[url=\"http://www.ict.usc.edu/graphics/HDRShop/download/\"]Version 1[/url] of HDR Shop is free.
[url=\"http://gl.ict.usc.edu/HDRShop/main-pages/hdrshop2.html\"]Version 2[/url] of HDR Shop is $400.00 USD
What is [url=\"http://gl.ict.usc.edu/HDRShop/\"]HDR Shop[/url]?
HDR Shop is an interactive graphical user interface image processing and manipulation system designed to view and manipulate High-Dynamic Range images.
What is a High-Dynamic Range (HDR) image?
The "dynamic range" of a scene is the contast ratio between its brightest and darkest parts. A plate of evenly-lit mashed potatoes outside on a cloudy day is low-dynamic range. The interior of an ornate cathedral with light streaming in through its stained-glass windows is high dynamic range. In fact, any scene in which the light sources can be seen directly is high dynamic range.
A High-Dynamic Range image is an image that has a greater dynamic range than can be shown on a standard display device, or that can be captured with a standard camera with just a single exposure.
HDR images also have the important property that their pixel values are proportional to the amount of light in the world corresponding to that pixel, unlike most regular images whose pixel values are nonlinearly encoded.
HDR Images are typically generated by combining multiple normal images of the same scene taken with different intensity levels, or as the result of creating a global illumination rendering. In practice, high dynamic range pixels use floating-point numbers, capable of representing light quantities of one to a million and beyond. Low-dynamic range images usually represent pixels using eight bits per channel, with pixel values ranging as integers between 0 and 255.
How does HDR Shop work with high-dynamic range images?
Instead of storing a pixel's on-screen 'color', HDR Shop stores the amount of light (red, green and blue) it represents. Since there is no limit to how much light you can have in the real world, HDR Shop stores these pixel values as floating point numbers. That is, instead of storing pixels using the numbers (0, 1, 2, 3, 4, ... 253, 254, 255) like in an 8-bit image, it uses numbers like 0.01534, 0.9429, 1.0500, and 1,356,035.0253.
HDR Shop can read and write high-dynamic range formats such as Radiance's HDR, 16-bit or floating point TIFF, Portable Float Maps (PFM), and raw binary files. In addition, HDR Shop can import and export conventional 8-bit image formats, including JPEG, Windows BMP, and TIFF. Though you don't get any extra dynamic range from loading an 8-bit image into HDR Shop, you can still take advantage of the extra precision and 'physically correct' image operations that 'standard' image editors don't have.
HDR Shop
Moderators: Moderator, Global Moderator
Jump to
- General Category
- ↳ KillaNet Country
- ↳ 2D Graphics
- ↳ KillaNet News
- ↳ 3D & Animation
- ↳ Chatroom
- ↳ Flash
- ↳ Help & Suggestions
- ↳ Game Dev
- ↳ Audio & Video
- ↳ Introductions
- ↳ Journalism
- ↳ Phoenix Lounge
- ↳ Application Dev
- ↳ Toga Toga Toga!!!
- ↳ Photography
- ↳ Main Street Archives
- ↳ Web Design
- ↳ Fonts Icons Cursors & Screensavers
- ↳ Book Reviews
- ↳ General
- ↳ Tech Industry News
- ↳ Legal Resources
- ↳ Industry Contests
- ↳ Graphix Battle Arena
- ↳ KillaNet Contests
- ↳ Competition Archives
- ↳ Education Information
- ↳ Careers
- ↳ Game Studies
- ↳ Motivation
- ↳ Conferences & Seminars
- ↳ KillaDesign
- ↳ Animation & Film
- ↳ The Studio
- ↳ Game Development
- ↳ 2D Graphics
- ↳ Audio & Video
- ↳ 3D Graphics
- ↳ Flash
- ↳ Fonts, Icons & Emoticons
- ↳ Design Requests
- ↳ PhotoShop
- ↳ Cinema 4D
- ↳ Bryce
- ↳ Flash
- ↳ Paint Shop Pro
- ↳ Blender
- ↳ Poser
- ↳ The Darkroom
- ↳ Photo & Camera Discussion
- ↳ Photo Journalism
- ↳ Web Design Principles
- ↳ PHP & MySQL
- ↳ Designing For Print
- ↳ Writer\'s Desk
- ↳ Fiction Writing
- ↳ News Journalism
- ↳ Poetry
- ↳ Technical Writing
- ↳ Biographical Writing
- ↳ General Writing Resources
- ↳ Promotional Writing
- ↳ Film & Television
- ↳ VideoGames
- ↳ Computer Department
- ↳ General Discussion
- ↳ Windows Help
- ↳ Linux Help
- ↳ Builds & Mods
- ↳ Geek Gadgets
- ↳ Security
- ↳ Dev Discussion
- ↳ C++
- ↳ Visual Basic
- ↳ Java
- ↳ Application Skinning
- ↳ IRC Scripting
- ↳ Gaming Centre
- ↳ Guild Wars
- ↳ Aion
- ↳ Computer
- ↳ World of Warcraft
- ↳ Nintendo
- ↳ General RPG & MMORPG
- ↳ PlayStation
- ↳ XBox
- ↳ Other Consoles
- ↳ All Action
- ↳ Racers
- ↳ Sports
- ↳ FPS
- ↳ RTS
- ↳ Sim
- ↳ Casual Games
- ↳ Kids' Games
- ↳ Mobile Games
- ↳ Retro Games
- ↳ Challenges, Friendly Taunts & Discussion
- ↳ Game Requests & Bug Reports
- ↳ Open Source Games
- ↳ Puzzle Games
- ↳ HeadQuarters
- ↳ Uber Coffee Room
- ↳ KillaNet
- ↳ Coffee Room
- ↳ KillaNet
- ↳ KillaGraphix
- ↳ KillaHosting
- ↳ Marketing etc.
- ↳ Staff Issues
- ↳ Reference & Software
- ↳ Archives
- ↳ KillaBlogs
- ↳ Journalism
- ↳ Trash Can

