Basic Interior lighting.

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Tibs
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Basic Interior lighting.

Post by Tibs »

Hey there,

As you might of seen in various portfolios is that many modellers also model some sort of interior concept. This is partly to improve the lighting skills and also to let your fantasy loose <img src=\'http://www.killanet.net/forum3/public/s ... igwink.gif\' class=\'bbc_emoticon\' alt=\';)\' />. I also did my attempt and found that the lighting really isn\'t that hard. In this small \"tutorial\" I\'ll try to explain my lighting set up.
attachment
You can see I use 2 diffirent kinds of light. This is the explenation of both.

- Omni Lights: the area lights are used to brighten up the entire scene, this will lower the render times when using radiosity. You will also be able to keep the brightness at 100%. You basicly need to use a diffirent amount off lights when you have a bigger or smaller room.

- Area Lights: These lights are positioned where the window(s) or doors should be. They simulate a light coming from outside or from another room. You basicly need to make sure the area light is bigger then the window or door and play with the settings.

You can also use spots if there are any other lights in your scene. The direction of the spots depends on the kind of light (model ) you are using. It\'s quite good to see how the light comes from the source when it\'s lit, so you can simulate it using spots.

For a better explenation around this subject you can alwasy visit the c4dcafe tutorial section and look for the lighting tutorial by Gecco.

http://www.c4dcafe.com/ipb/index.php?download=241
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