The Ascension Of Vigil

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Tami
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The Ascension Of Vigil

Post by Tami »

The Ascension Of Vigil is a 3D Side Scrolling Beat 'em Up / Fighting Game / RPG / Platforming / Adventure Game all mixed together, it has many cool features such as:

- Fully standalone, Quake is not required! This game extracts into it's own directory
- Fully graphical 2D menus
- An intelligent camera that tracks the action dynamically complete with zooming features and fun camera tricks
- Grab enemies upclose and beat them personally
- Slice enemies right in half with powerful attacks
- Smack your dead opponents around in mid-air
- Wall Grabbing similar to the Ninja Gaiden series
- RPG traits such as a leveling up / experience system
- Blocking & countering, block an enemy attack then deliver your own in return
- Combo Counter, the game tracks how many hits you've successfully performed in a row! battle for who can achieve the highest combo, or rack up even larger combos in multiplayer
- 4 Player Internet / LAN cooperative support
- Evasive maneuvers, double jumping in midair to avoid enemy attacks and recovering from a fall with a backflip
- A magic system rarely seen, featuring 5 devastating and useful spells and is similar to Guardian Heroes system for easy access and casting
- Air combos! A feature never done before in a Quake mod, and on ground combos are included as well .. they're flashy similar to XBox Ninja Gaiden
- 14 enemies, knights, dogs, barons, skeletons, horrors, gaunts, hell knights, arch ghouls, wraiths, electric squids, ghouls, ghosts, archers, gremlins, plus more enemies are being added constantly
- Screen filling special effects and supported transparencies
- A few levels to play around in, more are underway
- Has it's own unique gameplay; fast, skillful and furious
- Story is explained inside the game (leave the title screen waiting until the music is finished playing)
- Use the enviroment around you, grab ledges and hoist Vigil up similar to Prince of Persia or run along walls and more
- Completely redone hit detection system, the Quake engines wasn't good enough so a new one has been written with help from Sajt & LordHavoc using only QuakeC!
- Enemy AI has been written from scratch and they are very smart with support for different enemy behaviors; each enemy has their own strengths and weaknesses!
- Optimized loading times, each level only loads what's neccessary cutting down load times on Dreamcast

Overall, this is just a constantly improving game for you people to play with, in the end you can expect a game as crazy as Guardian Heroes for Saturn and as fun as any other new-age game while requiring skills for kicking butt! If you're starting out learning you can expect to lose pretty early until you figure out your enemy - it's simply defined as a show of skill, fast reflexes, and prediction on sight .. especially on hard mode.

[url=\"http://circa1984.com/renegade/renonly/TAoV.rar\"]Direct Download Link[/url]
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[color=\"#41211C\"]It takes years to build up trust and only seconds to destroy it

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