The Making of Peggle

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Tami
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The Making of Peggle

Post by Tami »

Like most PopCap games, Peggle started with a simple thought. The team wanted to make a game that would resemble Pachinko — a colorful, chaotic slot-machine-type game that's a big hit in Japan. In Pachinko, you control the flow of balls that continuously fall from the top of a machine. Then, you just hope the balls can survive a variety of pins and obstacles to fall into a jackpot-type bucket at the bottom. Balls that don't land in the jackpot drop into a tray for which pays out more balls and a chance to win prizes.

At PopCap, we begin creating a game using a bare-bones template — just a basic game functioning without any art or sound to see if an idea will fly. To get things started on Peggle, Brian Rothstein (aka Ace) programmed a computerized world that would simulate gravity and make balls fall and bounce realistically through a field of pegs on screen.

[url=\"http://www.popcap.com/extras/makingpeggle/big_idea.php\"]Read the entire article[/url]
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[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

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Jim
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The Making of Peggle

Post by Jim »

meh, I'm not signed up on their site...however, could we get this for the arcade maybe <img src=\'http://www.killanet.net/forum3/public/s ... iggrin.gif\' class=\'bbc_emoticon\' alt=\':D\' />
Love is all a matter of timing.

It's no good meeting the right person too soon or too late.

If I'd live in another time or place...

...my story might have had a very different ending.
Tami
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The Making of Peggle

Post by Tami »

I don't think they have a version for the arcade <img src=\'http://www.killanet.net/forum3/public/s ... igwink.gif\' class=\'bbc_emoticon\' alt=\';)\' />

Sorry, didn't realize you need to be a member to see the article - I get their press releases <img src=\'http://www.killanet.net/forum3/public/s ... >/blum.gif\' class=\'bbc_emoticon\' alt=\':P\' />
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[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

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