What is the Shader Designer?
The OpenGL Shader Designer is an IDE for developing fragment and vertex shaders in glsl ( the OpenGL shading language). It has all the features you'd expect from a shader development enviroment and focuses on a simple yet powerfull GUI. The current version is 1.3, and there won't be any major updates before we release 2.0.
Requirements
- 1000mhz CPU
- 256mb ram
- Windows XP (9x / 2000)
- Microsoft.NET Framework 1.1.4322
- Graphics card (and driver) that support the following openGL extensions
-- GL_ARB_vertex_shader
-- GL_ARB_shader_objects
-- GL_ARB_shading_language_100
-- GL_ARB_texture_cube_map
Key features
- easy to add uniforms
- vertex attrib plugins (tangents, binormals etc)
- texure plugins (noise, volumetric etc)
- realtime preview with multiple lightsources ( 1 moveable)
- easy access to light, material and fragment / vertex processor settings
- easy texture management
- full syntax hightlight for GLSL
- intellisense
- compiler warning messages
- fullscreen preview
- custom preview mesh as well as several standard
- mesh exporter for 3d Studio Max
- perspective and enviorment settings
- project metadata
- snapshot function
Included resources
- glsl tutorials
- textures
- glsl extension papers
- glsl spec document
ScreenShots:




Download 10.66mb File Size
They also have a download available for .NET framework
Typhoon Labs
Plug-ins

