Saarbrücken/Quierschied, Germany – February 10, 2010 – xaitment GmbH / xaitment Inc., one of the leading AI game tool providers for the computer games and simulations industries, will be releasing xaitControl 3.0, a graphical modeling AI game tool that now includes an innovative graphical live-live debugger for creating and modeling hierarchical finite state machines, at this year’s Game Developers Conference (GDC) in San Francisco, California (March 9th to 13th). xaitment will be located in the German Pavilion, booth number 802.
“One of the most important aspects of a game or simulation is the artificial intelligence hidden within the programming,” said Dr. Andreas Gerber, Group CEO of xaitment. “At this year’s GDC 2010, we want to bring AI into the foreground of game development. That’s why we’re excited to present our AI game tools including xaitControl 3.0, with an innovative new debugger that allows you to do live debugging of the state machines in your game. AI designers and game designers will experience a new way to model their game.”
Setting breakpoints and making live changes to variables and states are not the only features that make xaitControl stand out. An easy-to-use graphical user interface also allows designers and non-programmers alike to visually create complex hierarchical probabilistic finite state machines, which makes and describes behaviors faster, easier and more understandable for everyone on your team. xaitControl is an invaluable tool not only for AI development, but also for implementing game logic, controlling animation and much more.
The entire range of xaitment’s AI game tools can be downloaded for evaluation or purchased directly from the company’s website: [url=\"http://www.xaitment.com\"]www.xaitment.com[/url]. As a combined group, the BrainPack Suite provides developers with automatic navigation mesh generation, path-finding, movement, behavior modeling and advanced decision making.
xaitment to Launch xaitControl 3.0 at GDC 2010
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