Massive Software Introduces Massive 2.0
Los Angeles, CA; August 24, 2004 -- Massive Software announced Massive 2.0, a new version of the company's award-winning, artificial intelligence-driven system that enables generation of 3D animation in real time with Massive Live. Massive Live provides artists with the ability to create and collaborate on film-quality facial animation, full-body animation, or facial and full-body animation simultaneously in the same way they might produce and interact with animation on the fly when playing their favorite computer game.
Key features built into Massive 2.0 include:
Massive Live Technology
-- Realistic, film-level animation generated in real time
-- Real-time collaboration across a multi-user network
-- On-the-fly control and intuitive input using a game console device
Massive Intelligent Stunt Technology
-- Responsive digital stunt agents
-- The industry's only digital stunt agents with dynamics controlled by motion capture performance data.
To use Massive Live, artists simply grab a game console or joystick and play out their animated scene. In a LAN game-like scenario, Massive animators can control hero or secondary digital extras and interact with each other across a network to create complex and intricate choreography, such as battle and chase scenes. This multi-user animation technology allows large shots to be completed in minutes rather than weeks, with real-time animations directed, performed live and sent straight to the renderer.
In addition to Massive Live, Massive 2.0 delivers responsive digital stunt agents that are well integrated and ready to drop into the pipeline. In an industry first, these digital stunts are controlled by dynamics that pull from real, motion capture performance data rather than neural-networks or pre-set poses.
Massive is available for the permanent interactive license price of $18,000 USD. Additional licenses can be leased as needed for $2,000 per license per month including support.
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Massive Software Introduces Massive 2.0
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