[url=\"http://www.stmuc.com/moray/\"]Moray[/url], an interactive shareware wireframe modeller for the PC platform, supporting POV-Ray 3.5. It is available as a Windows NT 4.0, Windows 2000, Windows XP and Windows 98 version. A version supporting POV-Ray 3.0 is also available as a protected-mode DOS program, which runs fine under Win3.11 and OS2/2.
As Moray was acquired by POV-Ray earlier this year, and until a new version is released without a registration system, users may [url=\"http://www.stmuc.com/moray/medown.html\"]download[/url] and register Moray for free using the following details:
Name: POV-Ray User
Number: BFDDE769
Features
The latest release V3.5 improves on the foundation that V3.3 provided. It also adds exciting new features that improve the modelling experience.
The following new features and enhancements are available in Moray V3.5.
New Features in V3.5
* The Selected Object is now rendered in its color and overlaid with a green wireframe.
* The Browser now shows more additional information (transformation limits and IK Node)
* The layout of the views can now be changed in the Window Layout Dialog and with the mouse. You can create your own layouts if we haven't thought of it.
* There are now 6 different rendering modes available for each OpenGL view, including textured, wireframed, and point cloud.
* In the 3D view, all the transformations now work in the viewing plane.
* All Extended Editors can work in the local coordinate system of the object, or in the world coordinate system. If the rest of the scene is displayed, it is transformed into your editor coordinate system.
* The Sweep Editor now supports Undo and allows editing in all the views, including the 3D view. And the 3D window dispays the sweep in real time.
* There is a new Mesh Editor, which also supports Subdivision Surfaces and UV-mapping.
* The Material Library has been redesigned and you can now transfer textures between libraries, too.
* The middle mouse button now pans views.
* The UDO file format now supports faces for a solid preview.
* Cylindrical blob components are now evaluated.
* Added support for no_image and no_reflection keywords to all objects.
* Added Orient and Circular keywords to area lights.
* Added Photons dialog to the Modify Tab for Objects and Lights.
* Added Photons Tab to Scene Settings Dialog.
* Added support for POV-Ray 3.5 radiosity variables to Radiosity Tab in Scene Settings Dialog.
* Added UV mapping support to most primitives.
* Added mesh2 flag to Material (supresses material wrapper on export)
* Added 'Exclude moves from Undo' flag to Camera object.
* Added Presets to Camera object.
* Changed all icons in Menus, Toolbars and Objectbar to be in full color and rendered them with POV-Ray.
* A thumbnail of the camera window can now be saved to the MDL file.
* The views support OpenGL only.
New Features in V3.3
* Added OpenGL support. All the views now support OpenGL, which means significant increases in redrawing performance on hardware-accelerated cards. Even without a card, seeing a shaded view in realtime helps a lot in visualizing the scene.
* Improved redraw display and speed. A ghost image of the object being modified remains on the screen until the modification is complete. And the line drawing no longer makes an object partly disappear.
* Much improved CSG display (thanks to Alexander Enzmann).
* Added Layer functionality. Objects can be assigned to one or more layers. These layers define a color, visibility and transformation state.
* Added better Color management. The colors of the views and the wireframes can be defined externally via a text file. The wireframes of objects can be assigned specific colors.
* Reference Objects can now choose not to inherit the transformations of the object being referenced.
* Added Dolly movement for the camera in the 3D views. Pressing Shift and Alt in a camera view does a Dolly of the camera (moves the camera along the viewing axis).
* Added character mapping for TrueType objects. MORAY.INI contains a section where you can change mappings for the high ASCII characters. It contains mappings for all the base characters. Moray will now make POV-Ray render text with high-ASCII characters (umlauts, etc.) correctly.
* Added "Evaluate Difference and Intersection only" and "Evaluate selected Object only" checkboxes to the Evaluate all CSGs dialog. This drastically reduces the time required to Evaluate a scene with CSG. Also added this functionality to the CSGs Modify Tab.
* Added stock lenses to the camera dialog.
* The subdialogs on the Modify Tab can now be collapsed.
* Added sequential selection (Ctrl-Left, Ctrl-Right).
* Many improvements to the Plugin system that should improve the plugins out there.
* Removed support for 256-color desktops.
Moray (freeware)
Moderators: Moderator, Global Moderator
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