to steal monster skills.
* Updated the models for two winning items from the Design a Weapon Contest.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Josh
Hero Member
Hero Member
Posts: 4627
Joined: Fri Jun 04, 2004 2:54 pm

[GW] Recent Updates

Post by Josh »

Update - Thursday March 13

General

* Concise Skill Description Option
o Guild Wars now supports two types of skill descriptions: traditional and concise. Traditional descriptions maintain the classic style and have been in place since the first campaign. Concise descriptions are a new style, and are generally shorter in length.
o The first time you log in, you get a message asking if you'd like to keep using traditional skill descriptions or if you'd like to change to concise descriptions. Once you make your selection, login will continue normally, and you won't see the message again. To change the skill description style while in-game, use the General tab in the Options panel. (Menu> Options> General)
o Example of a traditional description for Defensive Stance:
+ For 1..7 seconds, you have +24 armor and you have a 75% chance to block melee and projectile attacks. Defensive Stance ends if you use a skill.
o Example of a concise description for Defensive Stance:
+ (1..7 seconds.) You have 75% chance to block and +24 armor. Ends if you use a skill.
o If you find any problems with the translations of the concise skill descriptions, or general translation bugs, please report them to:
+ French: [url=\"http://wiki.guildwars.com/wiki/User:Jason_Yu/French_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs[/url]
+ German: [url=\"http://wiki.guildwars.com/wiki/User:Jason_Yu/German_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs[/url]
+ Italian: [url=\"http://wiki.guildwars.com/wiki/User:Jason_Yu/Italian_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs[/url]
+ Polish: [url=\"http://wiki.guildwars.com/wiki/User:Jason_Yu/Polish_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs[/url]
+ Russian: [url=\"http://wiki.guildwars.com/wiki/User:Jason_Yu/Russian_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs[/url]
+ Spanish: [url=\"http://wiki.guildwars.com/wiki/User:Jason_Yu/Spanish_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs[/url]


Bug Fixes

* Fixed a spawn bug that prevented bosses in the Domain of Anguish from appearing if everyone in a party had already completed the Mallyx the Unyielding quest.
* Fixed a bug in Underworld that sometimes prevented mission failure if a Reaper died too quickly after spawning.
* Fixed a bug that would sometimes allow Necromancers to cast Putrid Flesh and Feast for the Dead while having no living minions for the spell to target.
* Fixed a bug in the Tower of Strength quest within the Fissure of Woe that sometimes caused the Tower Mage to become stuck and never reach the tower.
* Fixed a bug in the Dajkah Inlet challenge mission that could cause teams to crash after a long time spent in the mission.
* Fixed a bug that caused some treasure chests to not work if more than one player attempted to open the chest at the same time.
* Fixed a bug in the Moa'vu'Kaal, Awakened quest in Nightfall that caused the starting NPC to sometimes not display a quest marker even though the quest was available.
* Fixed a bug that affected various sign posts and redirectors in the Eye of the North, Sifhalla, Olafstead, and Gunner's Hold.


Miscellaneous

* The daggers known as Dragon Scythes are now named Dragon Kamas to avoid confusion over their weapon type.
* The axe known as White Scythe is now named White Reaver to avoid confusion over its weapon type.
* The second RAWR Cup Tournament is now listed on Tolkano.
* The Xunlai Tournament House NPC now offers prizes for the February tournament and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
[align=center]

Image

“If you stop learning, you stop living.” ~Tami Quiring

“It's the rare man who understands the value of a single perfect rose.”

[/align]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Guild Wars Game Update Notes

Update - Tuesday March 18
Real-Money Trading

Today we are taking steps to further protect the game from abuse by real-money trading (RMT) companies. Please read our [url=\"http://www.guildwars.com/support/rtm/rtm-en.php\"]Policy on Real-Money Trading[/url] for more information on how and why we block real-money trading.

* We are adding the ability to block certain IP addresses from the game. In the coming days and weeks, we will be using this capability to block addresses of RMT companies that heavily abuse the game.

* We are also adding code to detect and block IP addresses that are running an open proxy, so that players cannot mask their real IP address by connecting to the game through an open proxy.

* To clarify our policy on blocking IP addresses from the game, we added the following line to section 7 of the User Agreement:

NC Interactive may from time to time in its sole discretion implement various forms of filtering, blocking or monitoring of IP addresses or proxies used to use, play or access the Game(s) or the Service, including without limitation blocking or filtering measures that restrict your ability to use, play or access the Game(s) or Service outside of the territories in which NC Interactive makes the Game(s) or Service available.

* To combat a growing problem with account fraud, newly created accounts are now restricted from trading with other players within the first 24 hours after account creation. Please see today's [url=\"http://wiki.guildwars.com/wiki/Gaile_News#.5BDev_Update.5D_Changes_for_New_Accounts_.E2.80.93_18_March_2008\"]Dev Update[/url] for more information on this change.


Bug Fixes

* Fixed a bug in the Fissure of Woe quest The Tower of Strength that sometimes caused one of the Shadow Patrol groups to spawn inside the tower.


Dev Changes & User License Changes:

[Dev Update] Changes for New Accounts – 18 March 2008

Over the last several months, there has been a significant increase in issues related to real-money trading of Guild Wars gold. Players have noticed increased spamming of gold advertising in the game. ArenaNet and NCsoft have noticed, behind the scenes, a major increase in account fraud that is directly related to the attempt to acquire and sell gold and items.

With ArenaNet and NCsoft banning over 5,000 bot accounts per week, the real-money trading (RMT) companies have a constant appetite for new accounts. One way they obtain new accounts is by making fraudulent purchases using stolen credit cards. We have anti-fraud measures in place to catch and terminate such accounts, but there is a window of time in which these accounts may be used for botting and RMT sales. For any one account this is a small problem, but multiplied by 5,000 accounts per week, it becomes a large problem.

Today, we will be putting a change into the game that will help address this issue. For all newly-created accounts, there will be a 24-hour period in which the characters on that account cannot trade or drop items on the ground. This will affect new accounts that are made once the update goes in; existing accounts are unaffected.

It’s important to say that players will still be able to obtain gold and items from quests and other non-trade means. They will be able to store items in inventory or through the Xunlai Agents. They will simply need to wait one day before trading with other players.

For more information about why and how ArenaNet protects the game from RMT companies, please read our [url=\"http://www.guildwars.com/support/rtm/rtm-en.php\"]Policy on Real-Money Trading[/url].

User Agreement Changes -- 18 March 2008

We would like to provide our players with a means to clearly see any changes that are made to the Guild Wars User Agreement. Changes will be shown in a format that allows you to see what was removed, via strike-through, and what was added, via bold text.

Today's changes involved only the date and seventh section of the User Agreement. The changes are noted below:


7. OFFICIAL SERVICE

The Game(s) is designed for official play only as offered through the Service by NC Interactive at the Web Site and not through any other means. You further agree not to access, create or provide any other means through which Game(s) may be played by others, as through server emulators. You agree not to use any hardware or software, including but not limited to third party tools, or any other method of support which may in any way influence or advantage your use of the Service which is not authorized by NC Interactive, including but not limited to the use of "bots" and/or any other method by which the Service may be played automatically without human input. You acknowledge that you do not have the right to create, publish, distribute, create derivative works from or use any software programs, utilities, applications, emulators or tools derived from or created for the Game(s), except that you may use the Software to the extent expressly permitted by this Agreement. You may not take any action which imposes an unreasonable or disproportionately large load on our infrastructure. You may not sell or auction any Game(s) accounts, characters, items, coin or copyrighted material, nor may you assist others in doing so. NC Interactive may from time to time in its sole discretion implement various forms of filtering, blocking or monitoring of IP addresses or proxies used to use, play or access the Game(s) or the Service, including without limitation blocking or filtering measures that restrict your ability to use, play or access the Game(s) or Service outside of the territories in which NC Interactive makes the Game(s) or Service available.
Last edited by Tami on Wed Mar 19, 2008 3:47 am, edited 1 time in total.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Update - Friday March 21
Bug Fixes

Assassin

* Shadow Walk: this skill now completely prevents the casting of enchantments. Previously the enchantment would fail immediately after activation, causing the caster to lose Energy.


Necromancer

* Dark Aura: fixed a bug that caused the caster of Dark Aura to take damage instead of losing Health.


Update - Thursday March 20
Skill Changes

Assassin

* Fox's Promise: functionality changed to: For 5..20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.


Dervish

* Guiding Hands: decreased number of attack skills that cannot be blocked to 0..3.


Mesmer

* Enchanter's Conundrum: functionality changed to: For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment or hex spell.
* Mantra of Concentration: decreased duration to 1..38 seconds; increased recharge to 30 seconds.
* Hex Breaker: decreased duration to 5..80 seconds.


Necromancer

* Angorodon's Gaze: decreased Energy cost to 5; decreased Health stolen to 10..40; decreased Energy gained to 1..9.


Warrior

* Mokele Smash: decreased adrenaline gained to 2 strikes.
* Magehunter's Smash: increased adrenaline cost to 8 strikes; updated the animation to match Hammer Bash.


Ranger

* Sundering Attack/Penetrating Attack: decreased damage to 3..10; decreased armor penetration to 10%; increased recharge to 4 seconds.
* Power Shot: decreased damage to 5..20.
* Precision Shot: decreased damage to 3..18.


Automated Tournaments

* You now lose K value (25 for daily, 50 for monthly) rating if you sign up for a tournament and forfeit the first round.
* Tournament Reward points are now based off the number of teams who did not forfeit in the first round.
* Bonus tournament reward points are now awarded for playing in every round of a daily tournament: 5 for 1v1 daily tournaments, and 15 for GvG daily tournaments.


Bug Fixes

* Fixed a bug that caused the map marker on the reward NPC to not appear when the Clear the Chamber quest completed in the Underworld.


Miscellaneous

* Added new text to Kun Shao regarding the Xunlai Tournament House.
Last edited by Tami on Sat Mar 22, 2008 2:14 am, edited 1 time in total.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Update - Tuesday April 1**

Skills

Guild vs. Guild

* Victory or Death: at Victory or Death, each player now deals 5% additional damage for each rank achieved in the Kind of A Big Deal title track.


Assassin

* Shadow Form: increased duration to 10..60.


Elementalist

* No changes.


Mesmer

* Diversion: increased duration to 120 seconds; increased disable time to 60..120.
* Blackout: removed the touch range restriction; this skill no longer disables the caster's skills.


Monk

* Peace and Harmony: increased Energy regeneration to 6..10.
* Protective Spirit: changed skill to: For 5..25 seconds, target ally cannot lose more than 50% maximum Health due to damage from a single attack or spell.


Necromancer

* Animate Bone Fiend: increased recharge to 30 seconds; increased casting time to 5 seconds.
* Spiteful Spirit: Fixed a bug that caused monsters not to flee while in the area of effect.


Norn

* Ursan Blessing: reduced recharge to 5 seconds; this skill is no longer PvE-only.


Ritualist

* Wanderlust: this skill now causes Exhaustion.
* Pain: this skill now causes Exhaustion.
* Bloodsong: this skill now causes Exhaustion.


Warrior

* Dwarven Battle Stance: increased duration to 10..30 seconds; this skill now deals +10..40 damage and causes knock down.


Miscellaneous

* Increased the effectiveness of the Lucky Aura.
* Loremaster Ermenred in Lion's Arch will now allow characters to travel back to Pre-Searing Ascalon after they've successfully performed a number of tasks.
* Tanned Hide Squares are now Tanned Hide Polygons.
* Increased Paragon base armor to 100.
* Scythes now hit a single target.


Update - Monday March 31


Taiwan service update

* Made modifications to certain game features for Taiwan/Macau/Hong Kong accounts in response to recent changes to Taiwanese law.


Miscellaneous

* Domain of Anguish has been changed to allow the final boss in each realm to spawn without players keeping the quest Mallyx the Unyielding in their quest logs.


Bug Fixes

* Fixed a bug with the Destroyer skill Inner Fire that caused its user to not receive any healing from the skill.
* Fixed a bug that caused the Monk skills Spotless Mind and Spotless Soul to removes hexes/conditions after the enchantment had been removed.
* Fixed a bug that prevented healing bonuses/penalties (such as Healer's Covenant) from affecting Patient Spirit.
* Health degeneration from Chalice of Corruption will no longer affect players during Polymock matches.


**The April 1 updates are part of the ArenaNet April Fool's pranks.**
Last edited by Tami on Thu Apr 03, 2008 4:24 pm, edited 1 time in total.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Update - Thursday April 3

* Fixed a bug that caused some players to see a white box when using Champagne Poppers, Bottle Rockets, and Sparklers.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Josh
Hero Member
Hero Member
Posts: 4627
Joined: Fri Jun 04, 2004 2:54 pm

[GW] Recent Updates

Post by Josh »

Update - Thursday April 10
Taiwan service update

* Taiwan players now play on American servers.
* Taiwan players can now access in-game account management.
* Taiwan players can now access the in-game store.
* Taiwan players can now access other language districts.
* Taiwan players can once again play and trade with players from other territories.


Bug Fixes

* Fixed a bug that caused the Spirit summoned by the Ritualist PvE skill Vampirism to take longer than other Spirits to acquire new targets.
* Fixed a bug that sometimes caused Dervishes to appear in avatar form after dying while using an avatar skill.


Miscellaneous

* The Xunlai Tournament House NPC now offers prizes for the March tournament and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* Updated the name of the Ceremonial Spear found in Elona to Solemn Spear to reduce confusion between it and the Design-a-Weapon contest winner of the same name.
[align=center]

Image

“If you stop learning, you stop living.” ~Tami Quiring

“It's the rare man who understands the value of a single perfect rose.”

[/align]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Update - Thursday April 17
Guild vs. Guild

* Warrior's Isle: Adjusted the location of NPCs in red base.
* Druid's Isle: Removed two archers from both bases.
* Burning Isle: Removed two archers from both bases.
* Updated Automated Tournament map rotations.


Skill Updates

Assassin

* Assassin's Remedy: increased Energy cost to 10.


Mesmer

* Hex Breaker: changed skill type back to stance.
* Fragility: decreased Energy cost to 5.
* Fevered Dreams: decreased recharge to 8 seconds.
* Chaos Storm: decreased Energy cost to 5.
* Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9.
* Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9.


Necromancer:

* Dark Pact: increased damage to 10..70.


Elementalist:

* Blinding Surge: decreased recharge to 3 seconds; decreased Blindness duration to 1..5 seconds.
* Ward Against Melee: decreased duration to 1..18 seconds; no longer protects Guild Battle NPCs.
* Lightning Orb: this skill no longer applies Cracked Armor.
* Glyph of Concentration: decreased number of spells affected to 1.
* Shockwave: increased casting time to 1 second.
* Ward Against Harm: no longer protects Guild Battle NPCs.
* Ward Against Elements: no longer protects Guild Battle NPCs.


Monk:

* Aegis: increased Energy cost to 15.


Warrior:

* Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.


Ritualist:

* Flesh of My Flesh: increased recharge to 10 seconds.
* Death Pact Signet: increased activation time to 4 seconds.
* Ancestors' Rage: increased casting time to 1 second.
* Splinter Weapon: increased recharge to 8 seconds.
* Recuperation: no longer affects Guild Battle NPCs.
* Life: no longer affects Guild Battle NPCs.
* Pure Was Li Ming: no longer affects Guild Battle NPCs.
* Displacement: no longer protects Guild Battle NPCs.
* Shelter: no longer protects Guild Battle NPCs.


Dervish:

* Mystic Sweep: increased activation time to 1 second.
* Eremite's Attack: increased activation time to 1 second.


Paragon:

* Song of Restoration: increased recharge to 30 seconds.
* Ballad of Restoration: increased recharge to 30 seconds.
* Harrier's Toss: increased activation time to 1 second.


Bug Fixes

* Fixed a bug that caused Ritualist Spirits to stop attacking if their caster has moved outside of compass range.
* Fixed lighting issues with the Demonic Aegis, Draconic Aegis, Draconic Scythe, Dryad Bow, and the Eaglecrest Axe.
* Fixed a bug that caused the Paragon skill "Never Surrender!" to affect non-party allies.
* Fixed a bug that caused the Monk skill Healer's Boon to improperly affect skills on occasion.


Miscellaneous

* Implemented UI for trial accounts which displays the time remaining on the trial.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Update - Thursday April 24
Bug Fixes

* Fixed a bug that prevented players from gaining access to the original Guild Wars end run (following the Hell's Precipice mission).
* Fixed a bug that prevented the Priest of Balthazar from working correctly with PvP characters.


Update - Thursday April 24
Guild Wars Third Anniversary Celebration

* Made preparations for the Guild Wars Third Anniversary event.
* New end-game area: Players who complete Hell's Precipice (the final mission of the first campaign) will receive a Deldrimor Talisman. This trophy can be exchanged for one of the new Deldrimor weapons. The end-game area is permanent and will remain in place after the anniversary event finishes.
* Beginning at Noon Pacific (-7 GMT) on Friday, April 25, 2008, players will be able to access the Rollerbeetle Racing and Dragon Arena outposts by speaking with special event NPCs located in the Great Temple of Balthazar, Lion's Arch, Kamadan, and Shing Jea Monastery.
* Beginning at Noon Pacific (-7 GMT) on Friday, April 25, 2008, players will be able to access the Boardwalk in Shing Jea Monastery.
* The event will conclude and all special event NPCs will leave at Noon Pacific (-7 GMT) on Tuesday, April 29, 2008.


Skill Update

Necromancer

* Dark Pact: reverted back to 10..48 damage.


Bug Fixes

* Fixed a bug that could cause Heroes to occasionally ignore placed flags.
* Improved Hero/Henchmen responses to effects that cause skills to fail, such as Spell Breaker. If the target is immune to a skill, Heroes will now stop activating that skill after a small number of failures.
* Improved Hero AI for the Monk skill Pacifism; Heroes will no longer use the skill on spellcasters unless specifically ordered to.
* Fixed a bug that caused the Monk skill Spirit Bond to heal an incorrect number of times when recast on a target already enchanted with Spirit Bond.
* Fixed a bug that prevented some players from unlocking the Hero Battles outpost.
* Fixed a bug that allowed characters to equip skills from multiple secondary professions.
* Fixed Monk Obsidian Armor to make it appear correctly from the back.
* Fixed a bug that caused multiple copies of the Ram effect (in Rollerbeetle Racing) to interact incorrectly. This skill now cannot be reused until its initial effects wear off.
* Fixed a bug that caused the Paragon primary attribute Leadership to not give Energy to characters when the skills "The Power Is Yours!" and "Never Give Up!" were used.


Miscellaneous

* Updated the selection of Wayward Wands and Straw Effigies at the end of the Factions campaign to include attributes that could not be found on rods and focus items when that campaign was released.
* Updated the selection of Staffs of the Forgotten and Golden Boar Scepters at the end of the Nightfall campaign to include Energy Storage versions.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Update - Friday April 25
Bug Fixes

* Fixed a bug that prevented some Deldrimor crafted items from accepting appropriate upgrade components.
* Fixed a bug that would cause the entire party to zone when one player left the original campaign end game area.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Josh
Hero Member
Hero Member
Posts: 4627
Joined: Fri Jun 04, 2004 2:54 pm

[GW] Recent Updates

Post by Josh »

Update - Thursday May 1
Guild vs. Guild

The Guild Battle rules which were altered in a previous update will remain in place including:

* Number of archers on Burning and Druid's Isle.
* NPC positioning on Warrior's Isle.
* Wards will continue to not protect Guild Battle NPCs.
* Certain Ritualist skills will continue to not affect or protect Guild Battle NPCs.


Skill Updates

Reverted temporary tournament changes to skills:

Assassin

* Assassin's Remedy: reverted Energy cost back to 5.


Mesmer

* Hex Breaker: reverted skill type back to skill.
* Fragility: reverted Energy cost back to 10.
* Fevered Dreams: reverted recharge back to 10 seconds.
* Chaos Storm: reverted Energy cost back to 15.
* Energy Surge: reverted Energy drained to 3..8; reverted damage per Energy to 12.
* Energy Burn: reverted Energy drained to 3..8; reverted damage per Energy to 12.


Elementalist:

* Blinding Surge: reverted recharge back to 4 seconds; reverted Blindness duration back to 3..8 seconds.
* Ward Against Melee: reverted duration back to 5..20 seconds.
* Lightning Orb: reverted skill back to applying Cracked Armor.
* Glyph of Concentration: reverted number of spells affected back to 2.
* Shockwave: reverted casting time back to .75 seconds.


Monk:

* Aegis: reverted Energy cost back to 10.


Warrior:

* Disarm: reverted time that attack skills are disabled back to 0..5 seconds; reverted recharge back to 12.


Ritualist:

* Flesh of My Flesh: reverted recharge back to 0 seconds.
* Death Pact Signet: reverted activation time back to 3 seconds.
* Ancestors' Rage: reverted casting time back to .25 seconds.
* Splinter Weapon: reverted recharge back to 5 seconds.


Dervish:

* Mystic Sweep: reverted activation time back to .75 seconds.
* Eremite's Attack: reverted activation time back to .75 seconds.


Paragon:

* Song of Restoration: reverted recharge back to 20 seconds.
* Ballad of Restoration: reverted recharge back to 20 seconds.
* Harrier's Toss: reverted activation time back to .5 seconds.


Bug Fixes

* Fixed a bug that caused interrupted attack skills to occasionally deal damage.
* Fixed a bug with skills that convert damage from one type to another, such as Stone Striker and Greater Conflagration. The converted damage was working incorrectly with armor bonuses and penalties.
* Fixed a bug that allowed characters to occasionally Shadow Step while carrying a flag.


Miscellaneous

Created wiki pages for Asian language players to report localization bugs:

* Japanese: [url=\"http://wiki.guildwars.com/wiki/User:Jason_Yu/Japanese_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs[/url]
* Korean: [url=\"http://wiki.guildwars.com/wiki/User:Jason_Yu/Korean_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs[/url]
* Traditional Chinese: [url=\"http://wiki.guildwars.com/wiki/User:Jason_Yu/Traditional_Chinese_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Jason_...calization_Bugs[/url]


The wiki pages for the European localization bug reports are now hosted by the European community team:

* French: [url=\"http://wiki.guildwars.com/wiki/User:Julien_Crevits/French_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Julien...calization_Bugs[/url]
* German: [url=\"http://wiki.guildwars.com/wiki/User:Martin_Kerstein/German_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Martin...calization_Bugs[/url]
* Italian: [url=\"http://wiki.guildwars.com/wiki/User:Martin_Kerstein/Italian_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Martin...calization_Bugs[/url]
* Spanish: [url=\"http://wiki.guildwars.com/wiki/User%3a%50eter_Verhelst/Spanish_Localization_Bugs\"]http://wiki.guildwars.com/wiki/User:Peter_...calization_Bugs[/url]
[align=center]

Image

“If you stop learning, you stop living.” ~Tami Quiring

“It's the rare man who understands the value of a single perfect rose.”

[/align]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Update - Thursday May 8
Bug Fixes

* Fixed a crash bug.


Miscellaneous

* Corrected an issue with the Guild Wars updater. When you restart Guild Wars, the gray splash screen may appear an extra time. This is normal and will not recur after the update is applied.


Update - Thursday May 8
Updated Zaishen Rewards

* Added the new Zaishen title track, which can be displayed in the Hall of Monuments. Each rank in the Zaishen title track unlocks a new emote. To display the emote, enter /Zaishen or /Zrank once rank 1 or higher has been unlocked on the account.
* Added new monthly tonics to the Zaishen Chest. These new tonics will alternate each month.


For more information on the additions to the Zaishen rewards, please visit: [url=\"http://www.guildwars.com/competitive/tournament2008/zaishenrewards/\"]http://www.guildwars.com/competitive/tourn...zaishenrewards/[/url]

Automated Tournaments

* Updated Automated Tournament map rotations.
* Increased the number of tournament reward points awarded for Monthly Automated Tournaments to 4,500 for GvG, and 1,500 for 1v1.


Bug Fixes

* Fixed a bug that caused an infrequent crash when a Signet of Capture was used.
* Fixed a bug that caused Heroes to not use spells on allies under the effects of Spell Breaker, Shadow Form, and Obsidian Armor.
* Fixed a bug that caused Assassin Heroes to occasionally attempt to use dagger skills when they did not yet meet the combo requirements.
* Fixed a bug that sometimes caused the Refined Jelly art to appear as white and become unstackable with other items of the same name.


Miscellaneous

* The Xunlai Tournament House NPC now offers prizes for the April tournament and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* Improved Hero AI for using the Necromancer skill Feast for the Dead.
* Improved Hero AI for using the Necromancer skill Taste of Death.
* Improved Hero AI for using the Monk skill Dwayna's Sorrow.
* Updated buff effects from Ritualist spirits to show the time remaining on the buff.
* Altered the text color for the Everlasting Tonics to green to better distinguish them from other drops found in the Zaishen Chest.
* Altered the icon colors for Beetle Juice Tonic, Transmogrifier Tonic, and Yuletide Tonic to prepare for new tonics to be added in the next year.


Update - Tuesday May 6
Bug Fixes

* Closed an exploit that allowed some players to exceed allowed party size limits.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Tami
Administrator
Administrator
Posts: 10892
Joined: Sun Apr 25, 2004 1:05 pm

[GW] Recent Updates

Post by Tami »

Update - Friday May 23
Bug Fixes

* Fixed a bug with several Mesmer skills failing to interact with PvP versions of other skills.
* Fixed a bug that caused PvP skills to display incorrectly when sending skill templates to chat.


Update - Thursday May 22
Restoration of Skill Effectiveness in PvE
With this update we introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other. Skills that differ in PvP will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate. For more information, see the Developer Update. In this update, we are restoring a number of skills so that they work similar to how they used to before various PvP-related game balances. Each of the following skill restored in this way now also has a PvP version:

Assassin

* Shadow Form: increased duration to 5..30 seconds.

Elementalist

* Ether Renewal: increased duration to 5..20 seconds; increased Energy gain to 1..4.

Mesmer

* Energy Drain: decreased recharge to 20 seconds.
* Energy Tap: decreased recharge to 20 seconds; decreased casting time to 2 seconds.

Monk

* Light of Deliverance: decreased recharge to 6 seconds.

Necromancer

* Discord: decreased casting time to 1 second.

Paragon

* "Incoming!": increased duration to 1..5 seconds.
* Defensive Anthem: decreased activation time to 1 second.

Ranger

* Penetrating Attack: increased damage to 5..25.
* Sundering Attack: increased damage to 5..25.

Ritualist

* Ritual Lord: increased Spirit recharge reduction to 15..75%.

Warrior

* "Watch Yourself!": increased number of attacks before "Watch Yourself!" ends to 10.

Restoration of April Balance Changes (PvP)
We are also reintroducing the PvP balance changes that we tested from April 17 - May 1, along with a few other tweaks to skills. These balance changes will apply only to PvP.

Assassin

* Assassin's Remedy (PvP): increased Energy cost to 10.
* Shadow Form (PvP): decreased duration to 5..15 seconds.

Dervish

* Eremite's Attack (PvP): increased activation time to 1 second.
* Mystic Sweep (PvP): increased activation time to 1 second.

Elementalist

* Blinding Surge (PvP): decreased recharge to 3 seconds; decreased Blind duration to 1..5 seconds.
* Lightning Orb (PvP): this skill no longer causes Cracked Armor.
* Ward Against Melee (PvP): decreased duration to 1..18 seconds.

Monk

* Aegis (PvP): increased Energy cost to 15.

Necromancer

* Enfeeble (PvP): increased recharge to 10 seconds.

Paragon

* "Never Surrender!" (PvP): decreased duration to 10 seconds.
* Ballad of Restoration (PvP): increased recharge time to 30 seconds.
* Harrier's Toss (PvP): increased activation time to 1 second.
* Song of Restoration (PvP): increased recharge time to 30 seconds.

Ritualist

* Ancestors' Rage (PvP): increased casting time to 1 second.
* Death Pact Signet (PvP): increased casting time to 4 seconds.
* Flesh of My Flesh (PvP): increased recharge to 10 seconds.
* Splinter Weapon (PvP): increased recharge to 8 seconds.

Restoration of April Balance Changes (PvE and PvP)
These skills were part of the the April Balance change and needed to be restored for PvP balance but didn't warrant splitting the skills into separate PvE and PvP versions. Some are skill improvements we wanted to apply to both PvE and PvP; others are power reductions we felt would have minimal impact on PvE balance. The one exception is Steelfang Slash, which was not a part of the April Balance update. It was added to this list to deal with particular multi-weapon skill combinations that allowed a player to repeatedly chain knockdowns on an opponent.

Elementalist

* Glyph of Concentration: decreased number of spells that cannot be interrupted to 1.
* Shockwave: increased casting time to 1 second.

Mesmer

* Chaos Storm: decreased Energy cost to 5.
* Energy Burn: increased Energy lost to 1..10; decreased damage done per Energy to 9.
* Energy Surge: increased Energy lost to 1..10; decreased damage done per Energy to 9.
* Fevered Dreams: decreased recharge to 8.
* Fragility: decreased Energy cost to 5.
* Hex Breaker: this skill now counts as a Stance.

Warrior

* Disarm: decreased skill disable time to 0..3 seconds; increased recharge to 20 seconds.
* Steelfang Slash: increased recharge to 1 second.

Bug Fixes

* Fixed a bug in Alliance Battles that awarded points to the opposing team when members died from Health sacrifice or vampiric weapons before the match started.
* Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack.
* Fixed a bug that incorrectly triggered a full inventory warning for some players when purchasing Zaishen Keys from Tolkano.
* Heroes will now use the Necromancer skill Blood is Power more often.
* Fixed a bug that allowed some players to exceed party size limits with Heroes.
* Fixed a bug that caused the Necromancer skill Grenth's Balance to occasionally deal an incorrect amount of damage/healing.
* Fixed a bug that caused certain henchmen in the Central Transfer Chamber to not show up sometimes.
* Fixed text bugs affecting one quest, one NPC, and the Zaishen Title Track.
* Fixed minor clipping issues occurring on Ranger masks when they're worn by some Factions or Nightfall characters.

Miscellaneous

* A Ranger's fur-lined mask can now be crafted by armorer Seifred in Droknar's Forge, or purchased using Tournament Reward Points from Tolkano in the Great Temple of Balthazar.
Image

[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

[/color]
Post Reply

Return to “Guild Wars”