Multi-Million Unit-Selling Franchise Returns with Rhythm Racing® 2.0 Physics Engine, Dynamic Control System and Real-Time Terrain Deformation
AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. today announced the release of [url=\"http://www.mxvsatv.com\"]MX vs. ATV™ Reflex™[/url], marking the highly anticipated return of the multi-million unit-selling franchise. MX vs. ATV Reflex marks the debut of Rainbow Studios' proprietary Rhythm Racing® 2.0 physics engine, with cutting-edge features such as intuitive, dual-stick control and real-time terrain deformation that changes the track with every lap. Developed by THQ’s award-winning internal studio Rainbow Studios, MX vs. ATV Reflex features a wide variety of race modes, vehicles and worlds to explore, and is now available at retail outlets nationwide for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system and Nintendo DS™.
“MX vs. ATV is one of THQ’s most profitable original franchises, offering an exhilarating racing experience for gamers, off-road fans and mainstream consumers of all ages,” said Brian Coleman, vice president of global brand management, THQ. “MX vs. ATV Reflex builds on Rainbow Studios’ unmatched pedigree and delivers this Holiday’s must-have racing title.”
“The Rhythm Racing 2.0 physics engine revolutionizes the franchise, and captures the thrilling spectacle of the sport like never before,” said Nick Wlodyka, general manager, Rainbow Studios. “The dual-stick controls and unprecedented terrain deformation will forever change the way racing games are played.”
The media have recognized MX vs. ATV Reflex as the next evolution in off-road racing:
“…nothing short of genre redefining.”
- PLAY Magazine, 9.5 out of 10
“…truly captures what the sport is all about.”
- GameFocus, 9.2 out of 10
“…the new standard on what motocross gaming should be!”
- XboxAddict, 9.1 out of 10
About MX vs. ATV Reflex
MX vs. ATV Reflex marks the highly anticipated return of the MX vs. ATV franchise and features the all-new Rhythm Racing 2.0 physics engine, Rider Reflex control system and real-time terrain deformation. The Rider Reflex control system separates machine steering from body positioning, allowing the independently controlled rider to shift his weight, perform death-defying stunts and avoid potentially devastating wrecks. MX vs. ATV Reflex’s unprecedented terrain deformation system ensures no two tracks are ever the same, allowing gamers to carve lines and deep ruts that have a real-time impact on gameplay and remain persistent through the full length of each race. For more information on MX vs. ATV Reflex, please visit www.mxvsatv.com.
MX vs. ATV™ Reflex™ Now Available in Retail Outlets Nationwide
Need For Speed, Street Racing Syndicate, Nascar etc.
Moderators: Moderator, Global Moderator
Jump to
- General Category
- ↳ KillaNet Country
- ↳ 2D Graphics
- ↳ KillaNet News
- ↳ 3D & Animation
- ↳ Chatroom
- ↳ Flash
- ↳ Help & Suggestions
- ↳ Game Dev
- ↳ Audio & Video
- ↳ Introductions
- ↳ Journalism
- ↳ Phoenix Lounge
- ↳ Application Dev
- ↳ Toga Toga Toga!!!
- ↳ Photography
- ↳ Main Street Archives
- ↳ Web Design
- ↳ Fonts Icons Cursors & Screensavers
- ↳ Book Reviews
- ↳ General
- ↳ Tech Industry News
- ↳ Legal Resources
- ↳ Industry Contests
- ↳ Graphix Battle Arena
- ↳ KillaNet Contests
- ↳ Competition Archives
- ↳ Education Information
- ↳ Careers
- ↳ Game Studies
- ↳ Motivation
- ↳ Conferences & Seminars
- ↳ KillaDesign
- ↳ Animation & Film
- ↳ The Studio
- ↳ Game Development
- ↳ 2D Graphics
- ↳ Audio & Video
- ↳ 3D Graphics
- ↳ Flash
- ↳ Fonts, Icons & Emoticons
- ↳ Design Requests
- ↳ PhotoShop
- ↳ Cinema 4D
- ↳ Bryce
- ↳ Flash
- ↳ Paint Shop Pro
- ↳ Blender
- ↳ Poser
- ↳ The Darkroom
- ↳ Photo & Camera Discussion
- ↳ Photo Journalism
- ↳ Web Design Principles
- ↳ PHP & MySQL
- ↳ Designing For Print
- ↳ Writer\'s Desk
- ↳ Fiction Writing
- ↳ News Journalism
- ↳ Poetry
- ↳ Technical Writing
- ↳ Biographical Writing
- ↳ General Writing Resources
- ↳ Promotional Writing
- ↳ Film & Television
- ↳ VideoGames
- ↳ Computer Department
- ↳ General Discussion
- ↳ Windows Help
- ↳ Linux Help
- ↳ Builds & Mods
- ↳ Geek Gadgets
- ↳ Security
- ↳ Dev Discussion
- ↳ C++
- ↳ Visual Basic
- ↳ Java
- ↳ Application Skinning
- ↳ IRC Scripting
- ↳ Gaming Centre
- ↳ Guild Wars
- ↳ Aion
- ↳ Computer
- ↳ World of Warcraft
- ↳ Nintendo
- ↳ General RPG & MMORPG
- ↳ PlayStation
- ↳ XBox
- ↳ Other Consoles
- ↳ All Action
- ↳ Racers
- ↳ Sports
- ↳ FPS
- ↳ RTS
- ↳ Sim
- ↳ Casual Games
- ↳ Kids' Games
- ↳ Mobile Games
- ↳ Retro Games
- ↳ Challenges, Friendly Taunts & Discussion
- ↳ Game Requests & Bug Reports
- ↳ Open Source Games
- ↳ Puzzle Games
- ↳ HeadQuarters
- ↳ Uber Coffee Room
- ↳ KillaNet
- ↳ Coffee Room
- ↳ KillaNet
- ↳ KillaGraphix
- ↳ KillaHosting
- ↳ Marketing etc.
- ↳ Staff Issues
- ↳ Reference & Software
- ↳ Archives
- ↳ KillaBlogs
- ↳ Journalism
- ↳ Trash Can

