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The Making of Peggle

Posted: Fri Nov 09, 2007 4:26 pm
by Tami
Like most PopCap games, Peggle started with a simple thought. The team wanted to make a game that would resemble Pachinko — a colorful, chaotic slot-machine-type game that's a big hit in Japan. In Pachinko, you control the flow of balls that continuously fall from the top of a machine. Then, you just hope the balls can survive a variety of pins and obstacles to fall into a jackpot-type bucket at the bottom. Balls that don't land in the jackpot drop into a tray for which pays out more balls and a chance to win prizes.

At PopCap, we begin creating a game using a bare-bones template — just a basic game functioning without any art or sound to see if an idea will fly. To get things started on Peggle, Brian Rothstein (aka Ace) programmed a computerized world that would simulate gravity and make balls fall and bounce realistically through a field of pegs on screen.

[url="http://www.popcap.com/extras/makingpeggle/big_idea.php"]Read the entire article[/url]

The Making of Peggle

Posted: Fri Nov 09, 2007 9:44 pm
by Jim
meh, I'm not signed up on their site...however, could we get this for the arcade maybe /biggrin.gif' class='bbc_emoticon' alt=':D' />

The Making of Peggle

Posted: Fri Nov 09, 2007 11:26 pm
by Tami
I don't think they have a version for the arcade /bigwink.gif' class='bbc_emoticon' alt=';)' />

Sorry, didn't realize you need to be a member to see the article - I get their press releases /blum.gif' class='bbc_emoticon' alt=':P' />