[url=\"http://www.geocities.com/SiliconValley/Way/7233/\"]Bolt3D[/url] is a real-time 3D engine for the Win32 platform. It can do real-time gouraud, phong, texture-mapping and particle systems. This is version 1 of the engine that you can download FREE of charge. Bolt3D requires a pentium 90 and 16MB RAM to run. It has been tested on the win95 platform. The goal is to write a 3D SDK like Direct3D or OpenGL that game developers and graphics programmers can use and integrate into their apps with ease.
Bolt 3D supports the following features:
# Gouraud Shading
# Phong Shading
# Specular Reflection
# Texture-Mapping
# Fast Bilinear-Filtering... almost as fast as MMX code...
# Surface-Mapping for the modelling of rusty surfaces
# Artificial Spotlights
# Fog effects
# Creation of objects like spheres, cones,sweeps cubes etc.
# Creation of objects like height fields(extrusion of a 2D image)
# Particle systems for the rendering of smoke, bubbles...
# Wave Surface deformation
# Support for both 8 and 24-bit color formats...
# Support for Visual C++, Visual Basic and Delphi...
# Real-time Transperancy...
# Hardware Acceleration Via D3D(DirectX 5.0 and above)...
Bolt3D (free)
Moderators: Moderator, Global Moderator
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