[url=\"http://www.greyaliengames.com/framework.php\"]Grey Alien BlitzMax Game Framework[/url]
In 2006 Grey Alien Games released the first version of the BlitzMax Game Framework and has continued to improve it ever since.
The Game Framework is a collection of extremely useful source code files that you can use to produce a professional quality game such as The Wonderful Wizard of Oz, Holiday Bonus and Sudoku Maya Gold - these professional games have sold thousands of copies on the major game portals and you can own the framework that was used to make them for only £29.95 / €44.45 / $59.95.
Demo Available.
Why would I want this?
So that you can get on with the fun part of making games knowing that your game is using a solid framework suitable for professional games. The framework has taken countless painful and boring hours to research, develop and test so that you don't have to go through the same process. When you buy the BlitzMax Game Framework you are avoiding reinventing the wheel, leaving you free to get creative!
Ask yourself this: do you ...
* want the fun of making games without boring research, technical problems and tedious interface code?
* want your game to run on a wide range of PCs using an ultra smooth timing routine?
* want your game to have the same functionality as professional commercial games?
* want to plug your code straight into an OOP environment with tons of ready-made Types?
Then get the Grey Alien BlizMax Game Framework today!
What do I get with the Game Framework?
The Game Framework consists of two main source code files: CommonTypes, which contains a huge quantity of ready-made Types (from Sprites to Player Profiles Managers) suitable for all sorts of different games; and CommonCode, which contains a massive list of useful functions from Windows API calls to drawing Bezier curves. Actually, there's a third file which contains the source code for fading in and out a fancy splash logo with a zooming/panning background whilst playing a sound!
It also comes with the full source code for an example mini-game called Attack of the Mutant Greys. There are other example projects and templates too including Speed Run and Make Me Happy.
Naturally there's a whole bunch of documentation and the code is heavily commented, PLUS you get a whole year of FREE Support and Upgrades included in the price! I pride myself on my level of service and my customers frequently tell me how much they appreciate the prompt and useful replies that I give to their support queries.
The Game Framework is tried and tested, and already in use by many hobbyists and professionals (well over 80 customers!).
What does it do?
So many things you won't believe it! It's over 10,000 lines of code PLUS thousands more lines in example projects - think how long it would take you to write and test all that. Here's a summary of the main features and you can find out much more detail in the FAQ:
* Smooth Fixed Rate Logic timing with Jitter Correction.
* Dynamically change between Full-Screen and Windowed Mode.
* Dynamically change between DirectX and OpenGL.
* Supports 3 different sound drivers.
* Windowed mode has working minimise and close buttons.
* Game and music pauses whenever focus is lost.
* Alt+Tab and screensavers will not crash the framework.
* Full icon support (.exe *and* title bar).
* Ini file to save user settings.
* Extensive debug suite.
* Take screenshots with F12.
* Integrated mouse pointer.
* Sound and music functions.
* Comprehensive Sprite type.
* Comprehensive Particle engine that supports phases and triggered functions.
* Button type.
* Menu type.
* Font and Label types.
* Animation type for handling multi-phase animations.
* Splash screen.
* Loading screen.
* Title screen.
* Fully working options screen.
* Fully working Player Profile Manager dialog.
* Dialog type extended to DialogOK, DialogYesNo and DialogTextInput.
* Load, save and enter High Scores.
* Other example screens such as Level Complete, Game Complete, Game Over, and Credits.
* Select Level Map which zooms and scrolls.
* Example types such as Player (with shield, lives, target, and level), Bullet, Alien etc.
* Fast fade out or in. Also crossfade!
* Manage multiple game screens easily.
* Event-based input instead of PolledInput.
* Top-level general error handling including auto-resetting the ini file upon crash.
* Auto-selects best graphics mode and errors properly if none present.
* BlitzMax fixes and workarounds.
* And more!
Grey Alien BlitzMax Game Framework [commercial]
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